---
key: mechanic/game-mechanics--gm-ledge-jumping
type: mechanic
id: game-mechanics--gm-ledge-jumping
lang: en
title: Ledge jumping
summary: >-
  A sequence of footholds creates a route across gaps. The player chooses jump
  direction and timing while judging the next landing.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-ledge-jumping.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-ledge-jumping.md
aliases:
  - Jumping between ledges
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-fa6da64ac927ea43
  - source-5dc96f6a0892efe0
  - source-e85c5b3f86a26810
  - source-49f953b16693c227
  - source-6d034345094b033d
sources:
  - id: source-fa6da64ac927ea43
    title: 'Game Mechanics: Ledge jumping'
    url: 'https://gamemechanics.org/patterns/ledge-jumping'
    verifiedAt: null
  - id: source-5dc96f6a0892efe0
    title: 'Uncharted: Drake''s Fortune (2007)'
    url: >-
      https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-drakes-fortune
    verifiedAt: null
  - id: source-e85c5b3f86a26810
    title: 'Tomb Raider: Underworld (2008)'
    url: >-
      https://gamemechanics.org/patterns/ledge-jumping/game/tomb-raider-underworld
    verifiedAt: null
  - id: source-49f953b16693c227
    title: 'Uncharted 4: A Thief''s End (2016)'
    url: >-
      https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-4-a-thiefs-end
    verifiedAt: null
  - id: source-6d034345094b033d
    title: Rise of the Tomb Raider
    url: 'https://store.steampowered.com/app/391220/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-ledge-jumping
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-ledge-jumping'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Jumping between ledges
    description: >-
      A sequence of footholds creates a route across gaps. The player chooses
      jump direction and timing while judging the next landing.
    image:
      src: images/mechanics/tomb-raider-jump.webp
      width: 1440
      height: 810
      game: Rise of the Tomb Raider
      sourceUrl: 'https://store.steampowered.com/app/391220/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/391220/ss_749f99146e5ebad371e37d95bfab7b17847c1d81.1920x1080.jpg?t=1766187095
      credit: Crystal Dynamics / Eidos-Montréal
      rights: © 2015 Crystal Dynamics group of companies. All rights reserved.
      caption: A gap between stone supports
      alt: >-
        Rise of the Tomb Raider: Lara jumps from the platform on the right
        toward stone ledges across a deep gap.
      markers:
        - x: 80
          'y': 83
          label: The platform at the start of the jump
        - x: 32
          'y': 49
          label: The next foothold across the gap
    tips:
      - Match gap distances to the available jump range.
      - Show the next foothold before takeoff.
    examples:
      - title: Rise of the Tomb Raider
        url: 'https://store.steampowered.com/app/391220/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Ledge jumping

id: game-mechanics--gm-ledge-jumping
type: mechanic
key: mechanic/game-mechanics--gm-ledge-jumping
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-jumping/

A sequence of footholds creates a route across gaps. The player chooses jump direction and timing while judging the next landing.

## At a glance

![Rise of the Tomb Raider: Lara jumps from the platform on the right toward stone ledges across a deep gap.](https://gamemechanics.pro/images/mechanics/tomb-raider-jump.webp)

[Rise of the Tomb Raider](https://store.steampowered.com/app/391220/) · © 2015 Crystal Dynamics group of companies. All rights reserved.

1. The platform at the start of the jump
2. The next foothold across the gap

- Match gap distances to the available jump range.
- Show the next foothold before takeoff.

- [Rise of the Tomb Raider](https://store.steampowered.com/app/391220/)

## How it works

The character jumps from one climbing grip to another.

## Variants

### How the technique works

<a id="gm-ledge-jumping-rule"></a>

- The character jumps from one climbing grip to another. <a id="gm-ledge-jumping-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Ledge jumping](https://gamemechanics.org/patterns/ledge-jumping) (id: source-fa6da64ac927ea43)
- [Uncharted: Drake's Fortune (2007)](https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-drakes-fortune) (id: source-5dc96f6a0892efe0)
- [Tomb Raider: Underworld (2008)](https://gamemechanics.org/patterns/ledge-jumping/game/tomb-raider-underworld) (id: source-e85c5b3f86a26810)
- [Uncharted 4: A Thief's End (2016)](https://gamemechanics.org/patterns/ledge-jumping/game/uncharted-4-a-thiefs-end) (id: source-49f953b16693c227)
- [Rise of the Tomb Raider](https://store.steampowered.com/app/391220/) (id: source-6d034345094b033d)

CC-BY-4.0 · gamemechanics.pro contributors
