---
key: mechanic/game-mechanics--gm-cutting-in-half
type: mechanic
id: game-mechanics--gm-cutting-in-half
lang: en
title: Cutting enemies in half
summary: An attack separates a target's body into two sections.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-cutting-in-half.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-cutting-in-half.md
aliases:
  - Cutting a model in half
tags:
  - Game design techniques
  - Killing
  - Satisfying
sourceIds:
  - source-347f53116d536fb1
  - source-3fe99332e2c23374
  - source-1c34937cf7e7c33a
  - source-05104bb1866efa51
  - source-4e84cfe80a5fb108
  - source-620d482df0db9d2a
sources:
  - id: source-347f53116d536fb1
    title: 'Game Mechanics: Cutting enemies in half'
    url: 'https://gamemechanics.org/patterns/cutting-in-half'
    verifiedAt: null
  - id: source-3fe99332e2c23374
    title: Dead Rising 2 (2010)
    url: 'https://gamemechanics.org/patterns/cutting-in-half/game/dead-rising-2'
    verifiedAt: null
  - id: source-1c34937cf7e7c33a
    title: Bulletstorm (2011)
    url: 'https://gamemechanics.org/patterns/cutting-in-half/game/bulletstorm'
    verifiedAt: null
  - id: source-05104bb1866efa51
    title: Dead Rising 3 (2013)
    url: 'https://gamemechanics.org/patterns/cutting-in-half/game/dead-rising-3'
    verifiedAt: null
  - id: source-4e84cfe80a5fb108
    title: Dying Light (2015)
    url: 'https://gamemechanics.org/patterns/cutting-in-half/game/dying-light'
    verifiedAt: null
  - id: source-620d482df0db9d2a
    title: Doom (2016)
    url: 'https://gamemechanics.org/patterns/cutting-in-half/game/doom-2016'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-cutting-in-half
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-cutting-in-half'
    categoryIds:
      - gm-category-killing
      - gm-category-satisfying
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Cutting a model in half
    description: An attack separates a target's body into two sections.
    image:
      src: images/mechanics/impact-cutting-in-half.webp
      width: 498
      height: 276
      game: Bulletstorm
      sourceUrl: 'https://gamemechanics.org/patterns/cutting-in-half'
      originalUrl: 'https://cdn.gamemechanics.org/webm/bulletstorm_boneduster.webm'
      sourceFrameSeconds: 0.41
      credit: People Can Fly / Epic Games; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: The enemy model separates into two parts
      alt: 'Bulletstorm: The enemy model separates into two parts.'
      markers:
        - x: 50
          'y': 25
          label: Detached upper portion of the model
        - x: 51
          'y': 62
          label: The lower portion remains in view
    tips:
      - >-
        Match model parts and collisions to the direction of the gameplay
        impact.
    examples:
      - title: Bulletstorm
        url: 'https://gamemechanics.org/patterns/cutting-in-half'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Cutting enemies in half

id: game-mechanics--gm-cutting-in-half
type: mechanic
key: mechanic/game-mechanics--gm-cutting-in-half
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cutting-in-half/

An attack separates a target's body into two sections.

## At a glance

![Bulletstorm: The enemy model separates into two parts.](https://gamemechanics.pro/images/mechanics/impact-cutting-in-half.webp)

[Bulletstorm](https://gamemechanics.org/patterns/cutting-in-half) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/bulletstorm_boneduster.webm), 0.41 s

1. Detached upper portion of the model
2. The lower portion remains in view

- Match model parts and collisions to the direction of the gameplay impact.

- [Bulletstorm](https://gamemechanics.org/patterns/cutting-in-half)

## How it works

An attack separates a target's body into two sections.

## Variants

### How the technique works

<a id="gm-cutting-in-half-rule"></a>

- An attack separates a target's body into two sections. <a id="gm-cutting-in-half-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Cutting enemies in half](https://gamemechanics.org/patterns/cutting-in-half) (id: source-347f53116d536fb1)
- [Dead Rising 2 (2010)](https://gamemechanics.org/patterns/cutting-in-half/game/dead-rising-2) (id: source-3fe99332e2c23374)
- [Bulletstorm (2011)](https://gamemechanics.org/patterns/cutting-in-half/game/bulletstorm) (id: source-1c34937cf7e7c33a)
- [Dead Rising 3 (2013)](https://gamemechanics.org/patterns/cutting-in-half/game/dead-rising-3) (id: source-05104bb1866efa51)
- [Dying Light (2015)](https://gamemechanics.org/patterns/cutting-in-half/game/dying-light) (id: source-4e84cfe80a5fb108)
- [Doom (2016)](https://gamemechanics.org/patterns/cutting-in-half/game/doom-2016) (id: source-620d482df0db9d2a)

CC-BY-4.0 · gamemechanics.pro contributors
