---
key: mechanic/game-mechanics--gm-environmental-fire-hazards
type: mechanic
id: game-mechanics--gm-environmental-fire-hazards
lang: en
title: Environmental fire hazards
summary: A burning area threatens characters and affects route choice.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-environmental-fire-hazards.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-environmental-fire-hazards.md
aliases:
  - Environmental fire hazard
tags:
  - Game design techniques
  - Fire
sourceIds:
  - source-8a99296e843c9cef
  - source-a87e788c2a328782
  - source-dc7eaca9776b6686
  - source-b7db52c0e3d85849
  - source-4e1e358de0ccd409
  - source-364534b3a342ae93
sources:
  - id: source-8a99296e843c9cef
    title: 'Game Mechanics: Environmental fire hazards'
    url: 'https://gamemechanics.org/patterns/environmental-fire-hazards'
    verifiedAt: null
  - id: source-a87e788c2a328782
    title: Montezuma's Revenge (1984)
    url: >-
      https://gamemechanics.org/patterns/environmental-fire-hazards/game/montezumas-revenge
    verifiedAt: null
  - id: source-dc7eaca9776b6686
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/environmental-fire-hazards/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-b7db52c0e3d85849
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/environmental-fire-hazards/game/doom-3'
    verifiedAt: null
  - id: source-4e1e358de0ccd409
    title: 'Tomb Raider: Underworld (2008)'
    url: >-
      https://gamemechanics.org/patterns/environmental-fire-hazards/game/tomb-raider-underworld
    verifiedAt: null
  - id: source-364534b3a342ae93
    title: 'F.E.A.R. 2: Project Origin (2009)'
    url: >-
      https://gamemechanics.org/patterns/environmental-fire-hazards/game/f-e-a-r-2-project-origin
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-environmental-fire-hazards
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-environmental-fire-hazards
    categoryIds:
      - gm-category-fire
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Environmental fire hazard
    description: A burning area threatens characters and affects route choice.
    image:
      src: images/mechanics/impact-environmental-fire-hazards.webp
      width: 514
      height: 322
      game: Tom Clancy’s Splinter Cell
      sourceUrl: 'https://gamemechanics.org/patterns/environmental-fire-hazards'
      originalUrl: 'https://cdn.gamemechanics.org/webm/splinter_cell_fire.webm'
      sourceFrameSeconds: 2.05
      credit: Ubisoft Montréal; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Flames constrain the route through a building
      alt: >-
        Tom Clancy’s Splinter Cell: Flames constrain the route through a
        building.
      markers:
        - x: 53
          'y': 37
          label: Burning area along the hero’s route
    tips:
      - Match the visible flame boundary to the damage area.
    examples:
      - title: Tom Clancy’s Splinter Cell
        url: 'https://gamemechanics.org/patterns/environmental-fire-hazards'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Environmental fire hazards

id: game-mechanics--gm-environmental-fire-hazards
type: mechanic
key: mechanic/game-mechanics--gm-environmental-fire-hazards
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-environmental-fire-hazards/

A burning area threatens characters and affects route choice.

## At a glance

![Tom Clancy’s Splinter Cell: Flames constrain the route through a building.](https://gamemechanics.pro/images/mechanics/impact-environmental-fire-hazards.webp)

[Tom Clancy’s Splinter Cell](https://gamemechanics.org/patterns/environmental-fire-hazards) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/splinter_cell_fire.webm), 2.05 s

1. Burning area along the hero’s route

- Match the visible flame boundary to the damage area.

- [Tom Clancy’s Splinter Cell](https://gamemechanics.org/patterns/environmental-fire-hazards)

## How it works

A burning area threatens characters and affects route choice.

## Variants

### How the technique works

<a id="gm-environmental-fire-hazards-rule"></a>

- A burning area threatens characters and affects route choice. <a id="gm-environmental-fire-hazards-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Environmental fire hazards](https://gamemechanics.org/patterns/environmental-fire-hazards) (id: source-8a99296e843c9cef)
- [Montezuma's Revenge (1984)](https://gamemechanics.org/patterns/environmental-fire-hazards/game/montezumas-revenge) (id: source-a87e788c2a328782)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/environmental-fire-hazards/game/tom-clancys-splinter-cell) (id: source-dc7eaca9776b6686)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/environmental-fire-hazards/game/doom-3) (id: source-b7db52c0e3d85849)
- [Tomb Raider: Underworld (2008)](https://gamemechanics.org/patterns/environmental-fire-hazards/game/tomb-raider-underworld) (id: source-4e1e358de0ccd409)
- [F.E.A.R. 2: Project Origin (2009)](https://gamemechanics.org/patterns/environmental-fire-hazards/game/f-e-a-r-2-project-origin) (id: source-364534b3a342ae93)

CC-BY-4.0 · gamemechanics.pro contributors
