---
key: mechanic/game-mechanics--gm-magical-vision
type: mechanic
id: game-mechanics--gm-magical-vision
lang: en
title: Magical vision
summary: >-
  A special perception mode highlights important targets and world features. It
  helps reveal information that is hard to read in the normal view.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magical-vision/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-magical-vision.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-magical-vision.md
aliases:
  - Special vision
tags:
  - Game design techniques
  - Camera & perception
  - Immersion killers
sourceIds:
  - source-9d5bd8db2e814d20
  - source-614d2860f1b40645
  - source-c75345182d48d9d8
  - source-e43a738b744a3cfd
sources:
  - id: source-9d5bd8db2e814d20
    title: 'Game Mechanics: Magical vision'
    url: 'https://gamemechanics.org/patterns/magical-vision'
    verifiedAt: null
  - id: source-614d2860f1b40645
    title: Assassin's Creed Unity (2014)
    url: >-
      https://gamemechanics.org/patterns/magical-vision/game/assassins-creed-unity
    verifiedAt: null
  - id: source-c75345182d48d9d8
    title: 'Batman: Arkham Knight (2015)'
    url: >-
      https://gamemechanics.org/patterns/magical-vision/game/batman-arkham-knight
    verifiedAt: null
  - id: source-e43a738b744a3cfd
    title: Hitman 2 (2018)
    url: 'https://gamemechanics.org/patterns/magical-vision/game/hitman-2'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-magical-vision
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-magical-vision'
    categoryIds:
      - gm-category-camera-perception
      - gm-category-immersion-killers
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Special vision
    description: >-
      A special perception mode highlights important targets and world features.
      It helps reveal information that is hard to read in the normal view.
    image:
      src: images/mechanics/combat-magical-vision.webp
      width: 500
      height: 276
      game: Assassin's Creed Unity (2014)
      sourceUrl: 'https://gamemechanics.org/patterns/magical-vision'
      originalUrl: 'https://cdn.gamemechanics.org/webm/ac_unity_eagle_view.webm'
      sourceFrameSeconds: 7.32
      credit: Ubisoft Montréal; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: Eagle Vision highlights enemies
      alt: >-
        Two enemies glow red behind wooden cover beside Arno in Assassin’s Creed
        Unity.
      markers:
        - x: 70
          'y': 36
          label: Enemies highlighted by the mode
        - x: 50
          'y': 59
          label: Arno remains framed by the cover
    tips:
      - Keep color and outline meanings consistent.
      - Avoid requiring constant scanning of every room.
    examples:
      - title: Assassin's Creed Unity (2014)
        url: 'https://gamemechanics.org/patterns/magical-vision'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Magical vision

id: game-mechanics--gm-magical-vision
type: mechanic
key: mechanic/game-mechanics--gm-magical-vision
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-magical-vision/

A special perception mode highlights important targets and world features. It helps reveal information that is hard to read in the normal view.

## At a glance

![Two enemies glow red behind wooden cover beside Arno in Assassin’s Creed Unity.](https://gamemechanics.pro/images/mechanics/combat-magical-vision.webp)

[Assassin's Creed Unity (2014)](https://gamemechanics.org/patterns/magical-vision) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

[Source recording](https://cdn.gamemechanics.org/webm/ac_unity_eagle_view.webm), 7.32 s

1. Enemies highlighted by the mode
2. Arno remains framed by the cover

- Keep color and outline meanings consistent.
- Avoid requiring constant scanning of every room.

- [Assassin's Creed Unity (2014)](https://gamemechanics.org/patterns/magical-vision)

## How it works

A special perception mode reveals otherwise hidden world information.

## Variants

### How the technique works

<a id="gm-magical-vision-rule"></a>

- A special perception mode reveals otherwise hidden world information. <a id="gm-magical-vision-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Magical vision](https://gamemechanics.org/patterns/magical-vision) (id: source-9d5bd8db2e814d20)
- [Assassin's Creed Unity (2014)](https://gamemechanics.org/patterns/magical-vision/game/assassins-creed-unity) (id: source-614d2860f1b40645)
- [Batman: Arkham Knight (2015)](https://gamemechanics.org/patterns/magical-vision/game/batman-arkham-knight) (id: source-c75345182d48d9d8)
- [Hitman 2 (2018)](https://gamemechanics.org/patterns/magical-vision/game/hitman-2) (id: source-e43a738b744a3cfd)

CC-BY-4.0 · gamemechanics.pro contributors
