---
key: mechanic/game-mechanics--gm-fog
type: mechanic
id: game-mechanics--gm-fog
lang: en
title: Fog
summary: Airborne haze limits viewing distance.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fog/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-fog.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-fog.md
aliases: []
tags:
  - Game design techniques
  - Weather
  - Atmosphere
sourceIds:
  - source-171f9eb2dced82c0
  - source-3a630976d90b920f
  - source-e85209d1903f91d5
sources:
  - id: source-171f9eb2dced82c0
    title: 'Game Mechanics: Fog'
    url: 'https://gamemechanics.org/patterns/fog'
    verifiedAt: null
  - id: source-3a630976d90b920f
    title: Silent Hill 2 (2001)
    url: 'https://gamemechanics.org/patterns/fog/game/silent-hill-2'
    verifiedAt: null
  - id: source-e85209d1903f91d5
    title: Silent Hill 2 (2024)
    url: 'https://gamemechanics.org/patterns/fog/game/silent-hill-2-2024'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-fog
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-fog'
    categoryIds:
      - gm-category-weather
      - gm-category-atmosphere
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Fog
    description: Airborne haze limits viewing distance.
    image:
      src: images/mechanics/atmosphere-fog.webp
      width: 1344
      height: 756
      game: Silent Hill 2
      sourceUrl: 'https://gamemechanics.org/patterns/fog'
      originalUrl: 'https://cdn.gamemechanics.org/silent_hill_2_fog.jpg'
      credit: Konami; image via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Distant gravestones disappear into fog
      alt: 'Silent Hill 2: Distant gravestones disappear into fog.'
      markers:
        - x: 54
          'y': 38
          label: The distant view gradually disappears
    tips:
      - Match viewing distance to required landmarks and threats.
    examples:
      - title: Silent Hill 2
        url: 'https://gamemechanics.org/patterns/fog'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Fog

id: game-mechanics--gm-fog
type: mechanic
key: mechanic/game-mechanics--gm-fog
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fog/

Airborne haze limits viewing distance.

## At a glance

![Silent Hill 2: Distant gravestones disappear into fog.](https://gamemechanics.pro/images/mechanics/atmosphere-fog.webp)

[Silent Hill 2](https://gamemechanics.org/patterns/fog) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

1. The distant view gradually disappears

- Match viewing distance to required landmarks and threats.

- [Silent Hill 2](https://gamemechanics.org/patterns/fog)

## How it works

Airborne haze limits viewing distance.

## Variants

### How the technique works

<a id="gm-fog-rule"></a>

- Airborne haze limits viewing distance. <a id="gm-fog-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Fog](https://gamemechanics.org/patterns/fog) (id: source-171f9eb2dced82c0)
- [Silent Hill 2 (2001)](https://gamemechanics.org/patterns/fog/game/silent-hill-2) (id: source-3a630976d90b920f)
- [Silent Hill 2 (2024)](https://gamemechanics.org/patterns/fog/game/silent-hill-2-2024) (id: source-e85209d1903f91d5)

CC-BY-4.0 · gamemechanics.pro contributors
