---
key: mechanic/game-mechanics--gm-jumping-to-ledges
type: mechanic
id: game-mechanics--gm-jumping-to-ledges
lang: en
title: Jumping to ledges
summary: >-
  The player jumps across a gap toward a grabbable ledge. A readable target
  helps them judge the trajectory before committing.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-jumping-to-ledges.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-jumping-to-ledges.md
aliases:
  - Jumping to a ledge
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-2d8d6f2d44ff9f55
  - source-4b77f012ce042543
  - source-49b40ea4a9e680ef
  - source-d125af6bab558195
  - source-3d80e6363eb34e0b
  - source-11495ed494c4cbe7
  - source-6f05e8825c4ec994
  - source-6d034345094b033d
sources:
  - id: source-2d8d6f2d44ff9f55
    title: 'Game Mechanics: Jumping to ledges'
    url: 'https://gamemechanics.org/patterns/jumping-to-ledges'
    verifiedAt: null
  - id: source-4b77f012ce042543
    title: Prince of Persia (1989)
    url: 'https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia'
    verifiedAt: null
  - id: source-49b40ea4a9e680ef
    title: Tomb Raider III (1998)
    url: 'https://gamemechanics.org/patterns/jumping-to-ledges/game/tomb-raider-iii'
    verifiedAt: null
  - id: source-d125af6bab558195
    title: 'Prince of Persia: Classic (2007)'
    url: >-
      https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia-classic
    verifiedAt: null
  - id: source-3d80e6363eb34e0b
    title: 'Uncharted: Drake''s Fortune (2007)'
    url: >-
      https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-drakes-fortune
    verifiedAt: null
  - id: source-11495ed494c4cbe7
    title: 'Uncharted 4: A Thief''s End (2016)'
    url: >-
      https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-4-a-thiefs-end
    verifiedAt: null
  - id: source-6f05e8825c4ec994
    title: Shadow of the Tomb Raider (2018)
    url: >-
      https://gamemechanics.org/patterns/jumping-to-ledges/game/shadow-of-the-tomb-raider
    verifiedAt: null
  - id: source-6d034345094b033d
    title: Rise of the Tomb Raider
    url: 'https://store.steampowered.com/app/391220/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-jumping-to-ledges
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-jumping-to-ledges
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Jumping to a ledge
    description: >-
      The player jumps across a gap toward a grabbable ledge. A readable target
      helps them judge the trajectory before committing.
    image:
      src: images/mechanics/tomb-raider-jump.webp
      width: 1440
      height: 810
      game: Rise of the Tomb Raider
      sourceUrl: 'https://store.steampowered.com/app/391220/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/391220/ss_749f99146e5ebad371e37d95bfab7b17847c1d81.1920x1080.jpg?t=1766187095
      credit: Crystal Dynamics / Eidos-Montréal
      rights: © 2015 Crystal Dynamics group of companies. All rights reserved.
      caption: Jumping across a gap in the ruins
      alt: >-
        Rise of the Tomb Raider: Lara is airborne between stone supports, with a
        lit ledge visible on the left.
      markers:
        - x: 84
          'y': 37
          label: Character in mid-jump
        - x: 32
          'y': 49
          label: A ledge on the far side of the gap
    tips:
      - Use material and shape to distinguish a grabbable ledge.
      - Allow a little aiming error when catching the ledge.
    examples:
      - title: Rise of the Tomb Raider
        url: 'https://store.steampowered.com/app/391220/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Jumping to ledges

id: game-mechanics--gm-jumping-to-ledges
type: mechanic
key: mechanic/game-mechanics--gm-jumping-to-ledges
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jumping-to-ledges/

The player jumps across a gap toward a grabbable ledge. A readable target helps them judge the trajectory before committing.

## At a glance

![Rise of the Tomb Raider: Lara is airborne between stone supports, with a lit ledge visible on the left.](https://gamemechanics.pro/images/mechanics/tomb-raider-jump.webp)

[Rise of the Tomb Raider](https://store.steampowered.com/app/391220/) · © 2015 Crystal Dynamics group of companies. All rights reserved.

1. Character in mid-jump
2. A ledge on the far side of the gap

- Use material and shape to distinguish a grabbable ledge.
- Allow a little aiming error when catching the ledge.

- [Rise of the Tomb Raider](https://store.steampowered.com/app/391220/)

## How it works

A jump ends by grabbing an edge rather than landing normally.

## Variants

### How the technique works

<a id="gm-jumping-to-ledges-rule"></a>

- A jump ends by grabbing an edge rather than landing normally. <a id="gm-jumping-to-ledges-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Jumping to ledges](https://gamemechanics.org/patterns/jumping-to-ledges) (id: source-2d8d6f2d44ff9f55)
- [Prince of Persia (1989)](https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia) (id: source-4b77f012ce042543)
- [Tomb Raider III (1998)](https://gamemechanics.org/patterns/jumping-to-ledges/game/tomb-raider-iii) (id: source-49b40ea4a9e680ef)
- [Prince of Persia: Classic (2007)](https://gamemechanics.org/patterns/jumping-to-ledges/game/prince-of-persia-classic) (id: source-d125af6bab558195)
- [Uncharted: Drake's Fortune (2007)](https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-drakes-fortune) (id: source-3d80e6363eb34e0b)
- [Uncharted 4: A Thief's End (2016)](https://gamemechanics.org/patterns/jumping-to-ledges/game/uncharted-4-a-thiefs-end) (id: source-11495ed494c4cbe7)
- [Shadow of the Tomb Raider (2018)](https://gamemechanics.org/patterns/jumping-to-ledges/game/shadow-of-the-tomb-raider) (id: source-6f05e8825c4ec994)
- [Rise of the Tomb Raider](https://store.steampowered.com/app/391220/) (id: source-6d034345094b033d)

CC-BY-4.0 · gamemechanics.pro contributors
