---
key: mechanic/game-mechanics--gm-feeding-enemies-to-creatures
type: mechanic
id: game-mechanics--gm-feeding-enemies-to-creatures
lang: en
title: Feeding enemies to creatures
summary: The player exposes an enemy to an attacking creature.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-feeding-enemies-to-creatures.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-feeding-enemies-to-creatures.md
aliases:
  - Use creatures against enemies
tags:
  - Game design techniques
  - Environmental hazards
  - Killing
sourceIds:
  - source-f7441d52b2ede78b
  - source-f02a8f436d03fe0c
  - source-43e7e85fe68ff2b8
  - source-5b7d6f2c86bdbe8d
  - source-3f445a4685b33633
sources:
  - id: source-f7441d52b2ede78b
    title: 'Game Mechanics: Feeding enemies to creatures'
    url: 'https://gamemechanics.org/patterns/feeding-enemies-to-creatures'
    verifiedAt: null
  - id: source-f02a8f436d03fe0c
    title: Bulletstorm (2011)
    url: >-
      https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/bulletstorm
    verifiedAt: null
  - id: source-43e7e85fe68ff2b8
    title: Far Cry 3 (2012)
    url: >-
      https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/far-cry-3
    verifiedAt: null
  - id: source-5b7d6f2c86bdbe8d
    title: 'Assassin''s Creed IV: Black Flag (2013)'
    url: >-
      https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/assassins-creed-iv-black-flag
    verifiedAt: null
  - id: source-3f445a4685b33633
    title: The Last of Us Part II (2020)
    url: >-
      https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/the-last-of-us-part-ii
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-feeding-enemies-to-creatures
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-feeding-enemies-to-creatures
    categoryIds:
      - gm-category-killing
      - gm-category-environmental-hazards
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Use creatures against enemies
    description: The player exposes an enemy to an attacking creature.
    image:
      src: images/mechanics/world-feeding-enemies-to-creatures.webp
      width: 498
      height: 276
      game: Bulletstorm
      sourceUrl: 'https://gamemechanics.org/patterns/feeding-enemies-to-creatures'
      originalUrl: 'https://cdn.gamemechanics.org/webm/bulletstorm_feeder.webm'
      sourceFrameSeconds: 0.6
      credit: >-
        People Can Fly / Epic Games; frame from clip via GameMechanics.org;
        visible source watermark: GRAVITY BOOTS
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: An enemy is thrown toward a carnivorous plant
      alt: 'Bulletstorm: An enemy is thrown toward a carnivorous plant.'
      markers:
        - x: 43
          'y': 48
          label: Enemy airborne after the hit
        - x: 45
          'y': 25
          label: Carnivorous plant beside the target
    tips:
      - 'Make the relationship between creature, route and enemy visible.'
    examples:
      - title: Bulletstorm
        url: 'https://gamemechanics.org/patterns/feeding-enemies-to-creatures'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Feeding enemies to creatures

id: game-mechanics--gm-feeding-enemies-to-creatures
type: mechanic
key: mechanic/game-mechanics--gm-feeding-enemies-to-creatures
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-feeding-enemies-to-creatures/

The player exposes an enemy to an attacking creature.

## At a glance

![Bulletstorm: An enemy is thrown toward a carnivorous plant.](https://gamemechanics.pro/images/mechanics/world-feeding-enemies-to-creatures.webp)

[Bulletstorm](https://gamemechanics.org/patterns/feeding-enemies-to-creatures) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/bulletstorm_feeder.webm), 0.6 s

1. Enemy airborne after the hit
2. Carnivorous plant beside the target

- Make the relationship between creature, route and enemy visible.

- [Bulletstorm](https://gamemechanics.org/patterns/feeding-enemies-to-creatures)

## How it works

The player exposes an enemy to an attacking creature.

## Variants

### How the technique works

<a id="gm-feeding-enemies-to-creatures-rule"></a>

- The player exposes an enemy to an attacking creature. <a id="gm-feeding-enemies-to-creatures-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Feeding enemies to creatures](https://gamemechanics.org/patterns/feeding-enemies-to-creatures) (id: source-f7441d52b2ede78b)
- [Bulletstorm (2011)](https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/bulletstorm) (id: source-f02a8f436d03fe0c)
- [Far Cry 3 (2012)](https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/far-cry-3) (id: source-43e7e85fe68ff2b8)
- [Assassin's Creed IV: Black Flag (2013)](https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/assassins-creed-iv-black-flag) (id: source-5b7d6f2c86bdbe8d)
- [The Last of Us Part II (2020)](https://gamemechanics.org/patterns/feeding-enemies-to-creatures/game/the-last-of-us-part-ii) (id: source-3f445a4685b33633)

CC-BY-4.0 · gamemechanics.pro contributors
