---
key: mechanic/game-mechanics--gm-dragging-bodies
type: mechanic
id: game-mechanics--gm-dragging-bodies
lang: en
title: Dragging Bodies
summary: >-
  The hero drags a body along the ground. Limited speed and visibility make
  choosing a short, safe route important.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dragging-bodies/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-dragging-bodies.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-dragging-bodies.md
aliases:
  - Drag bodies
tags:
  - Game design techniques
  - Stealth
sourceIds:
  - source-f16296964bc7b638
  - source-0f327557014c05a1
  - source-358daae8c9d6076e
sources:
  - id: source-f16296964bc7b638
    title: 'Game Mechanics: Dragging Bodies'
    url: 'https://gamemechanics.org/patterns/dragging-bodies'
    verifiedAt: null
  - id: source-0f327557014c05a1
    title: ARMA 3 (2013)
    url: 'https://gamemechanics.org/patterns/dragging-bodies/game/arma-3'
    verifiedAt: null
  - id: source-358daae8c9d6076e
    title: Hitman (2016)
    url: 'https://gamemechanics.org/patterns/dragging-bodies/game/hitman'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-dragging-bodies
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-dragging-bodies'
    categoryIds:
      - gm-category-stealth
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Drag bodies
    description: >-
      The hero drags a body along the ground. Limited speed and visibility make
      choosing a short, safe route important.
    image:
      src: images/mechanics/interaction-dragging-bodies.webp
      width: 564
      height: 374
      game: HITMAN
      sourceUrl: 'https://gamemechanics.org/patterns/dragging-bodies'
      originalUrl: 'https://cdn.gamemechanics.org/hitman_2_drag_body.webm'
      sourceFrameSeconds: 2.9
      credit: IO Interactive; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Agent 47 drags a body along the floor
      alt: >-
        Agent 47 bends down to hold a prone body while dragging it through a
        cellar in HITMAN.
      markers:
        - x: 15
          'y': 85
          label: Grip used to drag the body
    tips:
      - Check dragging through doorways and tight turns.
      - Allow quickly releasing the body when a threat appears.
    examples:
      - title: HITMAN
        url: 'https://gamemechanics.org/patterns/dragging-bodies'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Dragging Bodies

id: game-mechanics--gm-dragging-bodies
type: mechanic
key: mechanic/game-mechanics--gm-dragging-bodies
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-dragging-bodies/

The hero drags a body along the ground. Limited speed and visibility make choosing a short, safe route important.

## At a glance

![Agent 47 bends down to hold a prone body while dragging it through a cellar in HITMAN.](https://gamemechanics.pro/images/mechanics/interaction-dragging-bodies.webp)

[HITMAN](https://gamemechanics.org/patterns/dragging-bodies) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/hitman_2_drag_body.webm), 2.9 s

1. Grip used to drag the body

- Check dragging through doorways and tight turns.
- Allow quickly releasing the body when a threat appears.

- [HITMAN](https://gamemechanics.org/patterns/dragging-bodies)

## How it works

Dragging a body relocates it and changes its discovery risk.

## Variants

### How the technique works

<a id="gm-dragging-bodies-rule"></a>

- Dragging a body relocates it and changes its discovery risk. <a id="gm-dragging-bodies-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Dragging Bodies](https://gamemechanics.org/patterns/dragging-bodies) (id: source-f16296964bc7b638)
- [ARMA 3 (2013)](https://gamemechanics.org/patterns/dragging-bodies/game/arma-3) (id: source-0f327557014c05a1)
- [Hitman (2016)](https://gamemechanics.org/patterns/dragging-bodies/game/hitman) (id: source-358daae8c9d6076e)

CC-BY-4.0 · gamemechanics.pro contributors
