---
key: mechanic/game-mechanics--gm-environmental-takedowns
type: mechanic
id: game-mechanics--gm-environmental-takedowns
lang: en
title: Environmental takedowns
summary: >-
  The hero uses a nearby object against a grabbed enemy. The environment becomes
  part of the combat move.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-environmental-takedowns.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-environmental-takedowns.md
aliases:
  - Environmental takedown
tags:
  - Game design techniques
  - Combat
  - Environmental hazards
  - Killing
sourceIds:
  - source-dd5aa1c2149b975b
  - source-4aed59b1f6a06f4d
  - source-e5fab7a2cbe5d01d
  - source-771c0da0ea08b041
  - source-7e6d437a84a4a074
sources:
  - id: source-dd5aa1c2149b975b
    title: 'Game Mechanics: Environmental takedowns'
    url: 'https://gamemechanics.org/patterns/environmental-takedowns'
    verifiedAt: null
  - id: source-4aed59b1f6a06f4d
    title: Stranglehold (2007)
    url: >-
      https://gamemechanics.org/patterns/environmental-takedowns/game/stranglehold
    verifiedAt: null
  - id: source-e5fab7a2cbe5d01d
    title: Bulletstorm (2011)
    url: >-
      https://gamemechanics.org/patterns/environmental-takedowns/game/bulletstorm
    verifiedAt: null
  - id: source-771c0da0ea08b041
    title: Sleeping Dogs (2012)
    url: >-
      https://gamemechanics.org/patterns/environmental-takedowns/game/sleeping-dogs
    verifiedAt: null
  - id: source-7e6d437a84a4a074
    title: Dishonored (2012)
    url: 'https://gamemechanics.org/patterns/environmental-takedowns/game/dishonored'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-environmental-takedowns
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-environmental-takedowns
    categoryIds:
      - gm-category-combat
      - gm-category-killing
      - gm-category-environmental-hazards
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Environmental takedown
    description: >-
      The hero uses a nearby object against a grabbed enemy. The environment
      becomes part of the combat move.
    image:
      src: images/mechanics/combat-environmental-takedowns.webp
      width: 598
      height: 334
      game: Sleeping Dogs (2012)
      sourceUrl: 'https://gamemechanics.org/patterns/environmental-takedowns'
      originalUrl: 'https://cdn.gamemechanics.org/webm/sleeping_dogs_electricute.webm'
      sourceFrameSeconds: 2.02
      credit: United Front Games / Square Enix; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: An enemy is pushed into an electrical panel
      alt: >-
        Wei faces an enemy being electrocuted against an open electrical panel
        in Sleeping Dogs.
      markers:
        - x: 85
          'y': 19
          label: Electrical panel as an environmental hazard
        - x: 82
          'y': 60
          label: Enemy affected by the object
    tips:
      - Make usable environmental objects recognizable in advance.
      - Check the approach route and both characters’ positions.
    examples:
      - title: Sleeping Dogs (2012)
        url: 'https://gamemechanics.org/patterns/environmental-takedowns'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Environmental takedowns

id: game-mechanics--gm-environmental-takedowns
type: mechanic
key: mechanic/game-mechanics--gm-environmental-takedowns
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-takedowns/

The hero uses a nearby object against a grabbed enemy. The environment becomes part of the combat move.

## At a glance

![Wei faces an enemy being electrocuted against an open electrical panel in Sleeping Dogs.](https://gamemechanics.pro/images/mechanics/combat-environmental-takedowns.webp)

[Sleeping Dogs (2012)](https://gamemechanics.org/patterns/environmental-takedowns) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

[Source recording](https://cdn.gamemechanics.org/webm/sleeping_dogs_electricute.webm), 2.02 s

1. Electrical panel as an environmental hazard
2. Enemy affected by the object

- Make usable environmental objects recognizable in advance.
- Check the approach route and both characters’ positions.

- [Sleeping Dogs (2012)](https://gamemechanics.org/patterns/environmental-takedowns)

## How it works

A close-range action uses a nearby object or surface against an enemy.

## Variants

### How the technique works

<a id="gm-environmental-takedowns-rule"></a>

- A close-range action uses a nearby object or surface against an enemy. <a id="gm-environmental-takedowns-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Environmental takedowns](https://gamemechanics.org/patterns/environmental-takedowns) (id: source-dd5aa1c2149b975b)
- [Stranglehold (2007)](https://gamemechanics.org/patterns/environmental-takedowns/game/stranglehold) (id: source-4aed59b1f6a06f4d)
- [Bulletstorm (2011)](https://gamemechanics.org/patterns/environmental-takedowns/game/bulletstorm) (id: source-e5fab7a2cbe5d01d)
- [Sleeping Dogs (2012)](https://gamemechanics.org/patterns/environmental-takedowns/game/sleeping-dogs) (id: source-771c0da0ea08b041)
- [Dishonored (2012)](https://gamemechanics.org/patterns/environmental-takedowns/game/dishonored) (id: source-7e6d437a84a4a074)

CC-BY-4.0 · gamemechanics.pro contributors
