---
key: mechanic/game-mechanics--gm-ledge-climb-up
type: mechanic
id: game-mechanics--gm-ledge-climb-up
lang: en
title: Ledge climb-up
summary: >-
  From a hanging position, the character pulls onto the upper surface. The
  transition connects edge grabbing with ordinary movement.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-ledge-climb-up.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-ledge-climb-up.md
aliases:
  - Climbing onto a ledge
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-058e6a0a0190d3f9
  - source-e8069f85ad6259c8
  - source-e8b93becece98424
  - source-beb3bba747ba2e74
  - source-dde7af386195b64f
  - source-c2fb8173119962e9
  - source-837982d8e87efa8b
sources:
  - id: source-058e6a0a0190d3f9
    title: 'Game Mechanics: Ledge climb-up'
    url: 'https://gamemechanics.org/patterns/ledge-climb-up'
    verifiedAt: null
  - id: source-e8069f85ad6259c8
    title: Prince of Persia (1989)
    url: 'https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia'
    verifiedAt: null
  - id: source-e8b93becece98424
    title: Tomb Raider (1996)
    url: 'https://gamemechanics.org/patterns/ledge-climb-up/game/tomb-raider'
    verifiedAt: null
  - id: source-beb3bba747ba2e74
    title: 'Prince of Persia: Classic (2007)'
    url: >-
      https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia-classic
    verifiedAt: null
  - id: source-dde7af386195b64f
    title: 'Hitman: Absolution (2012)'
    url: 'https://gamemechanics.org/patterns/ledge-climb-up/game/hitman-absolution'
    verifiedAt: null
  - id: source-c2fb8173119962e9
    title: The Last of Us (2013)
    url: 'https://gamemechanics.org/patterns/ledge-climb-up/game/the-last-of-us'
    verifiedAt: null
  - id: source-837982d8e87efa8b
    title: Outlast (2013)
    url: 'https://gamemechanics.org/patterns/ledge-climb-up/game/outlast'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-ledge-climb-up
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-ledge-climb-up'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Climbing onto a ledge
    description: >-
      From a hanging position, the character pulls onto the upper surface. The
      transition connects edge grabbing with ordinary movement.
    image:
      src: images/mechanics/tomb-raider-classic-climb.webp
      width: 598
      height: 334
      game: Tomb Raider (1996)
      sourceUrl: 'https://gamemechanics.org/patterns/ledge-climb-up'
      originalUrl: 'https://cdn.gamemechanics.org/webm/tomb_raider_1_ledge_climb_up.webm'
      sourceFrameSeconds: 2.6
      credit: Core Design; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: Pulling from a hang onto a platform
      alt: >-
        Tomb Raider (1996): Lara braces her hands on a stone edge and pulls her
        body onto the upper platform.
      markers:
        - x: 49
          'y': 53
          label: Transition from the edge to the upper surface
    tips:
      - Check that there is enough body clearance above the edge.
      - Align the animation’s end with control becoming available again.
    examples:
      - title: Tomb Raider (1996)
        url: 'https://gamemechanics.org/patterns/ledge-climb-up'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Ledge climb-up

id: game-mechanics--gm-ledge-climb-up
type: mechanic
key: mechanic/game-mechanics--gm-ledge-climb-up
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-ledge-climb-up/

From a hanging position, the character pulls onto the upper surface. The transition connects edge grabbing with ordinary movement.

## At a glance

![Tomb Raider (1996): Lara braces her hands on a stone edge and pulls her body onto the upper platform.](https://gamemechanics.pro/images/mechanics/tomb-raider-classic-climb.webp)

[Tomb Raider (1996)](https://gamemechanics.org/patterns/ledge-climb-up) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/webm/tomb_raider_1_ledge_climb_up.webm), 2.6 s

1. Transition from the edge to the upper surface

- Check that there is enough body clearance above the edge.
- Align the animation’s end with control becoming available again.

- [Tomb Raider (1996)](https://gamemechanics.org/patterns/ledge-climb-up)

## How it works

The character pulls up from a hanging grip onto a support.

## Variants

### How the technique works

<a id="gm-ledge-climb-up-rule"></a>

- The character pulls up from a hanging grip onto a support. <a id="gm-ledge-climb-up-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Ledge climb-up](https://gamemechanics.org/patterns/ledge-climb-up) (id: source-058e6a0a0190d3f9)
- [Prince of Persia (1989)](https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia) (id: source-e8069f85ad6259c8)
- [Tomb Raider (1996)](https://gamemechanics.org/patterns/ledge-climb-up/game/tomb-raider) (id: source-e8b93becece98424)
- [Prince of Persia: Classic (2007)](https://gamemechanics.org/patterns/ledge-climb-up/game/prince-of-persia-classic) (id: source-beb3bba747ba2e74)
- [Hitman: Absolution (2012)](https://gamemechanics.org/patterns/ledge-climb-up/game/hitman-absolution) (id: source-dde7af386195b64f)
- [The Last of Us (2013)](https://gamemechanics.org/patterns/ledge-climb-up/game/the-last-of-us) (id: source-c2fb8173119962e9)
- [Outlast (2013)](https://gamemechanics.org/patterns/ledge-climb-up/game/outlast) (id: source-837982d8e87efa8b)

CC-BY-4.0 · gamemechanics.pro contributors
