---
key: mechanic/game-mechanics--gm-jump-boost-packs
type: mechanic
id: game-mechanics--gm-jump-boost-packs
lang: en
title: Jump / boost packs
summary: >-
  A short impulse extends a jump or lifts the character higher. The player
  combines boosts with momentum and available thrust.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jump-boost-packs/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-jump-boost-packs.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-jump-boost-packs.md
aliases:
  - Jump boost pack
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-6071c5dd4c4c23dc
  - source-af64bb25c93d658f
sources:
  - id: source-6071c5dd4c4c23dc
    title: 'Game Mechanics: Jump / boost packs'
    url: 'https://gamemechanics.org/patterns/jump-boost-packs'
    verifiedAt: null
  - id: source-af64bb25c93d658f
    title: Starfield (2023)
    url: 'https://gamemechanics.org/patterns/jump-boost-packs/game/starfield'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-jump-boost-packs
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-jump-boost-packs'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Jump boost pack
    description: >-
      A short impulse extends a jump or lifts the character higher. The player
      combines boosts with momentum and available thrust.
    image:
      src: images/mechanics/traversal-jump-boost-packs.webp
      width: 498
      height: 276
      game: Starfield (2023)
      sourceUrl: 'https://gamemechanics.org/patterns/jump-boost-packs'
      originalUrl: 'https://cdn.gamemechanics.org/webm/starfield-boost-pack.webm'
      sourceFrameSeconds: 4.84
      credit: Bethesda Game Studios; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: A boost above an industrial platform
      alt: >-
        Starfield: a backpack-equipped character is airborne among industrial
        structures, with a pale thrust plume below the pack.
      markers:
        - x: 48
          'y': 67
          label: The pack boosts airborne movement
    tips:
      - Distinguish an ordinary jump from an additional boost.
      - Show when another boost becomes available.
    examples:
      - title: Starfield (2023)
        url: 'https://gamemechanics.org/patterns/jump-boost-packs'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Jump / boost packs

id: game-mechanics--gm-jump-boost-packs
type: mechanic
key: mechanic/game-mechanics--gm-jump-boost-packs
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jump-boost-packs/

A short impulse extends a jump or lifts the character higher. The player combines boosts with momentum and available thrust.

## At a glance

![Starfield: a backpack-equipped character is airborne among industrial structures, with a pale thrust plume below the pack.](https://gamemechanics.pro/images/mechanics/traversal-jump-boost-packs.webp)

[Starfield (2023)](https://gamemechanics.org/patterns/jump-boost-packs) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/webm/starfield-boost-pack.webm), 4.84 s

1. The pack boosts airborne movement

- Distinguish an ordinary jump from an additional boost.
- Show when another boost becomes available.

- [Starfield (2023)](https://gamemechanics.org/patterns/jump-boost-packs)

## How it works

A brief boost extends a jump or airborne movement.

## Variants

### How the technique works

<a id="gm-jump-boost-packs-rule"></a>

- A brief boost extends a jump or airborne movement. <a id="gm-jump-boost-packs-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Jump / boost packs](https://gamemechanics.org/patterns/jump-boost-packs) (id: source-6071c5dd4c4c23dc)
- [Starfield (2023)](https://gamemechanics.org/patterns/jump-boost-packs/game/starfield) (id: source-af64bb25c93d658f)

CC-BY-4.0 · gamemechanics.pro contributors
