---
key: mechanic/game-mechanics--gm-day-night-cycle
type: mechanic
id: game-mechanics--gm-day-night-cycle
lang: en
title: Day & night cycle
summary: >-
  Game time changes world lighting in a repeating cycle. Day and night may
  affect visibility, world behavior and route choices.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-day-night-cycle/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-day-night-cycle.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-day-night-cycle.md
aliases:
  - Day–night cycle
tags:
  - Game design techniques
  - Immersion
  - Weather
sourceIds:
  - source-3f732f278509dd4b
  - source-b4a5264fe9cef122
  - source-ae0975eeee0b23ed
  - source-6f2bb8fd2b17bf58
sources:
  - id: source-3f732f278509dd4b
    title: 'Game Mechanics: Day & night cycle'
    url: 'https://gamemechanics.org/patterns/day-night-cycle'
    verifiedAt: null
  - id: source-b4a5264fe9cef122
    title: 'Tom Clancy''s Ghost Recon: Breakpoint (2019)'
    url: >-
      https://gamemechanics.org/patterns/day-night-cycle/game/tom-clancys-ghost-recon-breakpoint
    verifiedAt: null
  - id: source-ae0975eeee0b23ed
    title: Far Cry 3 (2012)
    url: 'https://gamemechanics.org/patterns/day-night-cycle/game/far-cry-3'
    verifiedAt: null
  - id: source-6f2bb8fd2b17bf58
    title: Minecraft
    url: >-
      https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-day-night-cycle
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-day-night-cycle'
    categoryIds:
      - gm-category-immersion
      - gm-category-weather
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Day–night cycle
    description: >-
      Game time changes world lighting in a repeating cycle. Day and night may
      affect visibility, world behavior and route choices.
    image:
      src: images/mechanics/minecraft-day-night.webp
      width: 1170
      height: 500
      game: Minecraft
      sourceUrl: >-
        https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable
      originalUrl: >-
        https://learn.microsoft.com/en-us/minecraft/creator/documents/media/commands/introduction-to-commands.jpg?view=minecraft-bedrock-stable
      credit: Mojang Studios / Microsoft; comparison screenshot via Microsoft Learn
      rights: >-
        Minecraft imagery © Mojang AB / Microsoft. All rights reserved; excluded
        from MIT and CC BY 4.0.
      caption: 'Minecraft: lighting at different times of day'
      alt: 'Minecraft: Minecraft: lighting at different times of day.'
      markers:
        - x: 12
          'y': 59
          label: Nighttime darkness
        - x: 63
          'y': 60
          label: Daylight
    tips:
      - 'Account for darkness affecting landmarks, threats and available actions.'
    examples:
      - title: Minecraft
        url: >-
          https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Day & night cycle

id: game-mechanics--gm-day-night-cycle
type: mechanic
key: mechanic/game-mechanics--gm-day-night-cycle
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-day-night-cycle/

Game time changes world lighting in a repeating cycle. Day and night may affect visibility, world behavior and route choices.

## At a glance

![Minecraft: Minecraft: lighting at different times of day.](https://gamemechanics.pro/images/mechanics/minecraft-day-night.webp)

[Minecraft](https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable) · Minecraft imagery © Mojang AB / Microsoft. All rights reserved; excluded from MIT and CC BY 4.0.

1. Nighttime darkness
2. Daylight

- Account for darkness affecting landmarks, threats and available actions.

- [Minecraft](https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable)

## How it works

A repeating time-of-day cycle changes world lighting.

## Variants

### How the technique works

<a id="gm-day-night-cycle-rule"></a>

- A repeating time-of-day cycle changes world lighting. <a id="gm-day-night-cycle-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Day & night cycle](https://gamemechanics.org/patterns/day-night-cycle) (id: source-3f732f278509dd4b)
- [Tom Clancy's Ghost Recon: Breakpoint (2019)](https://gamemechanics.org/patterns/day-night-cycle/game/tom-clancys-ghost-recon-breakpoint) (id: source-b4a5264fe9cef122)
- [Far Cry 3 (2012)](https://gamemechanics.org/patterns/day-night-cycle/game/far-cry-3) (id: source-ae0975eeee0b23ed)
- [Minecraft](https://learn.microsoft.com/en-us/minecraft/creator/documents/commandsintroduction?view=minecraft-bedrock-stable) (id: source-6f2bb8fd2b17bf58)

CC-BY-4.0 · gamemechanics.pro contributors
