---
key: mechanic/game-mechanics--gm-diegetic-inventory
type: mechanic
id: game-mechanics--gm-diegetic-inventory
lang: en
title: Diegetic inventory
summary: >-
  The hero lays items out in a physical container or on a surface. Choosing an
  item remains part of the scene and the character’s actions.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-diegetic-inventory.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-diegetic-inventory.md
aliases:
  - In-world inventory
tags:
  - Game design techniques
  - Resources
  - Diegetic
sourceIds:
  - source-f3c3c0c50c9ad20b
  - source-3cf66d591c4fde4e
  - source-15e313cb43886018
  - source-557590f4082fd602
sources:
  - id: source-f3c3c0c50c9ad20b
    title: 'Game Mechanics: Diegetic inventory'
    url: 'https://gamemechanics.org/patterns/diegetic-inventory'
    verifiedAt: null
  - id: source-3cf66d591c4fde4e
    title: The Forest (2013)
    url: 'https://gamemechanics.org/patterns/diegetic-inventory/game/the-forest'
    verifiedAt: null
  - id: source-15e313cb43886018
    title: Sons of the Forest (2023)
    url: >-
      https://gamemechanics.org/patterns/diegetic-inventory/game/sons-of-the-forest
    verifiedAt: null
  - id: source-557590f4082fd602
    title: Industria 2 (2026)
    url: 'https://gamemechanics.org/patterns/diegetic-inventory/game/industria-2'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-diegetic-inventory
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-diegetic-inventory
    categoryIds:
      - gm-category-resources
      - gm-category-diegetic
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: In-world inventory
    description: >-
      The hero lays items out in a physical container or on a surface. Choosing
      an item remains part of the scene and the character’s actions.
    image:
      src: images/mechanics/interaction-diegetic-inventory.webp
      width: 1200
      height: 675
      game: Sons of the Forest
      sourceUrl: 'https://gamemechanics.org/patterns/diegetic-inventory'
      originalUrl: 'https://cdn.gamemechanics.org/sons_of_the_forest_inventory.jpg'
      credit: Endnight Games; image via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Supplies laid out on a folding mat
      alt: >-
        Supplies and tools lie on a mat in Sons of the Forest, with sticks and
        tape placed in the central work area.
      markers:
        - x: 53
          'y': 58
          label: Items lie on a physical work surface
        - x: 70
          'y': 54
          label: Interaction prompt beside the laid-out items
    tips:
      - Keep frequently used items in recognizable positions.
      - Communicate whether threats remain active while choosing an item.
    examples:
      - title: Sons of the Forest
        url: 'https://gamemechanics.org/patterns/diegetic-inventory'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Diegetic inventory

id: game-mechanics--gm-diegetic-inventory
type: mechanic
key: mechanic/game-mechanics--gm-diegetic-inventory
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-diegetic-inventory/

The hero lays items out in a physical container or on a surface. Choosing an item remains part of the scene and the character’s actions.

## At a glance

![Supplies and tools lie on a mat in Sons of the Forest, with sticks and tape placed in the central work area.](https://gamemechanics.pro/images/mechanics/interaction-diegetic-inventory.webp)

[Sons of the Forest](https://gamemechanics.org/patterns/diegetic-inventory) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

1. Items lie on a physical work surface
2. Interaction prompt beside the laid-out items

- Keep frequently used items in recognizable positions.
- Communicate whether threats remain active while choosing an item.

- [Sons of the Forest](https://gamemechanics.org/patterns/diegetic-inventory)

## How it works

Items are accessed through a container represented within the world.

## Variants

### How the technique works

<a id="gm-diegetic-inventory-rule"></a>

- Items are accessed through a container represented within the world. <a id="gm-diegetic-inventory-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Diegetic inventory](https://gamemechanics.org/patterns/diegetic-inventory) (id: source-f3c3c0c50c9ad20b)
- [The Forest (2013)](https://gamemechanics.org/patterns/diegetic-inventory/game/the-forest) (id: source-3cf66d591c4fde4e)
- [Sons of the Forest (2023)](https://gamemechanics.org/patterns/diegetic-inventory/game/sons-of-the-forest) (id: source-15e313cb43886018)
- [Industria 2 (2026)](https://gamemechanics.org/patterns/diegetic-inventory/game/industria-2) (id: source-557590f4082fd602)

CC-BY-4.0 · gamemechanics.pro contributors
