---
key: mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks
type: mechanic
id: game-mechanics--gm-disappearing-bodies-and-wrecks
lang: en
title: Disappearing bodies and wrecks
summary: The game removes objects left behind after combat.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks.md
aliases: []
tags:
  - Game design techniques
  - Immersion killers
sourceIds:
  - source-bbee3bc097e2d34d
  - source-00fb20e71a1517f9
  - source-58b14128993f0607
sources:
  - id: source-bbee3bc097e2d34d
    title: 'Game Mechanics: Disappearing bodies and wrecks'
    url: 'https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks'
    verifiedAt: null
  - id: source-00fb20e71a1517f9
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
  - id: source-58b14128993f0607
    title: Stranglehold (2007)
    url: >-
      https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/stranglehold
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-disappearing-bodies-and-wrecks
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-disappearing-bodies-and-wrecks
    categoryIds:
      - gm-category-immersion-killers
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Disappearing bodies and wrecks
    description: The game removes objects left behind after combat.
    image:
      src: images/mechanics/impact-disappearing-bodies-and-wrecks.webp
      width: 498
      height: 278
      game: 'Tom Clancy’s Ghost Recon: Breakpoint'
      sourceUrl: 'https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks'
      originalUrl: >-
        https://cdn.gamemechanics.org/webm/ghost_recon_breakpoint_disappearing_bodies.webm
      sourceFrameSeconds: 0.28
      credit: Ubisoft Paris; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: The recording highlights locations of disappearing bodies
      alt: >-
        An overhead Ghost Recon: Breakpoint view; red circles already present in
        the source mark body locations.
      markers:
        - x: 74
          'y': 75
          label: Marked body location before disappearance
    tips:
      - >-
        Remove objects outside the view or through an understandable visual
        transition.
    examples:
      - title: 'Tom Clancy’s Ghost Recon: Breakpoint'
        url: 'https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Disappearing bodies and wrecks

id: game-mechanics--gm-disappearing-bodies-and-wrecks
type: mechanic
key: mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-disappearing-bodies-and-wrecks/

The game removes objects left behind after combat.

## At a glance

![An overhead Ghost Recon: Breakpoint view; red circles already present in the source mark body locations.](https://gamemechanics.pro/images/mechanics/impact-disappearing-bodies-and-wrecks.webp)

[Tom Clancy’s Ghost Recon: Breakpoint](https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/ghost_recon_breakpoint_disappearing_bodies.webm), 0.28 s

1. Marked body location before disappearance

- Remove objects outside the view or through an understandable visual transition.

- [Tom Clancy’s Ghost Recon: Breakpoint](https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks)

## How it works

The game removes objects left behind after combat.

## Variants

### How the technique works

<a id="gm-disappearing-bodies-and-wrecks-rule"></a>

- The game removes objects left behind after combat. <a id="gm-disappearing-bodies-and-wrecks-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Disappearing bodies and wrecks](https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks) (id: source-bbee3bc097e2d34d)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/tom-clancys-ghost-recon-breakpoint) (id: source-00fb20e71a1517f9)
- [Stranglehold (2007)](https://gamemechanics.org/patterns/disappearing-bodies-and-wrecks/game/stranglehold) (id: source-58b14128993f0607)

CC-BY-4.0 · gamemechanics.pro contributors
