---
key: mechanic/game-mechanics--gm-health-display
type: mechanic
id: game-mechanics--gm-health-display
lang: en
title: Health display
summary: >-
  A health display shows how much damage a character can still take. Current and
  maximum values help the player judge the next risk.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-health-display.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-health-display.md
aliases: []
tags:
  - Game design techniques
  - Health
  - Visual indicators
sourceIds:
  - source-6034626a777665f9
  - source-fb92defc4b2ce429
  - source-aaa6c1c108824130
  - source-44b070b795a0e1a4
  - source-f0fc1555c3234ce6
  - source-1b6cd360b134bc81
  - source-3f053f5241b5aeb8
  - source-a95ad6fcb8165bd9
  - source-7f09c8a736762f4f
sources:
  - id: source-6034626a777665f9
    title: 'Game Mechanics: Health display'
    url: 'https://gamemechanics.org/patterns/health-display'
    verifiedAt: null
  - id: source-fb92defc4b2ce429
    title: Mortal Kombat (1992)
    url: 'https://gamemechanics.org/patterns/health-display/game/mortal-kombat'
    verifiedAt: null
  - id: source-aaa6c1c108824130
    title: Doom (1993)
    url: 'https://gamemechanics.org/patterns/health-display/game/doom'
    verifiedAt: null
  - id: source-44b070b795a0e1a4
    title: Resident Evil 2 (1998)
    url: 'https://gamemechanics.org/patterns/health-display/game/resident-evil-2'
    verifiedAt: null
  - id: source-f0fc1555c3234ce6
    title: Trespasser (1998)
    url: 'https://gamemechanics.org/patterns/health-display/game/trespasser'
    verifiedAt: null
  - id: source-1b6cd360b134bc81
    title: 'The Legend of Zelda: Ocarina of Time (1998)'
    url: >-
      https://gamemechanics.org/patterns/health-display/game/the-legend-of-zelda-ocarina-of-time
    verifiedAt: null
  - id: source-3f053f5241b5aeb8
    title: 'Condemned: Criminal Origins (2006)'
    url: >-
      https://gamemechanics.org/patterns/health-display/game/condemned-criminal-origins
    verifiedAt: null
  - id: source-a95ad6fcb8165bd9
    title: 'Fallout: New Vegas (2010)'
    url: 'https://gamemechanics.org/patterns/health-display/game/fallout-new-vegas'
    verifiedAt: null
  - id: source-7f09c8a736762f4f
    title: Slay the Spire
    url: 'https://www.megacrit.com/press-kits/slay-the-spire/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-health-display
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-health-display'
    categoryIds:
      - gm-category-health
      - gm-category-visual-indicators
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Health display
    description: >-
      A health display shows how much damage a character can still take. Current
      and maximum values help the player judge the next risk.
    image:
      src: images/mechanics/slay-the-spire-battle.webp
      width: 1440
      height: 810
      game: Slay the Spire
      sourceUrl: 'https://www.megacrit.com/press-kits/slay-the-spire/'
      originalUrl: 'https://www.megacrit.com/images/ss8.jpg'
      credit: Mega Crit
      rights: © Mega Crit. All rights reserved.
      caption: Health in combat
      alt: >-
        Slay the Spire: the hero and three enemies with numerical health bars
        underneath.
      markers:
        - x: 26
          'y': 71
          label: Current and maximum player health
        - x: 70
          'y': 69
          label: An enemy’s remaining health
    tips:
      - Update the bar immediately after health changes.
      - Use shape or numbers as well as color.
    examples:
      - title: Slay the Spire
        url: 'https://www.megacrit.com/press-kits/slay-the-spire/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Health display

id: game-mechanics--gm-health-display
type: mechanic
key: mechanic/game-mechanics--gm-health-display
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-health-display/

A health display shows how much damage a character can still take. Current and maximum values help the player judge the next risk.

## At a glance

![Slay the Spire: the hero and three enemies with numerical health bars underneath.](https://gamemechanics.pro/images/mechanics/slay-the-spire-battle.webp)

[Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/) · © Mega Crit. All rights reserved.

1. Current and maximum player health
2. An enemy’s remaining health

- Update the bar immediately after health changes.
- Use shape or numbers as well as color.

- [Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/)

## How it works

An interface presents remaining health as a readable indicator.

## Variants

### How the technique works

<a id="gm-health-display-rule"></a>

- An interface presents remaining health as a readable indicator. <a id="gm-health-display-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Health display](https://gamemechanics.org/patterns/health-display) (id: source-6034626a777665f9)
- [Mortal Kombat (1992)](https://gamemechanics.org/patterns/health-display/game/mortal-kombat) (id: source-fb92defc4b2ce429)
- [Doom (1993)](https://gamemechanics.org/patterns/health-display/game/doom) (id: source-aaa6c1c108824130)
- [Resident Evil 2 (1998)](https://gamemechanics.org/patterns/health-display/game/resident-evil-2) (id: source-44b070b795a0e1a4)
- [Trespasser (1998)](https://gamemechanics.org/patterns/health-display/game/trespasser) (id: source-f0fc1555c3234ce6)
- [The Legend of Zelda: Ocarina of Time (1998)](https://gamemechanics.org/patterns/health-display/game/the-legend-of-zelda-ocarina-of-time) (id: source-1b6cd360b134bc81)
- [Condemned: Criminal Origins (2006)](https://gamemechanics.org/patterns/health-display/game/condemned-criminal-origins) (id: source-3f053f5241b5aeb8)
- [Fallout: New Vegas (2010)](https://gamemechanics.org/patterns/health-display/game/fallout-new-vegas) (id: source-a95ad6fcb8165bd9)
- [Slay the Spire](https://www.megacrit.com/press-kits/slay-the-spire/) (id: source-7f09c8a736762f4f)

CC-BY-4.0 · gamemechanics.pro contributors
