---
key: mechanic/game-mechanics--gm-health-stations
type: mechanic
id: game-mechanics--gm-health-stations
lang: en
title: Health stations
summary: >-
  A fixed location restores health through interaction. The player must reach it
  and stop to recover.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-health-stations.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-health-stations.md
aliases:
  - Health station
tags:
  - Game design techniques
  - Health
sourceIds:
  - source-33258bfc8e8f04c9
  - source-1c23418770a28932
  - source-e12908804c3fb71a
  - source-0279a6cc02d5abd0
  - source-fe51ffc3713ec51b
  - source-ed6eb31a790745d3
  - source-ef380cd8e90daa30
sources:
  - id: source-33258bfc8e8f04c9
    title: 'Game Mechanics: Health stations'
    url: 'https://gamemechanics.org/patterns/health-stations'
    verifiedAt: null
  - id: source-1c23418770a28932
    title: Half-Life (1998)
    url: 'https://gamemechanics.org/patterns/health-stations/game/half-life'
    verifiedAt: null
  - id: source-e12908804c3fb71a
    title: Half-Life 2 (2004)
    url: 'https://gamemechanics.org/patterns/health-stations/game/half-life-2'
    verifiedAt: null
  - id: source-0279a6cc02d5abd0
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/health-stations/game/doom-3'
    verifiedAt: null
  - id: source-fe51ffc3713ec51b
    title: 'Condemned: Criminal Origins (2006)'
    url: >-
      https://gamemechanics.org/patterns/health-stations/game/condemned-criminal-origins
    verifiedAt: null
  - id: source-ed6eb31a790745d3
    title: Stranglehold (2007)
    url: 'https://gamemechanics.org/patterns/health-stations/game/stranglehold'
    verifiedAt: null
  - id: source-ef380cd8e90daa30
    title: SOMA (2015)
    url: 'https://gamemechanics.org/patterns/health-stations/game/soma'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-health-stations
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-health-stations'
    categoryIds:
      - gm-category-health
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Health station
    description: >-
      A fixed location restores health through interaction. The player must
      reach it and stop to recover.
    image:
      src: images/mechanics/combat-health-stations.webp
      width: 600
      height: 336
      game: 'Condemned: Criminal Origins (2006)'
      sourceUrl: 'https://gamemechanics.org/patterns/health-stations'
      originalUrl: 'https://cdn.gamemechanics.org/condemned_halth_kit_station.webm'
      sourceFrameSeconds: 4.06
      credit: Monolith Productions / Sega; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: A fixed medical cabinet
      alt: >-
        An open medical cabinet in Condemned contains medkits, with the health
        meter visible in the screen corner.
      markers:
        - x: 67
          'y': 57
          label: A fixed cabinet containing medkits
        - x: 9
          'y': 6
          label: The player’s health meter
    tips:
      - Show remaining healing supplies or an exhausted state.
      - Match the risk of stopping to the value of the healing.
    examples:
      - title: 'Condemned: Criminal Origins (2006)'
        url: 'https://gamemechanics.org/patterns/health-stations'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Health stations

id: game-mechanics--gm-health-stations
type: mechanic
key: mechanic/game-mechanics--gm-health-stations
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-stations/

A fixed location restores health through interaction. The player must reach it and stop to recover.

## At a glance

![An open medical cabinet in Condemned contains medkits, with the health meter visible in the screen corner.](https://gamemechanics.pro/images/mechanics/combat-health-stations.webp)

[Condemned: Criminal Origins (2006)](https://gamemechanics.org/patterns/health-stations) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

[Source recording](https://cdn.gamemechanics.org/condemned_halth_kit_station.webm), 4.06 s

1. A fixed cabinet containing medkits
2. The player’s health meter

- Show remaining healing supplies or an exhausted state.
- Match the risk of stopping to the value of the healing.

- [Condemned: Criminal Origins (2006)](https://gamemechanics.org/patterns/health-stations)

## How it works

Interacting with a designated device restores health.

## Variants

### How the technique works

<a id="gm-health-stations-rule"></a>

- Interacting with a designated device restores health. <a id="gm-health-stations-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Health stations](https://gamemechanics.org/patterns/health-stations) (id: source-33258bfc8e8f04c9)
- [Half-Life (1998)](https://gamemechanics.org/patterns/health-stations/game/half-life) (id: source-1c23418770a28932)
- [Half-Life 2 (2004)](https://gamemechanics.org/patterns/health-stations/game/half-life-2) (id: source-e12908804c3fb71a)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/health-stations/game/doom-3) (id: source-0279a6cc02d5abd0)
- [Condemned: Criminal Origins (2006)](https://gamemechanics.org/patterns/health-stations/game/condemned-criminal-origins) (id: source-fe51ffc3713ec51b)
- [Stranglehold (2007)](https://gamemechanics.org/patterns/health-stations/game/stranglehold) (id: source-ed6eb31a790745d3)
- [SOMA (2015)](https://gamemechanics.org/patterns/health-stations/game/soma) (id: source-ef380cd8e90daa30)

CC-BY-4.0 · gamemechanics.pro contributors
