---
key: mechanic/game-mechanics--gm-jetpack
type: mechanic
id: game-mechanics--gm-jetpack
lang: en
title: Jetpack
summary: >-
  A jetpack supplies thrust for ascent and midair correction. Limited operating
  time shapes its range and when to activate it.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jetpack/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-jetpack.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-jetpack.md
aliases: []
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-b85a729e0ee7f29b
  - source-f9ff3bdedac63499
  - source-ceff70c24951e0da
sources:
  - id: source-b85a729e0ee7f29b
    title: 'Game Mechanics: Jetpack'
    url: 'https://gamemechanics.org/patterns/jetpack'
    verifiedAt: null
  - id: source-f9ff3bdedac63499
    title: 'Mass Effect: Andromeda (2017)'
    url: 'https://gamemechanics.org/patterns/jetpack/game/mass-effect-andromeda'
    verifiedAt: null
  - id: source-ceff70c24951e0da
    title: 'Halo: Reach (2010)'
    url: 'https://gamemechanics.org/patterns/jetpack/game/halo-reach'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-jetpack
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-jetpack'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Jetpack
    description: >-
      A jetpack supplies thrust for ascent and midair correction. Limited
      operating time shapes its range and when to activate it.
    image:
      src: images/mechanics/traversal-jetpack.webp
      width: 480
      height: 270
      game: 'Mass Effect: Andromeda (2017)'
      sourceUrl: 'https://gamemechanics.org/patterns/jetpack'
      originalUrl: 'https://cdn.gamemechanics.org/webm/mass-effect-andromeda-jetpack.webm'
      sourceFrameSeconds: 0.38
      credit: BioWare; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: Jet thrust during traversal
      alt: >-
        Mass Effect: Andromeda: a bright thrust plume appears behind the
        character amid snowy rocks and a structure.
      markers:
        - x: 22
          'y': 78
          label: Thrust behind the character
    tips:
      - Show available thrust and the expected landing area.
      - Check routes over obstacles and around level boundaries.
    examples:
      - title: 'Mass Effect: Andromeda (2017)'
        url: 'https://gamemechanics.org/patterns/jetpack'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Jetpack

id: game-mechanics--gm-jetpack
type: mechanic
key: mechanic/game-mechanics--gm-jetpack
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-jetpack/

A jetpack supplies thrust for ascent and midair correction. Limited operating time shapes its range and when to activate it.

## At a glance

![Mass Effect: Andromeda: a bright thrust plume appears behind the character amid snowy rocks and a structure.](https://gamemechanics.pro/images/mechanics/traversal-jetpack.webp)

[Mass Effect: Andromeda (2017)](https://gamemechanics.org/patterns/jetpack) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/webm/mass-effect-andromeda-jetpack.webm), 0.38 s

1. Thrust behind the character

- Show available thrust and the expected landing area.
- Check routes over obstacles and around level boundaries.

- [Mass Effect: Andromeda (2017)](https://gamemechanics.org/patterns/jetpack)

## How it works

Thrust lets a character ascend or remain airborne.

## Variants

### How the technique works

<a id="gm-jetpack-rule"></a>

- Thrust lets a character ascend or remain airborne. <a id="gm-jetpack-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Jetpack](https://gamemechanics.org/patterns/jetpack) (id: source-b85a729e0ee7f29b)
- [Mass Effect: Andromeda (2017)](https://gamemechanics.org/patterns/jetpack/game/mass-effect-andromeda) (id: source-f9ff3bdedac63499)
- [Halo: Reach (2010)](https://gamemechanics.org/patterns/jetpack/game/halo-reach) (id: source-ceff70c24951e0da)

CC-BY-4.0 · gamemechanics.pro contributors
