---
key: mechanic/game-mechanics--gm-cloth-physics
type: mechanic
id: game-mechanics--gm-cloth-physics
lang: en
title: Cloth physics
summary: Flexible material deforms in response to movement and external forces.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cloth-physics/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-cloth-physics.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-cloth-physics.md
aliases: []
tags:
  - Game design techniques
  - Physics
sourceIds:
  - source-0a002a57a3bf1626
  - source-93ac59da6e4cc943
  - source-9daec1273773f604
  - source-9827b4da115b7462
sources:
  - id: source-0a002a57a3bf1626
    title: 'Game Mechanics: Cloth physics'
    url: 'https://gamemechanics.org/patterns/cloth-physics'
    verifiedAt: null
  - id: source-93ac59da6e4cc943
    title: Return to Castle Wolfenstein (2001)
    url: >-
      https://gamemechanics.org/patterns/cloth-physics/game/return-to-castle-wolfenstein
    verifiedAt: null
  - id: source-9daec1273773f604
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/cloth-physics/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-9827b4da115b7462
    title: 'Hitman 2: Silent Assassin (2002)'
    url: >-
      https://gamemechanics.org/patterns/cloth-physics/game/hitman-2-silent-assassin
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-cloth-physics
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-cloth-physics'
    categoryIds:
      - gm-category-physics
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Cloth physics
    description: Flexible material deforms in response to movement and external forces.
    image:
      src: images/mechanics/world-cloth-physics.webp
      width: 698
      height: 546
      game: Return to Castle Wolfenstein
      sourceUrl: 'https://gamemechanics.org/patterns/cloth-physics'
      originalUrl: 'https://cdn.gamemechanics.org/webm/rtcw_curtains.webm'
      sourceFrameSeconds: 1.13
      credit: >-
        Gray Matter Interactive / id Software; frame from clip via
        GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A curtain bends beside a window
      alt: 'Return to Castle Wolfenstein: A curtain bends beside a window.'
      markers:
        - x: 38
          'y': 40
          label: Flexible fabric beside the window frame
    tips:
      - >-
        Bound simulation complexity and check intersections with the
        environment.
    examples:
      - title: Return to Castle Wolfenstein
        url: 'https://gamemechanics.org/patterns/cloth-physics'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Cloth physics

id: game-mechanics--gm-cloth-physics
type: mechanic
key: mechanic/game-mechanics--gm-cloth-physics
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-cloth-physics/

Flexible material deforms in response to movement and external forces.

## At a glance

![Return to Castle Wolfenstein: A curtain bends beside a window.](https://gamemechanics.pro/images/mechanics/world-cloth-physics.webp)

[Return to Castle Wolfenstein](https://gamemechanics.org/patterns/cloth-physics) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/rtcw_curtains.webm), 1.13 s

1. Flexible fabric beside the window frame

- Bound simulation complexity and check intersections with the environment.

- [Return to Castle Wolfenstein](https://gamemechanics.org/patterns/cloth-physics)

## How it works

Flexible material deforms in response to movement and external forces.

## Variants

### How the technique works

<a id="gm-cloth-physics-rule"></a>

- Flexible material deforms in response to movement and external forces. <a id="gm-cloth-physics-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Cloth physics](https://gamemechanics.org/patterns/cloth-physics) (id: source-0a002a57a3bf1626)
- [Return to Castle Wolfenstein (2001)](https://gamemechanics.org/patterns/cloth-physics/game/return-to-castle-wolfenstein) (id: source-93ac59da6e4cc943)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/cloth-physics/game/tom-clancys-splinter-cell) (id: source-9daec1273773f604)
- [Hitman 2: Silent Assassin (2002)](https://gamemechanics.org/patterns/cloth-physics/game/hitman-2-silent-assassin) (id: source-9827b4da115b7462)

CC-BY-4.0 · gamemechanics.pro contributors
