---
key: mechanic/game-mechanics--gm-lockpicking
type: mechanic
id: game-mechanics--gm-lockpicking
lang: en
title: Lockpicking
summary: >-
  The player finds a tool position or spends a resource to open a lock. Success
  connects precise action with access to a passage or loot.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-lockpicking.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-lockpicking.md
aliases: []
tags:
  - Game design techniques
  - Resources
  - Access & Security
  - Doors
sourceIds:
  - source-05976e20f176a903
  - source-cab33cdeca3b20f3
  - source-bd601932435bb9ce
  - source-2724ecd851d19a91
  - source-bfd2fc14f2437c51
  - source-a795f11f11968e4c
sources:
  - id: source-05976e20f176a903
    title: 'Game Mechanics: Lockpicking'
    url: 'https://gamemechanics.org/patterns/lockpicking'
    verifiedAt: null
  - id: source-cab33cdeca3b20f3
    title: Deus Ex (2000)
    url: 'https://gamemechanics.org/patterns/lockpicking/game/deus-ex'
    verifiedAt: null
  - id: source-bd601932435bb9ce
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/lockpicking/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-2724ecd851d19a91
    title: 'Fallout: New Vegas (2010)'
    url: 'https://gamemechanics.org/patterns/lockpicking/game/fallout-new-vegas'
    verifiedAt: null
  - id: source-bfd2fc14f2437c51
    title: 'The Elder Scrolls V: Skyrim (2011)'
    url: >-
      https://gamemechanics.org/patterns/lockpicking/game/the-elder-scrolls-v-skyrim
    verifiedAt: null
  - id: source-a795f11f11968e4c
    title: 'Clive Barker''s Hellraiser: Revival (2026)'
    url: >-
      https://gamemechanics.org/patterns/lockpicking/game/clive-barkers-hellraiser-revival
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-lockpicking
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-lockpicking'
    categoryIds:
      - gm-category-doors
      - gm-category-resources
      - gm-category-access-security
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Lockpicking
    description: >-
      The player finds a tool position or spends a resource to open a lock.
      Success connects precise action with access to a passage or loot.
    image:
      src: images/mechanics/interaction-lockpicking.webp
      width: 600
      height: 336
      game: 'The Elder Scrolls V: Skyrim'
      sourceUrl: 'https://gamemechanics.org/patterns/lockpicking'
      originalUrl: 'https://cdn.gamemechanics.org/webm/skyrim_pick_lock.webm'
      sourceFrameSeconds: 5.16
      credit: Bethesda Game Studios; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A lockpick and a turning cylinder
      alt: >-
        In Skyrim, a pick enters a barred gate’s lock at an angle while a second
        tool turns the cylinder.
      markers:
        - x: 59
          'y': 37
          label: Lockpick angle
        - x: 52
          'y': 57
          label: Turning the lock cylinder
    tips:
      - Give clear feedback about proximity to the correct position.
      - Consider repeated use and an alternative way to open the lock.
    examples:
      - title: 'The Elder Scrolls V: Skyrim'
        url: 'https://gamemechanics.org/patterns/lockpicking'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Lockpicking

id: game-mechanics--gm-lockpicking
type: mechanic
key: mechanic/game-mechanics--gm-lockpicking
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-lockpicking/

The player finds a tool position or spends a resource to open a lock. Success connects precise action with access to a passage or loot.

## At a glance

![In Skyrim, a pick enters a barred gate’s lock at an angle while a second tool turns the cylinder.](https://gamemechanics.pro/images/mechanics/interaction-lockpicking.webp)

[The Elder Scrolls V: Skyrim](https://gamemechanics.org/patterns/lockpicking) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/skyrim_pick_lock.webm), 5.16 s

1. Lockpick angle
2. Turning the lock cylinder

- Give clear feedback about proximity to the correct position.
- Consider repeated use and an alternative way to open the lock.

- [The Elder Scrolls V: Skyrim](https://gamemechanics.org/patterns/lockpicking)

## How it works

A tool or minigame lets the player bypass a lock.

## Variants

### How the technique works

<a id="gm-lockpicking-rule"></a>

- A tool or minigame lets the player bypass a lock. <a id="gm-lockpicking-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Lockpicking](https://gamemechanics.org/patterns/lockpicking) (id: source-05976e20f176a903)
- [Deus Ex (2000)](https://gamemechanics.org/patterns/lockpicking/game/deus-ex) (id: source-cab33cdeca3b20f3)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/lockpicking/game/tom-clancys-splinter-cell) (id: source-bd601932435bb9ce)
- [Fallout: New Vegas (2010)](https://gamemechanics.org/patterns/lockpicking/game/fallout-new-vegas) (id: source-2724ecd851d19a91)
- [The Elder Scrolls V: Skyrim (2011)](https://gamemechanics.org/patterns/lockpicking/game/the-elder-scrolls-v-skyrim) (id: source-bfd2fc14f2437c51)
- [Clive Barker's Hellraiser: Revival (2026)](https://gamemechanics.org/patterns/lockpicking/game/clive-barkers-hellraiser-revival) (id: source-a795f11f11968e4c)

CC-BY-4.0 · gamemechanics.pro contributors
