---
key: mechanic/engagement-retention--family-05
type: mechanic
id: engagement-retention--family-05
lang: en
title: Reward schedules and structure
summary: >-
  Rewards depend on time, action counts or reset periods. These rules shape
  expectations and the rhythm of returning.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-05/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/engagement-retention--family-05.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/engagement-retention--family-05.md
aliases:
  - Reward timing and schedules
tags:
  - 'Engagement, retention and addictive patterns'
  - Mechanics catalog
sourceIds:
  - source-ec81ae3b15929ea5
sources:
  - id: source-ec81ae3b15929ea5
    title: Final Fantasy XIV
    url: >-
      https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_number.html
    verifiedAt: null
relations: []
placements:
  - catalogId: engagement-retention
    id: family-05
    title: 'Engagement, retention and addictive patterns'
    url: 'https://gamemechanics.pro/en/mechanics/engagement-retention/#family-05'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Reward timing and schedules
    description: >-
      Rewards depend on time, action counts or reset periods. These rules shape
      expectations and the rhythm of returning.
    image:
      src: images/mechanics/rpg-ffxiv-currency-13.webp
      width: 896
      height: 544
      game: Final Fantasy XIV
      sourceUrl: >-
        https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_number.html
      originalUrl: >-
        https://lds-img.finalfantasyxiv.com/uiguide/na/6a/da90fc8309d4f3b790a3b4ddfef806ef91b0bb.jpg
      credit: Square Enix; official guide screenshot
      rights: >-
        Game imagery © its respective rights holders. Official game guide or
        publisher-distributed screenshot; all rights reserved. Excluded from MIT
        and CC BY 4.0.
      caption: The weekly allowance is full while total storage has room
      alt: The weekly allowance is full while total storage has room
      markers:
        - x: 67
          'y': 88
          label: This week’s 450-token allowance has been fully earned
    tips:
      - Show reward conditions and reset timing in advance.
    examples:
      - title: Final Fantasy XIV
        url: >-
          https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_number.html
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/engagement-retention
---
# Reward schedules and structure

id: engagement-retention--family-05
type: mechanic
key: mechanic/engagement-retention--family-05
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/engagement-retention--family-05/

Rewards depend on time, action counts or reset periods. These rules shape expectations and the rhythm of returning.

## At a glance

![The weekly allowance is full while total storage has room](https://gamemechanics.pro/images/mechanics/rpg-ffxiv-currency-13.webp)

[Final Fantasy XIV](https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_number.html) · Game imagery © its respective rights holders. Official game guide or publisher-distributed screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. This week’s 450-token allowance has been fully earned

- Show reward conditions and reset timing in advance.

- [Final Fantasy XIV](https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_number.html)

## How it works

Timing and reward rules change the player's expectations and the rhythm of the return.

## Variants

### Variants and applications

<a id="family-05-variants"></a>

- A reward for every action: a useful result accompanies almost every repetition <a id="variant-engagement-retention-05-01"></a>
- Reward for a fixed number of actions: for example, a chest after several victories <a id="variant-engagement-retention-05-02"></a>
- Reward at a fixed interval: receipt is tied to the elapsed time <a id="variant-engagement-retention-05-03"></a>
- Reward after an unpredictable number of attempts: it is unknown which repetition will be successful <a id="variant-engagement-retention-05-04"></a>
- Reward after an unpredictable wait: the player periodically checks to see if the opportunity has appeared <a id="variant-engagement-retention-05-05"></a>
- Increasing rewards: continuing a streak increases the value of the next result <a id="variant-engagement-retention-05-06"></a>
- Simultaneous promotion of multiple rewards: one match fills multiple bars <a id="variant-engagement-retention-05-07"></a>
- A reward that triggers a new activity: the received key, ticket or resource immediately opens the next cycle <a id="variant-engagement-retention-05-08"></a>

## Context and limits

A map of 160 techniques for analyzing interest, returns, costs and pressure on the player. Involvement in itself does not mean dependence; the presence of separate mechanics does not determine the diagnosis or prove causation. This is the author's classification for critical analysis of design, and not a scientifically established list of the causes of gaming disorder. Assess context, audience, voluntariness of participation, and opportunity to stop.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Final Fantasy XIV](https://na.finalfantasyxiv.com/uiguide/currency/currency-ats/ats_number.html) (id: source-ec81ae3b15929ea5)

CC-BY-4.0 · gamemechanics.pro contributors
