---
key: mechanic/game-mechanics--gm-flashlight
type: mechanic
id: game-mechanics--gm-flashlight
lang: en
title: Flashlight
summary: >-
  A portable directional light reveals part of a dark space. Turning the beam
  becomes a decision about where to look next.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-flashlight.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-flashlight.md
aliases: []
tags:
  - Game design techniques
  - Immersion
  - Lights
  - Atmosphere
sourceIds:
  - source-4c5777f151eb0c21
  - source-a81993c251695ad9
  - source-c10c54b0d6b803c8
  - source-b06a46d3c170aef2
  - source-51db20ed82fe2a2f
  - source-28c3f32c67c4c3f6
  - source-0a031a39aeeef0d8
sources:
  - id: source-4c5777f151eb0c21
    title: 'Game Mechanics: Flashlight'
    url: 'https://gamemechanics.org/patterns/flashlight'
    verifiedAt: null
  - id: source-a81993c251695ad9
    title: 'Alone in the Dark: The New Nightmare (2001)'
    url: >-
      https://gamemechanics.org/patterns/flashlight/game/alone-in-the-dark-the-new-nightmare
    verifiedAt: null
  - id: source-c10c54b0d6b803c8
    title: Half-Life 2 (2004)
    url: 'https://gamemechanics.org/patterns/flashlight/game/half-life-2'
    verifiedAt: null
  - id: source-b06a46d3c170aef2
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/flashlight/game/doom-3'
    verifiedAt: null
  - id: source-51db20ed82fe2a2f
    title: 'S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)'
    url: >-
      https://gamemechanics.org/patterns/flashlight/game/stalker-shadow-of-chernobyl
    verifiedAt: null
  - id: source-28c3f32c67c4c3f6
    title: The Last of Us (2013)
    url: 'https://gamemechanics.org/patterns/flashlight/game/the-last-of-us'
    verifiedAt: null
  - id: source-0a031a39aeeef0d8
    title: Deep Rock Galactic
    url: 'https://store.steampowered.com/app/548430/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-flashlight
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-flashlight'
    categoryIds:
      - gm-category-immersion
      - gm-category-lights
      - gm-category-atmosphere
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Flashlight
    description: >-
      A portable directional light reveals part of a dark space. Turning the
      beam becomes a decision about where to look next.
    image:
      src: images/mechanics/drg-zipline.webp
      width: 1440
      height: 810
      game: Deep Rock Galactic
      sourceUrl: 'https://store.steampowered.com/app/548430/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/548430/ss_3fff97072bf18e192b0bc99f59209d357c62d624.1920x1080.jpg?t=1792497307
      credit: Ghost Ship Games / Coffee Stain Publishing
      rights: © Ghost Ship Games / Coffee Stain Publishing. All rights reserved.
      caption: Headlamps illuminate the cavern
      alt: >-
        Deep Rock Galactic: dwarves on a zipline cast directional cones of light
        from their headlamps into a dark cavern.
      markers:
        - x: 48
          'y': 37
          label: A cone of portable light
        - x: 77
          'y': 26
          label: Darkness outside the beam
    tips:
      - Keep the route minimally readable outside the beam.
      - Check glare and contrast when the light faces a nearby surface.
    examples:
      - title: Deep Rock Galactic
        url: 'https://store.steampowered.com/app/548430/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Flashlight

id: game-mechanics--gm-flashlight
type: mechanic
key: mechanic/game-mechanics--gm-flashlight
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-flashlight/

A portable directional light reveals part of a dark space. Turning the beam becomes a decision about where to look next.

## At a glance

![Deep Rock Galactic: dwarves on a zipline cast directional cones of light from their headlamps into a dark cavern.](https://gamemechanics.pro/images/mechanics/drg-zipline.webp)

[Deep Rock Galactic](https://store.steampowered.com/app/548430/) · © Ghost Ship Games / Coffee Stain Publishing. All rights reserved.

1. A cone of portable light
2. Darkness outside the beam

- Keep the route minimally readable outside the beam.
- Check glare and contrast when the light faces a nearby surface.

- [Deep Rock Galactic](https://store.steampowered.com/app/548430/)

## How it works

A carried directional light reveals part of a dark space.

## Variants

### How the technique works

<a id="gm-flashlight-rule"></a>

- A carried directional light reveals part of a dark space. <a id="gm-flashlight-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Flashlight](https://gamemechanics.org/patterns/flashlight) (id: source-4c5777f151eb0c21)
- [Alone in the Dark: The New Nightmare (2001)](https://gamemechanics.org/patterns/flashlight/game/alone-in-the-dark-the-new-nightmare) (id: source-a81993c251695ad9)
- [Half-Life 2 (2004)](https://gamemechanics.org/patterns/flashlight/game/half-life-2) (id: source-c10c54b0d6b803c8)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/flashlight/game/doom-3) (id: source-b06a46d3c170aef2)
- [S.T.A.L.K.E.R.: Shadow of Chernobyl (2007)](https://gamemechanics.org/patterns/flashlight/game/stalker-shadow-of-chernobyl) (id: source-51db20ed82fe2a2f)
- [The Last of Us (2013)](https://gamemechanics.org/patterns/flashlight/game/the-last-of-us) (id: source-28c3f32c67c4c3f6)
- [Deep Rock Galactic](https://store.steampowered.com/app/548430/) (id: source-0a031a39aeeef0d8)

CC-BY-4.0 · gamemechanics.pro contributors
