---
key: mechanic/game-mechanics--gm-carrying-bodies
type: mechanic
id: game-mechanics--gm-carrying-bodies
lang: en
title: Carrying bodies
summary: >-
  The hero lifts a body and carries it elsewhere. Occupied hands and changed
  speed create a distinct movement state.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carrying-bodies/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-carrying-bodies.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-carrying-bodies.md
aliases:
  - Carry bodies
tags:
  - Game design techniques
  - Stealth
sourceIds:
  - source-b2048ba6c133e276
  - source-33947b4a6d1af4ae
  - source-71080c306b3b7d9f
  - source-3954be62dc5b9ed3
sources:
  - id: source-b2048ba6c133e276
    title: 'Game Mechanics: Carrying bodies'
    url: 'https://gamemechanics.org/patterns/carrying-bodies'
    verifiedAt: null
  - id: source-33947b4a6d1af4ae
    title: Tom Clancy's Splinter Cell (2002)
    url: >-
      https://gamemechanics.org/patterns/carrying-bodies/game/tom-clancys-splinter-cell
    verifiedAt: null
  - id: source-71080c306b3b7d9f
    title: Sons of the Forest (2023)
    url: 'https://gamemechanics.org/patterns/carrying-bodies/game/sons-of-the-forest'
    verifiedAt: null
  - id: source-3954be62dc5b9ed3
    title: Red Dead Redemption 2 (2019)
    url: >-
      https://gamemechanics.org/patterns/carrying-bodies/game/red-dead-redemption-2
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-carrying-bodies
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-carrying-bodies'
    categoryIds:
      - gm-category-stealth
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Carry bodies
    description: >-
      The hero lifts a body and carries it elsewhere. Occupied hands and changed
      speed create a distinct movement state.
    image:
      src: images/mechanics/interaction-carrying-bodies.webp
      width: 600
      height: 356
      game: Tom Clancy’s Splinter Cell
      sourceUrl: 'https://gamemechanics.org/patterns/carrying-bodies'
      originalUrl: 'https://cdn.gamemechanics.org/webm/splinter_cell_carry_body.webm'
      sourceFrameSeconds: 3.22
      credit: Ubisoft Montréal; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: Sam carries a guard over his shoulder
      alt: >-
        Sam carries a guard through a doorway in Splinter Cell, with the body
        slung over his shoulder.
      markers:
        - x: 46
          'y': 36
          label: Body on the hero’s shoulder
        - x: 49
          'y': 78
          label: Hero moving with the extra load
    tips:
      - Match available actions to the character’s occupied hands.
      - 'Distinguish carrying, dropping and setting a body down.'
    examples:
      - title: Tom Clancy’s Splinter Cell
        url: 'https://gamemechanics.org/patterns/carrying-bodies'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Carrying bodies

id: game-mechanics--gm-carrying-bodies
type: mechanic
key: mechanic/game-mechanics--gm-carrying-bodies
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-carrying-bodies/

The hero lifts a body and carries it elsewhere. Occupied hands and changed speed create a distinct movement state.

## At a glance

![Sam carries a guard through a doorway in Splinter Cell, with the body slung over his shoulder.](https://gamemechanics.pro/images/mechanics/interaction-carrying-bodies.webp)

[Tom Clancy’s Splinter Cell](https://gamemechanics.org/patterns/carrying-bodies) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/splinter_cell_carry_body.webm), 3.22 s

1. Body on the hero’s shoulder
2. Hero moving with the extra load

- Match available actions to the character’s occupied hands.
- Distinguish carrying, dropping and setting a body down.

- [Tom Clancy’s Splinter Cell](https://gamemechanics.org/patterns/carrying-bodies)

## How it works

The character lifts a body and carries it elsewhere.

## Variants

### How the technique works

<a id="gm-carrying-bodies-rule"></a>

- The character lifts a body and carries it elsewhere. <a id="gm-carrying-bodies-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Carrying bodies](https://gamemechanics.org/patterns/carrying-bodies) (id: source-b2048ba6c133e276)
- [Tom Clancy's Splinter Cell (2002)](https://gamemechanics.org/patterns/carrying-bodies/game/tom-clancys-splinter-cell) (id: source-33947b4a6d1af4ae)
- [Sons of the Forest (2023)](https://gamemechanics.org/patterns/carrying-bodies/game/sons-of-the-forest) (id: source-71080c306b3b7d9f)
- [Red Dead Redemption 2 (2019)](https://gamemechanics.org/patterns/carrying-bodies/game/red-dead-redemption-2) (id: source-3954be62dc5b9ed3)

CC-BY-4.0 · gamemechanics.pro contributors
