---
key: mechanic/game-mechanics--gm-diving
type: mechanic
id: game-mechanics--gm-diving
lang: en
title: Diving
summary: >-
  Descending beneath the surface opens a vertical space to explore. The player
  plans depth, air supply and a safe return route.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-diving.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-diving.md
aliases:
  - Diving underwater
tags:
  - Game design techniques
  - Movement
  - Stealth
sourceIds:
  - source-0557080fa1b44311
  - source-7c5b546061923ba1
  - source-ff264c17da80a992
  - source-e850ab3b8707a301
  - source-483fe1619c16d723
  - source-79e4f0f9188b474e
  - source-7c9d672bf47ec9f7
  - source-6f8250ddd8c8d836
  - source-590c769a420bcde2
  - source-8437a32fb35ea916
  - source-b814cdb8386d412d
  - source-4e22a7f341a5d0ce
sources:
  - id: source-0557080fa1b44311
    title: 'Game Mechanics: Diving'
    url: 'https://gamemechanics.org/patterns/diving'
    verifiedAt: null
  - id: source-7c5b546061923ba1
    title: Tomb Raider (1996)
    url: 'https://gamemechanics.org/patterns/diving/game/tomb-raider'
    verifiedAt: null
  - id: source-ff264c17da80a992
    title: Gothic (2001)
    url: 'https://gamemechanics.org/patterns/diving/game/gothic'
    verifiedAt: null
  - id: source-e850ab3b8707a301
    title: 'Tomb Raider: Underworld (2008)'
    url: 'https://gamemechanics.org/patterns/diving/game/tomb-raider-underworld'
    verifiedAt: null
  - id: source-483fe1619c16d723
    title: Far Cry 3 (2012)
    url: 'https://gamemechanics.org/patterns/diving/game/far-cry-3'
    verifiedAt: null
  - id: source-79e4f0f9188b474e
    title: 'Assassin''s Creed IV: Black Flag (2013)'
    url: >-
      https://gamemechanics.org/patterns/diving/game/assassins-creed-iv-black-flag
    verifiedAt: null
  - id: source-7c9d672bf47ec9f7
    title: Rise of the Tomb Raider (2016)
    url: 'https://gamemechanics.org/patterns/diving/game/rise-of-the-tomb-raider'
    verifiedAt: null
  - id: source-6f8250ddd8c8d836
    title: Sea of Thieves (2018)
    url: 'https://gamemechanics.org/patterns/diving/game/sea-of-thieves'
    verifiedAt: null
  - id: source-590c769a420bcde2
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/diving/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
  - id: source-8437a32fb35ea916
    title: Sniper Ghost Warrior Contracts 2 (2021)
    url: >-
      https://gamemechanics.org/patterns/diving/game/sniper-ghost-warrior-contracts-2
    verifiedAt: null
  - id: source-b814cdb8386d412d
    title: Dying Light 2 Stay Human (2022)
    url: 'https://gamemechanics.org/patterns/diving/game/dying-light-2'
    verifiedAt: null
  - id: source-4e22a7f341a5d0ce
    title: Subnautica
    url: 'https://store.steampowered.com/app/264710/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-diving
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-diving'
    categoryIds:
      - gm-category-stealth
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Diving underwater
    description: >-
      Descending beneath the surface opens a vertical space to explore. The
      player plans depth, air supply and a safe return route.
    image:
      src: images/mechanics/subnautica-diving.webp
      width: 1440
      height: 810
      game: Subnautica
      sourceUrl: 'https://store.steampowered.com/app/264710/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/264710/ss_9fdfcc7572ae22b4afa21e6de3b23c962ca5bb55.1920x1080.jpg?t=1777456112
      credit: Unknown Worlds Entertainment
      rights: © Unknown Worlds Entertainment. All rights reserved.
      caption: The underwater world below the lit surface
      alt: >-
        Subnautica: sunlight passes through the water overhead, above a
        submersible and a seabed covered in red plants.
      markers:
        - x: 57
          'y': 25
          label: The lit surface above the player
        - x: 32
          'y': 80
          label: The seabed and underwater landmarks
    tips:
      - Help players judge the return route before their air runs out.
      - Distinguish air limits from depth hazards.
    examples:
      - title: Subnautica
        url: 'https://store.steampowered.com/app/264710/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Diving

id: game-mechanics--gm-diving
type: mechanic
key: mechanic/game-mechanics--gm-diving
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diving/

Descending beneath the surface opens a vertical space to explore. The player plans depth, air supply and a safe return route.

## At a glance

![Subnautica: sunlight passes through the water overhead, above a submersible and a seabed covered in red plants.](https://gamemechanics.pro/images/mechanics/subnautica-diving.webp)

[Subnautica](https://store.steampowered.com/app/264710/) · © Unknown Worlds Entertainment. All rights reserved.

1. The lit surface above the player
2. The seabed and underwater landmarks

- Help players judge the return route before their air runs out.
- Distinguish air limits from depth hazards.

- [Subnautica](https://store.steampowered.com/app/264710/)

## How it works

The character travels below the water surface.

## Variants

### How the technique works

<a id="gm-diving-rule"></a>

- The character travels below the water surface. <a id="gm-diving-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Diving](https://gamemechanics.org/patterns/diving) (id: source-0557080fa1b44311)
- [Tomb Raider (1996)](https://gamemechanics.org/patterns/diving/game/tomb-raider) (id: source-7c5b546061923ba1)
- [Gothic (2001)](https://gamemechanics.org/patterns/diving/game/gothic) (id: source-ff264c17da80a992)
- [Tomb Raider: Underworld (2008)](https://gamemechanics.org/patterns/diving/game/tomb-raider-underworld) (id: source-e850ab3b8707a301)
- [Far Cry 3 (2012)](https://gamemechanics.org/patterns/diving/game/far-cry-3) (id: source-483fe1619c16d723)
- [Assassin's Creed IV: Black Flag (2013)](https://gamemechanics.org/patterns/diving/game/assassins-creed-iv-black-flag) (id: source-79e4f0f9188b474e)
- [Rise of the Tomb Raider (2016)](https://gamemechanics.org/patterns/diving/game/rise-of-the-tomb-raider) (id: source-7c9d672bf47ec9f7)
- [Sea of Thieves (2018)](https://gamemechanics.org/patterns/diving/game/sea-of-thieves) (id: source-6f8250ddd8c8d836)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/diving/game/tom-clancys-ghost-recon-breakpoint) (id: source-590c769a420bcde2)
- [Sniper Ghost Warrior Contracts 2 (2021)](https://gamemechanics.org/patterns/diving/game/sniper-ghost-warrior-contracts-2) (id: source-8437a32fb35ea916)
- [Dying Light 2 Stay Human (2022)](https://gamemechanics.org/patterns/diving/game/dying-light-2) (id: source-b814cdb8386d412d)
- [Subnautica](https://store.steampowered.com/app/264710/) (id: source-4e22a7f341a5d0ce)

CC-BY-4.0 · gamemechanics.pro contributors
