---
key: mechanic/game-mechanics--gm-drinking-to-heal
type: mechanic
id: game-mechanics--gm-drinking-to-heal
lang: en
title: Drinking to heal
summary: >-
  Drinking restores the character’s health. A water source or drink supply
  determines where and for how long recovery is possible.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-drinking-to-heal.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-drinking-to-heal.md
aliases:
  - Drink to heal
tags:
  - Game design techniques
  - Health
  - Damage
sourceIds:
  - source-026340864ebab21b
  - source-aaf1f3a341769a1b
  - source-0d82910588f3544f
sources:
  - id: source-026340864ebab21b
    title: 'Game Mechanics: Drinking to heal'
    url: 'https://gamemechanics.org/patterns/drinking-to-heal'
    verifiedAt: null
  - id: source-aaf1f3a341769a1b
    title: Duke Nukem 3D (1996)
    url: 'https://gamemechanics.org/patterns/drinking-to-heal/game/duke-nukem-3d'
    verifiedAt: null
  - id: source-0d82910588f3544f
    title: 'Prince of Persia: The Sands of Time (2003)'
    url: >-
      https://gamemechanics.org/patterns/drinking-to-heal/game/prince-of-persia-the-sands-of-time
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-drinking-to-heal
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-drinking-to-heal'
    categoryIds:
      - gm-category-health
      - gm-category-damage
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Drink to heal
    description: >-
      Drinking restores the character’s health. A water source or drink supply
      determines where and for how long recovery is possible.
    image:
      src: images/mechanics/combat-drinking-to-heal.webp
      width: 598
      height: 332
      game: Duke Nukem 3D (1996)
      sourceUrl: 'https://gamemechanics.org/patterns/drinking-to-heal'
      originalUrl: 'https://cdn.gamemechanics.org/webm/duke_nukem_3d_drink_water.webm'
      sourceFrameSeconds: 6.5
      credit: 3D Realms; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. All rights reserved; excluded from the portal’s MIT
        and CC BY 4.0 licenses.
      caption: Water from a broken hydrant
      alt: >-
        Water sprays from a hydrant ahead of the player in Duke Nukem 3D, with
        health displayed below.
      markers:
        - x: 45
          'y': 32
          label: A water stream to drink from
        - x: 12
          'y': 92
          label: Health on the status panel
    tips:
      - Communicate whether a source heals gradually or in one use.
      - Account for repeated use of accessible sources.
    examples:
      - title: Duke Nukem 3D (1996)
        url: 'https://gamemechanics.org/patterns/drinking-to-heal'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Drinking to heal

id: game-mechanics--gm-drinking-to-heal
type: mechanic
key: mechanic/game-mechanics--gm-drinking-to-heal
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-drinking-to-heal/

Drinking restores the character’s health. A water source or drink supply determines where and for how long recovery is possible.

## At a glance

![Water sprays from a hydrant ahead of the player in Duke Nukem 3D, with health displayed below.](https://gamemechanics.pro/images/mechanics/combat-drinking-to-heal.webp)

[Duke Nukem 3D (1996)](https://gamemechanics.org/patterns/drinking-to-heal) · Game imagery © its respective rights holders. Source host: GameMechanics.org. All rights reserved; excluded from the portal’s MIT and CC BY 4.0 licenses.

[Source recording](https://cdn.gamemechanics.org/webm/duke_nukem_3d_drink_water.webm), 6.5 s

1. A water stream to drink from
2. Health on the status panel

- Communicate whether a source heals gradually or in one use.
- Account for repeated use of accessible sources.

- [Duke Nukem 3D (1996)](https://gamemechanics.org/patterns/drinking-to-heal)

## How it works

Consuming a liquid restores character health.

## Variants

### How the technique works

<a id="gm-drinking-to-heal-rule"></a>

- Consuming a liquid restores character health. <a id="gm-drinking-to-heal-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Drinking to heal](https://gamemechanics.org/patterns/drinking-to-heal) (id: source-026340864ebab21b)
- [Duke Nukem 3D (1996)](https://gamemechanics.org/patterns/drinking-to-heal/game/duke-nukem-3d) (id: source-aaf1f3a341769a1b)
- [Prince of Persia: The Sands of Time (2003)](https://gamemechanics.org/patterns/drinking-to-heal/game/prince-of-persia-the-sands-of-time) (id: source-0d82910588f3544f)

CC-BY-4.0 · gamemechanics.pro contributors
