---
key: mechanic/game-mechanics--gm-device-puzzle
type: mechanic
id: game-mechanics--gm-device-puzzle
lang: en
title: Device puzzle
summary: >-
  The player changes a device’s connections, positions or settings. The puzzle
  is solved when the system reaches the required state.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-device-puzzle/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-device-puzzle.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-device-puzzle.md
aliases: []
tags:
  - Game design techniques
  - Obstacles
sourceIds:
  - source-7f672280b12c723f
  - source-feb8f1a765e7ab86
  - source-e731112d2491d01e
  - source-53393dcd32498f31
  - source-05a93056689dc6a1
sources:
  - id: source-7f672280b12c723f
    title: 'Game Mechanics: Device puzzle'
    url: 'https://gamemechanics.org/patterns/device-puzzle'
    verifiedAt: null
  - id: source-feb8f1a765e7ab86
    title: Dead Space (2008)
    url: 'https://gamemechanics.org/patterns/device-puzzle/game/dead-space'
    verifiedAt: null
  - id: source-e731112d2491d01e
    title: 'Alien: Isolation (2014)'
    url: 'https://gamemechanics.org/patterns/device-puzzle/game/alien-isolation'
    verifiedAt: null
  - id: source-53393dcd32498f31
    title: SOMA (2015)
    url: 'https://gamemechanics.org/patterns/device-puzzle/game/soma'
    verifiedAt: null
  - id: source-05a93056689dc6a1
    title: System Shock (2023)
    url: 'https://gamemechanics.org/patterns/device-puzzle/game/system-shock-2023'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-device-puzzle
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-device-puzzle'
    categoryIds:
      - gm-category-obstacles
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Device puzzle
    description: >-
      The player changes a device’s connections, positions or settings. The
      puzzle is solved when the system reaches the required state.
    image:
      src: images/mechanics/interaction-device-puzzle.webp
      width: 1440
      height: 810
      game: Dead Space
      sourceUrl: 'https://gamemechanics.org/patterns/device-puzzle'
      originalUrl: 'https://cdn.gamemechanics.org/dead_space_comm_puzzle.jpg'
      credit: EA Redwood Shores / Electronic Arts; image via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A communications layout on a control panel
      alt: >-
        Isaac faces a Communication Control panel containing nodes and
        connections in Dead Space.
      markers:
        - x: 52
          'y': 40
          label: Device nodes and connections
        - x: 56
          'y': 21
          label: A section outside the central connection
    tips:
      - Show state changes after each action.
      - >-
        Make the rule inferable from the device rather than requiring blind
        guesses.
    examples:
      - title: Dead Space
        url: 'https://gamemechanics.org/patterns/device-puzzle'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Device puzzle

id: game-mechanics--gm-device-puzzle
type: mechanic
key: mechanic/game-mechanics--gm-device-puzzle
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-device-puzzle/

The player changes a device’s connections, positions or settings. The puzzle is solved when the system reaches the required state.

## At a glance

![Isaac faces a Communication Control panel containing nodes and connections in Dead Space.](https://gamemechanics.pro/images/mechanics/interaction-device-puzzle.webp)

[Dead Space](https://gamemechanics.org/patterns/device-puzzle) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

1. Device nodes and connections
2. A section outside the central connection

- Show state changes after each action.
- Make the rule inferable from the device rather than requiring blind guesses.

- [Dead Space](https://gamemechanics.org/patterns/device-puzzle)

## How it works

The player adjusts a device's settings or connections to reach a target state.

## Variants

### How the technique works

<a id="gm-device-puzzle-rule"></a>

- The player adjusts a device's settings or connections to reach a target state. <a id="gm-device-puzzle-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Device puzzle](https://gamemechanics.org/patterns/device-puzzle) (id: source-7f672280b12c723f)
- [Dead Space (2008)](https://gamemechanics.org/patterns/device-puzzle/game/dead-space) (id: source-feb8f1a765e7ab86)
- [Alien: Isolation (2014)](https://gamemechanics.org/patterns/device-puzzle/game/alien-isolation) (id: source-e731112d2491d01e)
- [SOMA (2015)](https://gamemechanics.org/patterns/device-puzzle/game/soma) (id: source-53393dcd32498f31)
- [System Shock (2023)](https://gamemechanics.org/patterns/device-puzzle/game/system-shock-2023) (id: source-05a93056689dc6a1)

CC-BY-4.0 · gamemechanics.pro contributors
