---
key: mechanic/game-mechanics--gm-hiding-bodies
type: mechanic
id: game-mechanics--gm-hiding-bodies
lang: en
title: Hiding bodies
summary: >-
  The hero moves a body out of sight or hides it in a container. This reduces
  the chance of enemies discovering evidence.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-hiding-bodies/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-hiding-bodies.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-hiding-bodies.md
aliases:
  - Hide bodies
tags:
  - Game design techniques
  - Stealth
sourceIds:
  - source-0fb14eddbea48b48
  - source-43aeb05a93b26298
  - source-e43d5c6cc28ef02f
sources:
  - id: source-0fb14eddbea48b48
    title: 'Game Mechanics: Hiding bodies'
    url: 'https://gamemechanics.org/patterns/hiding-bodies'
    verifiedAt: null
  - id: source-43aeb05a93b26298
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/hiding-bodies/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-e43d5c6cc28ef02f
    title: 'Hitman: Absolution (2012)'
    url: 'https://gamemechanics.org/patterns/hiding-bodies/game/hitman-absolution'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-hiding-bodies
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-hiding-bodies'
    categoryIds:
      - gm-category-stealth
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Hide bodies
    description: >-
      The hero moves a body out of sight or hides it in a container. This
      reduces the chance of enemies discovering evidence.
    image:
      src: images/mechanics/interaction-hiding-bodies.webp
      width: 600
      height: 334
      game: 'Hitman: Absolution'
      sourceUrl: 'https://gamemechanics.org/patterns/hiding-bodies'
      originalUrl: 'https://cdn.gamemechanics.org/hitman_absolution_hide_body.webm'
      sourceFrameSeconds: 5.27
      credit: IO Interactive; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A body is placed in a container
      alt: >-
        Agent 47 lifts a body over the rim of an open container in Hitman:
        Absolution.
      markers:
        - x: 73
          'y': 35
          label: Body being placed inside
        - x: 77
          'y': 67
          label: Hiding container
    tips:
      - Communicate hiding locations and their capacity.
      - Account for the hero’s visibility during the hiding animation.
    examples:
      - title: 'Hitman: Absolution'
        url: 'https://gamemechanics.org/patterns/hiding-bodies'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Hiding bodies

id: game-mechanics--gm-hiding-bodies
type: mechanic
key: mechanic/game-mechanics--gm-hiding-bodies
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-hiding-bodies/

The hero moves a body out of sight or hides it in a container. This reduces the chance of enemies discovering evidence.

## At a glance

![Agent 47 lifts a body over the rim of an open container in Hitman: Absolution.](https://gamemechanics.pro/images/mechanics/interaction-hiding-bodies.webp)

[Hitman: Absolution](https://gamemechanics.org/patterns/hiding-bodies) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/hitman_absolution_hide_body.webm), 5.27 s

1. Body being placed inside
2. Hiding container

- Communicate hiding locations and their capacity.
- Account for the hero’s visibility during the hiding animation.

- [Hitman: Absolution](https://gamemechanics.org/patterns/hiding-bodies)

## How it works

The player conceals a body from potential enemy discovery.

## Variants

### How the technique works

<a id="gm-hiding-bodies-rule"></a>

- The player conceals a body from potential enemy discovery. <a id="gm-hiding-bodies-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Hiding bodies](https://gamemechanics.org/patterns/hiding-bodies) (id: source-0fb14eddbea48b48)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/hiding-bodies/game/tom-clancys-splinter-cell) (id: source-43aeb05a93b26298)
- [Hitman: Absolution (2012)](https://gamemechanics.org/patterns/hiding-bodies/game/hitman-absolution) (id: source-e43d5c6cc28ef02f)

CC-BY-4.0 · gamemechanics.pro contributors
