---
key: mechanic/game-mechanics--gm-blood-splatters
type: mechanic
id: game-mechanics--gm-blood-splatters
lang: en
title: Blood splatters
summary: >-
  A short burst of particles shows the location and timing of a hit. It fades
  quickly so the rest of the fight remains readable.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-splatters/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-blood-splatters.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-blood-splatters.md
aliases: []
tags:
  - Game design techniques
  - Visual feedback
  - Gunplay
  - Blood
  - Satisfying
sourceIds:
  - source-4963a076d7675e95
  - source-bd00fa74524a5c1b
  - source-e0ae2c1fe59c2a83
sources:
  - id: source-4963a076d7675e95
    title: 'Game Mechanics: Blood splatters'
    url: 'https://gamemechanics.org/patterns/blood-splatters'
    verifiedAt: null
  - id: source-bd00fa74524a5c1b
    title: Max Payne 3 (2012)
    url: 'https://gamemechanics.org/patterns/blood-splatters/game/max-payne-3'
    verifiedAt: null
  - id: source-e0ae2c1fe59c2a83
    title: The Last of Us Part II (2020)
    url: >-
      https://gamemechanics.org/patterns/blood-splatters/game/the-last-of-us-part-ii
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-blood-splatters
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-blood-splatters'
    categoryIds:
      - gm-category-gunplay
      - gm-category-blood
      - gm-category-satisfying
      - gm-category-visual-feedback
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Blood splatters
    description: >-
      A short burst of particles shows the location and timing of a hit. It
      fades quickly so the rest of the fight remains readable.
    image:
      src: images/mechanics/interaction-blood-splatters.webp
      width: 498
      height: 264
      game: Max Payne 3
      sourceUrl: 'https://gamemechanics.org/patterns/blood-splatters'
      originalUrl: 'https://cdn.gamemechanics.org/webm/max_payne_3_blood.webm'
      sourceFrameSeconds: 11.58
      credit: Rockstar Games; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A brief particle burst from a shot
      alt: Red hit particles appear around a struck enemy in Max Payne 3.
      markers:
        - x: 56
          'y': 54
          label: Particles at the hit location
        - x: 43
          'y': 65
          label: The struck target
    tips:
      - >-
        Scale the effect by impact strength while preserving the target
        silhouette.
      - Provide an option to adjust blood-effect intensity.
    examples:
      - title: Max Payne 3
        url: 'https://gamemechanics.org/patterns/blood-splatters'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Blood splatters

id: game-mechanics--gm-blood-splatters
type: mechanic
key: mechanic/game-mechanics--gm-blood-splatters
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-splatters/

A short burst of particles shows the location and timing of a hit. It fades quickly so the rest of the fight remains readable.

## At a glance

![Red hit particles appear around a struck enemy in Max Payne 3.](https://gamemechanics.pro/images/mechanics/interaction-blood-splatters.webp)

[Max Payne 3](https://gamemechanics.org/patterns/blood-splatters) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/max_payne_3_blood.webm), 11.58 s

1. Particles at the hit location
2. The struck target

- Scale the effect by impact strength while preserving the target silhouette.
- Provide an option to adjust blood-effect intensity.

- [Max Payne 3](https://gamemechanics.org/patterns/blood-splatters)

## How it works

A brief particle spray indicates a hit location.

## Variants

### How the technique works

<a id="gm-blood-splatters-rule"></a>

- A brief particle spray indicates a hit location. <a id="gm-blood-splatters-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Blood splatters](https://gamemechanics.org/patterns/blood-splatters) (id: source-4963a076d7675e95)
- [Max Payne 3 (2012)](https://gamemechanics.org/patterns/blood-splatters/game/max-payne-3) (id: source-bd00fa74524a5c1b)
- [The Last of Us Part II (2020)](https://gamemechanics.org/patterns/blood-splatters/game/the-last-of-us-part-ii) (id: source-e0ae2c1fe59c2a83)

CC-BY-4.0 · gamemechanics.pro contributors
