---
key: mechanic/game-mechanics--gm-artificial-progression-gate
type: mechanic
id: game-mechanics--gm-artificial-progression-gate
lang: en
title: Artificial progression gate
summary: >-
  A scripted condition blocks passage regardless of the character's physical
  capabilities.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/game-mechanics--gm-artificial-progression-gate.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/game-mechanics--gm-artificial-progression-gate.md
aliases: []
tags:
  - Game design techniques
  - Low agency
  - Immersion killers
sourceIds:
  - source-2998b86d92d6fc9e
  - source-0734a66bc61c6ed5
  - source-39237c18771bec72
sources:
  - id: source-2998b86d92d6fc9e
    title: 'Game Mechanics: Artificial progression gate'
    url: 'https://gamemechanics.org/patterns/artificial-progression-gate'
    verifiedAt: null
  - id: source-0734a66bc61c6ed5
    title: Dead Island 2 (2024)
    url: >-
      https://gamemechanics.org/patterns/artificial-progression-gate/game/dead-island-2
    verifiedAt: null
  - id: source-39237c18771bec72
    title: 'Clive Barker''s Hellraiser: Revival (2026)'
    url: >-
      https://gamemechanics.org/patterns/artificial-progression-gate/game/clive-barkers-hellraiser-revival
    verifiedAt: null
relations: []
placements:
  - catalogId: game-mechanics
    id: gm-artificial-progression-gate
    title: Game design techniques
    url: >-
      https://gamemechanics.pro/en/mechanics/game-mechanics/#gm-artificial-progression-gate
    categoryIds:
      - gm-category-immersion-killers
      - gm-category-low-agency
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Artificial progression gate
    description: >-
      A scripted condition blocks passage regardless of the character's physical
      capabilities.
    image:
      src: images/mechanics/impact-artificial-progression-gate.webp
      width: 1287
      height: 1440
      game: Dead Island 2
      sourceUrl: 'https://gamemechanics.org/patterns/artificial-progression-gate'
      originalUrl: 'https://cdn.gamemechanics.org/dead_island_2_gate.jpg'
      credit: Dambuster Studios / Deep Silver; image via GameMechanics.org
      rights: >-
        Game imagery © its respective rights holders. Source host:
        GameMechanics.org. Visible source watermarks preserved. All rights
        reserved; excluded from MIT and CC BY 4.0.
      caption: A code panel locks passage through a fence
      alt: >-
        Two Dead Island 2 views: a closed fence above and a panel requiring a
        code below.
      markers:
        - x: 48
          'y': 23
          label: Fence and closed passage
        - x: 45
          'y': 75
          label: The panel requires an access code
    tips:
      - Match the code requirement to actual ways of bypassing the obstacle.
    examples:
      - title: Dead Island 2
        url: 'https://gamemechanics.org/patterns/artificial-progression-gate'
endsAt: null
provenance: >-
  Editorial reference index based on the 199 public Game Mechanics pattern pages
  checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; pattern names, category associations and game-reference
  URLs retained from gamemechanics.org. The source gallery includes a film
  analogy. Linked materials retain their original rights; references are
  upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/game-mechanics
---
# Artificial progression gate

id: game-mechanics--gm-artificial-progression-gate
type: mechanic
key: mechanic/game-mechanics--gm-artificial-progression-gate
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/game-mechanics--gm-artificial-progression-gate/

A scripted condition blocks passage regardless of the character's physical capabilities.

## At a glance

![Two Dead Island 2 views: a closed fence above and a panel requiring a code below.](https://gamemechanics.pro/images/mechanics/impact-artificial-progression-gate.webp)

[Dead Island 2](https://gamemechanics.org/patterns/artificial-progression-gate) · Game imagery © its respective rights holders. Source host: GameMechanics.org. Visible source watermarks preserved. All rights reserved; excluded from MIT and CC BY 4.0.

1. Fence and closed passage
2. The panel requires an access code

- Match the code requirement to actual ways of bypassing the obstacle.

- [Dead Island 2](https://gamemechanics.org/patterns/artificial-progression-gate)

## How it works

A scripted condition blocks passage regardless of the character's physical capabilities.

## Variants

### How the technique works

<a id="gm-artificial-progression-gate-rule"></a>

- A scripted condition blocks passage regardless of the character's physical capabilities. <a id="gm-artificial-progression-gate-definition"></a>

## Context and limits

All 199 Game Mechanics entries at the check date: player actions, systems, presentation techniques and contested patterns. Entries are grouped by their first source-card category; all categories appear in their descriptions. Definitions use original wording. References link to game-specific galleries; images and videos remain at the source.

## Connected materials


## Sources and provenance

Editorial reference index based on the 199 public Game Mechanics pattern pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; pattern names, category associations and game-reference URLs retained from gamemechanics.org. The source gallery includes a film analogy. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Game Mechanics: Artificial progression gate](https://gamemechanics.org/patterns/artificial-progression-gate) (id: source-2998b86d92d6fc9e)
- [Dead Island 2 (2024)](https://gamemechanics.org/patterns/artificial-progression-gate/game/dead-island-2) (id: source-0734a66bc61c6ed5)
- [Clive Barker's Hellraiser: Revival (2026)](https://gamemechanics.org/patterns/artificial-progression-gate/game/clive-barkers-hellraiser-revival) (id: source-39237c18771bec72)

CC-BY-4.0 · gamemechanics.pro contributors
