---
key: mechanic/game-mechanics--gm-fast-travel
type: mechanic
id: game-mechanics--gm-fast-travel
lang: en
title: Fast travel
summary: >-
  The player selects an available destination and skips ordinary travel. Access
  rules and travel costs determine when the shortcut is useful.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-fast-travel.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-fast-travel.md
aliases: []
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-4d193ba02b818b03
  - source-64a363828db7390c
  - source-00813914f1ddc0ea
  - source-666307ef4d536a9d
  - source-ced50648e0d6f642
  - source-a3a91aac5ab13285
  - source-35410c21a60dfdea
  - source-ad6fcd1e2d0b484d
sources:
  - id: source-4d193ba02b818b03
    title: 'Game Mechanics: Fast travel'
    url: 'https://gamemechanics.org/patterns/fast-travel'
    verifiedAt: null
  - id: source-64a363828db7390c
    title: Far Cry 2 (2008)
    url: 'https://gamemechanics.org/patterns/fast-travel/game/far-cry-2'
    verifiedAt: null
  - id: source-00813914f1ddc0ea
    title: 'The Elder Scrolls V: Skyrim (2011)'
    url: >-
      https://gamemechanics.org/patterns/fast-travel/game/the-elder-scrolls-v-skyrim
    verifiedAt: null
  - id: source-666307ef4d536a9d
    title: Assassin's Creed Odyssey (2018)
    url: >-
      https://gamemechanics.org/patterns/fast-travel/game/assassins-creed-odyssey
    verifiedAt: null
  - id: source-ced50648e0d6f642
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/fast-travel/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
  - id: source-a3a91aac5ab13285
    title: Judgment (2018)
    url: 'https://gamemechanics.org/patterns/fast-travel/game/judgment'
    verifiedAt: null
  - id: source-35410c21a60dfdea
    title: Far Cry 6 (2023)
    url: 'https://gamemechanics.org/patterns/fast-travel/game/far-cry-6'
    verifiedAt: null
  - id: source-ad6fcd1e2d0b484d
    title: 'Kingdom Come: Deliverance II (2025)'
    url: >-
      https://gamemechanics.org/patterns/fast-travel/game/kingdom-come-deliverance-ii
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-fast-travel
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-fast-travel'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Fast travel
    description: >-
      The player selects an available destination and skips ordinary travel.
      Access rules and travel costs determine when the shortcut is useful.
    image:
      src: images/mechanics/traversal-fast-travel.webp
      width: 598
      height: 334
      game: Far Cry 2 (2008)
      sourceUrl: 'https://gamemechanics.org/patterns/fast-travel'
      originalUrl: 'https://cdn.gamemechanics.org/webm/far_cry_2_bus.webm'
      sourceFrameSeconds: 1.94
      credit: Ubisoft Montréal; clip via GameMechanics.org
      rights: >-
        © respective game rights holders. Clip source: GameMechanics.org. All
        rights reserved.
      caption: A route map at a bus stop
      alt: >-
        Far Cry 2: the player faces a bus-route map at a stop, beside the open
        landscape.
      markers:
        - x: 35
          'y': 44
          label: A map of fast-travel destinations
    tips:
      - Show available destinations and restrictions before confirmation.
      - Keep travel time and cost visible.
    examples:
      - title: Far Cry 2 (2008)
        url: 'https://gamemechanics.org/patterns/fast-travel'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Fast travel

id: game-mechanics--gm-fast-travel
type: mechanic
key: mechanic/game-mechanics--gm-fast-travel
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-fast-travel/

The player selects an available destination and skips ordinary travel. Access rules and travel costs determine when the shortcut is useful.

## At a glance

![Far Cry 2: the player faces a bus-route map at a stop, beside the open landscape.](https://gamemechanics.pro/images/mechanics/traversal-fast-travel.webp)

[Far Cry 2 (2008)](https://gamemechanics.org/patterns/fast-travel) · © respective game rights holders. Clip source: GameMechanics.org. All rights reserved.

[Source recording](https://cdn.gamemechanics.org/webm/far_cry_2_bus.webm), 1.94 s

1. A map of fast-travel destinations

- Show available destinations and restrictions before confirmation.
- Keep travel time and cost visible.

- [Far Cry 2 (2008)](https://gamemechanics.org/patterns/fast-travel)

## How it works

The player relocates between distant points without traversing the full route.

## Variants

### How the technique works

<a id="gm-fast-travel-rule"></a>

- The player relocates between distant points without traversing the full route. <a id="gm-fast-travel-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Fast travel](https://gamemechanics.org/patterns/fast-travel) (id: source-4d193ba02b818b03)
- [Far Cry 2 (2008)](https://gamemechanics.org/patterns/fast-travel/game/far-cry-2) (id: source-64a363828db7390c)
- [The Elder Scrolls V: Skyrim (2011)](https://gamemechanics.org/patterns/fast-travel/game/the-elder-scrolls-v-skyrim) (id: source-00813914f1ddc0ea)
- [Assassin's Creed Odyssey (2018)](https://gamemechanics.org/patterns/fast-travel/game/assassins-creed-odyssey) (id: source-666307ef4d536a9d)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/fast-travel/game/tom-clancys-ghost-recon-breakpoint) (id: source-ced50648e0d6f642)
- [Judgment (2018)](https://gamemechanics.org/patterns/fast-travel/game/judgment) (id: source-a3a91aac5ab13285)
- [Far Cry 6 (2023)](https://gamemechanics.org/patterns/fast-travel/game/far-cry-6) (id: source-35410c21a60dfdea)
- [Kingdom Come: Deliverance II (2025)](https://gamemechanics.org/patterns/fast-travel/game/kingdom-come-deliverance-ii) (id: source-ad6fcd1e2d0b484d)

CC-BY-4.0 · gamemechanics.pro contributors
