---
key: mechanic/game-mechanics--gm-electricuting-enemies
type: mechanic
id: game-mechanics--gm-electricuting-enemies
lang: en
title: Electrocuting enemies
summary: >-
  An electrical effect deals damage or briefly disrupts an enemy’s actions.
  Visible arcs help identify affected targets.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-electricuting-enemies.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-electricuting-enemies.md
aliases: []
tags:
  - Game design techniques
  - Combat
  - Killing
sourceIds:
  - source-d9fef22d12f2d5b8
  - source-907875aaa06d2f78
  - source-b0cedf23cade4104
  - source-db79c8378e38fd2c
  - source-f348530cd0165bd3
  - source-3565d96f79431d7b
  - source-858481fa73879b31
  - source-82a023d0fa11d039
  - source-4731b03364224a78
sources:
  - id: source-d9fef22d12f2d5b8
    title: 'Game Mechanics: Electrocuting enemies'
    url: 'https://gamemechanics.org/patterns/electricuting-enemies'
    verifiedAt: null
  - id: source-907875aaa06d2f78
    title: BioShock (2007)
    url: 'https://gamemechanics.org/patterns/electricuting-enemies/game/bioshock'
    verifiedAt: null
  - id: source-b0cedf23cade4104
    title: 'Condemned: Criminal Origins (2006)'
    url: >-
      https://gamemechanics.org/patterns/electricuting-enemies/game/condemned-criminal-origins
    verifiedAt: null
  - id: source-db79c8378e38fd2c
    title: Bulletstorm (2011)
    url: 'https://gamemechanics.org/patterns/electricuting-enemies/game/bulletstorm'
    verifiedAt: null
  - id: source-f348530cd0165bd3
    title: Dead Island (2011)
    url: 'https://gamemechanics.org/patterns/electricuting-enemies/game/dead-island'
    verifiedAt: null
  - id: source-3565d96f79431d7b
    title: 'Sleeping Dogs: Definitive Edition (2014)'
    url: >-
      https://gamemechanics.org/patterns/electricuting-enemies/game/sleeping-dogs-definitive-edition
    verifiedAt: null
  - id: source-858481fa73879b31
    title: Dying Light (2015)
    url: 'https://gamemechanics.org/patterns/electricuting-enemies/game/dying-light'
    verifiedAt: null
  - id: source-82a023d0fa11d039
    title: Hitman (2016)
    url: 'https://gamemechanics.org/patterns/electricuting-enemies/game/hitman'
    verifiedAt: null
  - id: source-4731b03364224a78
    title: Hitman 2 (2018)
    url: 'https://gamemechanics.org/patterns/electricuting-enemies/game/hitman-2'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-electricuting-enemies
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-electricuting-enemies
    categoryIds:
      - gm-category-combat
      - gm-category-killing
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Electrocuting enemies
    description: >-
      An electrical effect deals damage or briefly disrupts an enemy’s actions.
      Visible arcs help identify affected targets.
    image:
      src: images/mechanics/combat-electricuting-enemies.webp
      width: 350
      height: 354
      game: BioShock (2007)
      sourceUrl: 'https://gamemechanics.org/patterns/electricuting-enemies'
      originalUrl: 'https://cdn.gamemechanics.org/webm/bioshock_electricty.webm'
      sourceFrameSeconds: 2.95
      credit: Irrational Games / 2K; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: Electro Bolt hits an enemy
      alt: Electrical arcs surround an enemy ahead of the player in BioShock.
      markers:
        - x: 71
          'y': 44
          label: Enemy affected by electricity
        - x: 49
          'y': 62
          label: Arcs communicate the effect
    tips:
      - 'Distinguish damage, stun and chain propagation.'
      - Show resistance when an electrical hit does not interrupt the enemy.
    examples:
      - title: BioShock (2007)
        url: 'https://gamemechanics.org/patterns/electricuting-enemies'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Electrocuting enemies

id: game-mechanics--gm-electricuting-enemies
type: mechanic
key: mechanic/game-mechanics--gm-electricuting-enemies
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-electricuting-enemies/

An electrical effect deals damage or briefly disrupts an enemy’s actions. Visible arcs help identify affected targets.

## At a glance

![Electrical arcs surround an enemy ahead of the player in BioShock.](https://gamemechanics.pro/images/mechanics/combat-electricuting-enemies.webp)

[BioShock (2007)](https://gamemechanics.org/patterns/electricuting-enemies) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

[Source recording](https://cdn.gamemechanics.org/webm/bioshock_electricty.webm), 2.95 s

1. Enemy affected by electricity
2. Arcs communicate the effect

- Distinguish damage, stun and chain propagation.
- Show resistance when an electrical hit does not interrupt the enemy.

- [BioShock (2007)](https://gamemechanics.org/patterns/electricuting-enemies)

## How it works

An electrical effect damages an enemy or disrupts its actions.

## Variants

### How the technique works

<a id="gm-electricuting-enemies-rule"></a>

- An electrical effect damages an enemy or disrupts its actions. <a id="gm-electricuting-enemies-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Electrocuting enemies](https://gamemechanics.org/patterns/electricuting-enemies) (id: source-d9fef22d12f2d5b8)
- [BioShock (2007)](https://gamemechanics.org/patterns/electricuting-enemies/game/bioshock) (id: source-907875aaa06d2f78)
- [Condemned: Criminal Origins (2006)](https://gamemechanics.org/patterns/electricuting-enemies/game/condemned-criminal-origins) (id: source-b0cedf23cade4104)
- [Bulletstorm (2011)](https://gamemechanics.org/patterns/electricuting-enemies/game/bulletstorm) (id: source-db79c8378e38fd2c)
- [Dead Island (2011)](https://gamemechanics.org/patterns/electricuting-enemies/game/dead-island) (id: source-f348530cd0165bd3)
- [Sleeping Dogs: Definitive Edition (2014)](https://gamemechanics.org/patterns/electricuting-enemies/game/sleeping-dogs-definitive-edition) (id: source-3565d96f79431d7b)
- [Dying Light (2015)](https://gamemechanics.org/patterns/electricuting-enemies/game/dying-light) (id: source-858481fa73879b31)
- [Hitman (2016)](https://gamemechanics.org/patterns/electricuting-enemies/game/hitman) (id: source-82a023d0fa11d039)
- [Hitman 2 (2018)](https://gamemechanics.org/patterns/electricuting-enemies/game/hitman-2) (id: source-4731b03364224a78)

CC-BY-4.0 · gamemechanics.pro contributors
