---
key: mechanic/game-mechanics--gm-mirrors
type: mechanic
id: game-mechanics--gm-mirrors
lang: en
title: Mirrors
summary: A reflective surface shows the scene from another direction.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-mirrors.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-mirrors.md
aliases:
  - Mirror
tags:
  - Game design techniques
  - Immersion
sourceIds:
  - source-69660f7ca6abac5a
  - source-2fc2a1407f550e1d
  - source-d3d6916540d0deb6
  - source-ed2071f4c8cae6c8
  - source-75296647d0fde236
  - source-0ad59ed6eb793f59
  - source-5e5e2c8f37c02aa3
  - source-cf77eee5322aa4f9
  - source-d93ec05e9ebc4878
  - source-73ca61b3ffe4640b
sources:
  - id: source-69660f7ca6abac5a
    title: 'Game Mechanics: Mirrors'
    url: 'https://gamemechanics.org/patterns/mirrors'
    verifiedAt: null
  - id: source-2fc2a1407f550e1d
    title: Duke Nukem 3D (1996)
    url: 'https://gamemechanics.org/patterns/mirrors/game/duke-nukem-3d'
    verifiedAt: null
  - id: source-d3d6916540d0deb6
    title: 'Tomb Raider: The Last Revelation (1999)'
    url: >-
      https://gamemechanics.org/patterns/mirrors/game/tomb-raider-the-last-revelation
    verifiedAt: null
  - id: source-ed2071f4c8cae6c8
    title: Deus Ex (2000)
    url: 'https://gamemechanics.org/patterns/mirrors/game/deus-ex'
    verifiedAt: null
  - id: source-75296647d0fde236
    title: Silent Hill 3 (2003)
    url: 'https://gamemechanics.org/patterns/mirrors/game/silent-hill-3'
    verifiedAt: null
  - id: source-0ad59ed6eb793f59
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/mirrors/game/doom-3'
    verifiedAt: null
  - id: source-5e5e2c8f37c02aa3
    title: Duke Nukem Forever (2011)
    url: 'https://gamemechanics.org/patterns/mirrors/game/duke-nukem-forever'
    verifiedAt: null
  - id: source-cf77eee5322aa4f9
    title: Hitman 3 (2021)
    url: 'https://gamemechanics.org/patterns/mirrors/game/hitman-3'
    verifiedAt: null
  - id: source-d93ec05e9ebc4878
    title: Dead Island 2 (2024)
    url: 'https://gamemechanics.org/patterns/mirrors/game/dead-island-2'
    verifiedAt: null
  - id: source-73ca61b3ffe4640b
    title: Alone in the Dark (2024)
    url: 'https://gamemechanics.org/patterns/mirrors/game/alone-in-the-dark-2024'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-mirrors
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-mirrors'
    categoryIds:
      - gm-category-immersion
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Mirror
    description: A reflective surface shows the scene from another direction.
    image:
      src: images/mechanics/atmosphere-mirrors.webp
      width: 500
      height: 276
      game: Duke Nukem 3D
      sourceUrl: 'https://gamemechanics.org/patterns/mirrors'
      originalUrl: 'https://cdn.gamemechanics.org/webm/duke-nukem-3d-mirror.webm'
      sourceFrameSeconds: 2.29
      credit: 3D Realms; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: The hero appears in a room’s mirror
      alt: 'Duke Nukem 3D: The hero appears in a room’s mirror.'
      markers:
        - x: 56
          'y': 43
          label: Reflection of the player character
    tips:
      - 'Check reflection position, animation and visibility of held items.'
    examples:
      - title: Duke Nukem 3D
        url: 'https://gamemechanics.org/patterns/mirrors'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Mirrors

id: game-mechanics--gm-mirrors
type: mechanic
key: mechanic/game-mechanics--gm-mirrors
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-mirrors/

A reflective surface shows the scene from another direction.

## At a glance

![Duke Nukem 3D: The hero appears in a room’s mirror.](https://gamemechanics.pro/images/mechanics/atmosphere-mirrors.webp)

[Duke Nukem 3D](https://gamemechanics.org/patterns/mirrors) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/duke-nukem-3d-mirror.webm), 2.29 s

1. Reflection of the player character

- Check reflection position, animation and visibility of held items.

- [Duke Nukem 3D](https://gamemechanics.org/patterns/mirrors)

## How it works

A reflective surface shows the scene from another direction.

## Variants

### How the technique works

<a id="gm-mirrors-rule"></a>

- A reflective surface shows the scene from another direction. <a id="gm-mirrors-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Mirrors](https://gamemechanics.org/patterns/mirrors) (id: source-69660f7ca6abac5a)
- [Duke Nukem 3D (1996)](https://gamemechanics.org/patterns/mirrors/game/duke-nukem-3d) (id: source-2fc2a1407f550e1d)
- [Tomb Raider: The Last Revelation (1999)](https://gamemechanics.org/patterns/mirrors/game/tomb-raider-the-last-revelation) (id: source-d3d6916540d0deb6)
- [Deus Ex (2000)](https://gamemechanics.org/patterns/mirrors/game/deus-ex) (id: source-ed2071f4c8cae6c8)
- [Silent Hill 3 (2003)](https://gamemechanics.org/patterns/mirrors/game/silent-hill-3) (id: source-75296647d0fde236)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/mirrors/game/doom-3) (id: source-0ad59ed6eb793f59)
- [Duke Nukem Forever (2011)](https://gamemechanics.org/patterns/mirrors/game/duke-nukem-forever) (id: source-5e5e2c8f37c02aa3)
- [Hitman 3 (2021)](https://gamemechanics.org/patterns/mirrors/game/hitman-3) (id: source-cf77eee5322aa4f9)
- [Dead Island 2 (2024)](https://gamemechanics.org/patterns/mirrors/game/dead-island-2) (id: source-d93ec05e9ebc4878)
- [Alone in the Dark (2024)](https://gamemechanics.org/patterns/mirrors/game/alone-in-the-dark-2024) (id: source-73ca61b3ffe4640b)

CC-BY-4.0 · gamemechanics.pro contributors
