---
key: mechanic/game-mechanics--gm-climbing-ladders
type: mechanic
id: game-mechanics--gm-climbing-ladders
lang: en
title: Climbing ladders
summary: >-
  A ladder connects different heights along a clear route. Players should
  recognize its entry, exit and fall risk in advance.
updatedAt: '2026-10-21'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-climbing-ladders.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-climbing-ladders.md
aliases: []
tags:
  - Game design techniques
  - Movement
sourceIds:
  - source-15f1e4d9773d2943
  - source-55bb971d87d7d8fd
  - source-5ca04c4f9f60283d
  - source-3bf63241e6dd4985
  - source-a4e149462e833f26
  - source-f6e3c49d512bcec1
  - source-56a5ce5262f4e922
  - source-8acd296040247f95
sources:
  - id: source-15f1e4d9773d2943
    title: 'Game Mechanics: Climbing ladders'
    url: 'https://gamemechanics.org/patterns/climbing-ladders'
    verifiedAt: null
  - id: source-55bb971d87d7d8fd
    title: Montezuma's Revenge (1984)
    url: >-
      https://gamemechanics.org/patterns/climbing-ladders/game/montezumas-revenge
    verifiedAt: null
  - id: source-5ca04c4f9f60283d
    title: Tomb Raider II (1997)
    url: 'https://gamemechanics.org/patterns/climbing-ladders/game/tomb-raider-ii'
    verifiedAt: null
  - id: source-3bf63241e6dd4985
    title: Return to Castle Wolfenstein (2001)
    url: >-
      https://gamemechanics.org/patterns/climbing-ladders/game/return-to-castle-wolfenstein
    verifiedAt: null
  - id: source-a4e149462e833f26
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/climbing-ladders/game/doom-3'
    verifiedAt: null
  - id: source-f6e3c49d512bcec1
    title: 'F.E.A.R. 2: Project Origin (2009)'
    url: >-
      https://gamemechanics.org/patterns/climbing-ladders/game/f-e-a-r-2-project-origin
    verifiedAt: null
  - id: source-56a5ce5262f4e922
    title: Far Cry 3 (2012)
    url: 'https://gamemechanics.org/patterns/climbing-ladders/game/far-cry-3'
    verifiedAt: null
  - id: source-8acd296040247f95
    title: Spelunky
    url: 'https://store.steampowered.com/app/239350/'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-climbing-ladders
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-climbing-ladders'
    categoryIds:
      - gm-category-movement
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Climbing ladders
    description: >-
      A ladder connects different heights along a clear route. Players should
      recognize its entry, exit and fall risk in advance.
    image:
      src: images/mechanics/spelunky-ladder.webp
      width: 1280
      height: 720
      game: Spelunky
      sourceUrl: 'https://store.steampowered.com/app/239350/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/239350/ss_8fb56a4fb17d6c777c12952d6642652b063b5528.1920x1080.jpg?t=1632912566
      credit: Mossmouth
      rights: © Mossmouth. All rights reserved.
      caption: A ladder between cave levels
      alt: >-
        Spelunky: the explorer is below a ladder connecting two cave levels,
        with an explosion overhead.
      markers:
        - x: 49
          'y': 31
          label: A vertical route between levels
    tips:
      - Distinguish grabbing the ladder from an ordinary jump.
      - Check that both ladder exits work without snagging.
    examples:
      - title: Spelunky
        url: 'https://store.steampowered.com/app/239350/'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Climbing ladders

id: game-mechanics--gm-climbing-ladders
type: mechanic
key: mechanic/game-mechanics--gm-climbing-ladders
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-climbing-ladders/

A ladder connects different heights along a clear route. Players should recognize its entry, exit and fall risk in advance.

## At a glance

![Spelunky: the explorer is below a ladder connecting two cave levels, with an explosion overhead.](https://gamemechanics.pro/images/mechanics/spelunky-ladder.webp)

[Spelunky](https://store.steampowered.com/app/239350/) · © Mossmouth. All rights reserved.

1. A vertical route between levels

- Distinguish grabbing the ladder from an ordinary jump.
- Check that both ladder exits work without snagging.

- [Spelunky](https://store.steampowered.com/app/239350/)

## How it works

A ladder provides a controllable route between elevations.

## Variants

### How the technique works

<a id="gm-climbing-ladders-rule"></a>

- A ladder provides a controllable route between elevations. <a id="gm-climbing-ladders-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Climbing ladders](https://gamemechanics.org/patterns/climbing-ladders) (id: source-15f1e4d9773d2943)
- [Montezuma's Revenge (1984)](https://gamemechanics.org/patterns/climbing-ladders/game/montezumas-revenge) (id: source-55bb971d87d7d8fd)
- [Tomb Raider II (1997)](https://gamemechanics.org/patterns/climbing-ladders/game/tomb-raider-ii) (id: source-5ca04c4f9f60283d)
- [Return to Castle Wolfenstein (2001)](https://gamemechanics.org/patterns/climbing-ladders/game/return-to-castle-wolfenstein) (id: source-3bf63241e6dd4985)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/climbing-ladders/game/doom-3) (id: source-a4e149462e833f26)
- [F.E.A.R. 2: Project Origin (2009)](https://gamemechanics.org/patterns/climbing-ladders/game/f-e-a-r-2-project-origin) (id: source-f6e3c49d512bcec1)
- [Far Cry 3 (2012)](https://gamemechanics.org/patterns/climbing-ladders/game/far-cry-3) (id: source-56a5ce5262f4e922)
- [Spelunky](https://store.steampowered.com/app/239350/) (id: source-8acd296040247f95)

CC-BY-4.0 · gamemechanics.pro contributors
