---
key: mechanic/game-mechanics--gm-blood-decals
type: mechanic
id: game-mechanics--gm-blood-decals
lang: en
title: Blood decals
summary: >-
  A hit leaves a blood mark on a wall or floor. The mark preserves evidence of
  the event after immediate effects disappear.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-blood-decals.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-blood-decals.md
aliases: []
tags:
  - Game design techniques
  - Visual feedback
  - Gunplay
  - Environmental traces
  - Blood
  - Satisfying
sourceIds:
  - source-d54f4244c6567bb1
  - source-6b4f0101e17f0220
  - source-267b4f906c12b9fb
  - source-eb14201275747a19
  - source-50f75a4c65dfa543
  - source-5e512195bcac7898
sources:
  - id: source-d54f4244c6567bb1
    title: 'Game Mechanics: Blood decals'
    url: 'https://gamemechanics.org/patterns/blood-decals'
    verifiedAt: null
  - id: source-6b4f0101e17f0220
    title: Wolfenstein 3D (1992)
    url: 'https://gamemechanics.org/patterns/blood-decals/game/wolfenstein-3d'
    verifiedAt: null
  - id: source-267b4f906c12b9fb
    title: Return to Castle Wolfenstein (2001)
    url: >-
      https://gamemechanics.org/patterns/blood-decals/game/return-to-castle-wolfenstein
    verifiedAt: null
  - id: source-eb14201275747a19
    title: Doom 3 (2004)
    url: 'https://gamemechanics.org/patterns/blood-decals/game/doom-3'
    verifiedAt: null
  - id: source-50f75a4c65dfa543
    title: Far Cry 5 (2018)
    url: 'https://gamemechanics.org/patterns/blood-decals/game/far-cry-5'
    verifiedAt: null
  - id: source-5e512195bcac7898
    title: 'RoboCop: Rogue City (2023)'
    url: 'https://gamemechanics.org/patterns/blood-decals/game/robocop-rogue-city'
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-blood-decals
    title: Game design techniques
    url: 'https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-blood-decals'
    categoryIds:
      - gm-category-gunplay
      - gm-category-blood
      - gm-category-satisfying
      - gm-category-environmental-traces
      - gm-category-visual-feedback
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Blood decals
    description: >-
      A hit leaves a blood mark on a wall or floor. The mark preserves evidence
      of the event after immediate effects disappear.
    image:
      src: images/mechanics/interaction-blood-decals.webp
      width: 498
      height: 276
      game: Far Cry 5
      sourceUrl: 'https://gamemechanics.org/patterns/blood-decals'
      originalUrl: 'https://cdn.gamemechanics.org/webm/far_cry_5_blood_decal.webm'
      sourceFrameSeconds: 2.68
      credit: Ubisoft Montréal; frame from clip via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A mark remains on the wall behind the target
      alt: >-
        A blood mark remains on a shop’s pale wall after an enemy falls in Far
        Cry 5.
      markers:
        - x: 53
          'y': 39
          label: Persistent mark on the wall
        - x: 57
          'y': 75
          label: Position of the fallen enemy
    tips:
      - Limit decal count and lifetime to preserve scene readability.
      - Check attachment to moving and destructible surfaces.
    examples:
      - title: Far Cry 5
        url: 'https://gamemechanics.org/patterns/blood-decals'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Blood decals

id: game-mechanics--gm-blood-decals
type: mechanic
key: mechanic/game-mechanics--gm-blood-decals
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-blood-decals/

A hit leaves a blood mark on a wall or floor. The mark preserves evidence of the event after immediate effects disappear.

## At a glance

![A blood mark remains on a shop’s pale wall after an enemy falls in Far Cry 5.](https://gamemechanics.pro/images/mechanics/interaction-blood-decals.webp)

[Far Cry 5](https://gamemechanics.org/patterns/blood-decals) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://cdn.gamemechanics.org/webm/far_cry_5_blood_decal.webm), 2.68 s

1. Persistent mark on the wall
2. Position of the fallen enemy

- Limit decal count and lifetime to preserve scene readability.
- Check attachment to moving and destructible surfaces.

- [Far Cry 5](https://gamemechanics.org/patterns/blood-decals)

## How it works

Hits leave blood marks projected onto surrounding surfaces.

## Variants

### How the technique works

<a id="gm-blood-decals-rule"></a>

- Hits leave blood marks projected onto surrounding surfaces. <a id="gm-blood-decals-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Blood decals](https://gamemechanics.org/patterns/blood-decals) (id: source-d54f4244c6567bb1)
- [Wolfenstein 3D (1992)](https://gamemechanics.org/patterns/blood-decals/game/wolfenstein-3d) (id: source-6b4f0101e17f0220)
- [Return to Castle Wolfenstein (2001)](https://gamemechanics.org/patterns/blood-decals/game/return-to-castle-wolfenstein) (id: source-267b4f906c12b9fb)
- [Doom 3 (2004)](https://gamemechanics.org/patterns/blood-decals/game/doom-3) (id: source-eb14201275747a19)
- [Far Cry 5 (2018)](https://gamemechanics.org/patterns/blood-decals/game/far-cry-5) (id: source-50f75a4c65dfa543)
- [RoboCop: Rogue City (2023)](https://gamemechanics.org/patterns/blood-decals/game/robocop-rogue-city) (id: source-5e512195bcac7898)

CC-BY-4.0 · gamemechanics.pro contributors
