---
key: mechanic/education--family-57
type: mechanic
id: education--family-57
lang: en
title: 'Transfer, generalization and real-world action'
summary: >-
  A familiar rule must be applied to new objects or situations, testing
  understanding rather than memory of one fixed answer.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/education--family-57/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/education--family-57.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/education--family-57.md
aliases:
  - Transfer and generalization
tags:
  - Educational games
  - 'Learning, feedback and assessment'
sourceIds:
  - source-d99c3809fdf4654d
sources:
  - id: source-d99c3809fdf4654d
    title: Baba Is You
    url: 'https://store.steampowered.com/app/736260/'
    verifiedAt: null
relations: []
placements:
  - catalogId: education
    id: family-57
    title: Educational games
    url: 'https://gamemechanics.pro/en/mechanics/education/#family-57'
    categoryIds:
      - learning
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Transfer and generalization
    description: >-
      A familiar rule must be applied to new objects or situations, testing
      understanding rather than memory of one fixed answer.
    image:
      src: images/mechanics/adventure-baba-is-you-00.webp
      width: 850
      height: 472
      game: Baba Is You
      sourceUrl: 'https://store.steampowered.com/app/736260/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/736260/ss_908c8a4fd0ffec9f29341eb50eb7f074c105342f.1920x1080.jpg?t=1760102539
      credit: Hempuli Oy
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Words on the board also define the game’s rules
      alt: Words on the board also define the game’s rules
      markers:
        - x: 35
          'y': 70
          label: A rule is formed from movable words
        - x: 13
          'y': 10
          label: Another rule defines the win condition
    tips:
      - Vary meaningful conditions and discuss where a rule stops applying.
    examples:
      - title: Baba Is You
        url: 'https://store.steampowered.com/app/736260/'
endsAt: null
provenance: >-
  Educational reference expanded from all 64 families and 749 variants of the
  original children-education taxonomy, with original editorial additions dated
  2026-10-20. Sources support specific methods and examples, not the entire
  classification or its effectiveness.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/education
---
# Transfer, generalization and real-world action

id: education--family-57
type: mechanic
key: mechanic/education--family-57
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/education--family-57/

A familiar rule must be applied to new objects or situations, testing understanding rather than memory of one fixed answer.

## At a glance

![Words on the board also define the game’s rules](https://gamemechanics.pro/images/mechanics/adventure-baba-is-you-00.webp)

[Baba Is You](https://store.steampowered.com/app/736260/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. A rule is formed from movable words
2. Another rule defines the win condition

- Vary meaningful conditions and discuss where a rule stops applying.

- [Baba Is You](https://store.steampowered.com/app/736260/)

## How it works

Apply rules to new objects

## Variants

### Variants

<a id="family-57-branch-1"></a>

- Apply rules to new objects <a id="family-57-variant-1"></a>
- Apply in a new story <a id="family-57-variant-2"></a>
- Apply with different input <a id="family-57-variant-3"></a>
- Move from objects to symbols <a id="family-57-variant-4"></a>
- Move from symbols to real objects <a id="family-57-variant-5"></a>
- Infer general rules <a id="family-57-variant-6"></a>
- State rule boundaries <a id="family-57-variant-7"></a>
- Solve composite tasks <a id="family-57-variant-8"></a>
- Combine several skills <a id="family-57-variant-9"></a>
- Perform similar off-screen actions <a id="family-57-variant-10"></a>
- Distinguish similar-looking tasks with different rules <a id="family-57-variant-11"></a>
- Create an application example <a id="family-57-variant-12"></a>

## Design example

After game shopping, plan a list and budget for a hypothetical real purchase.

## Context and limits

A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer.

## Connected materials


## Sources and provenance

Educational reference expanded from all 64 families and 749 variants of the original children-education taxonomy, with original editorial additions dated 2026-10-20. Sources support specific methods and examples, not the entire classification or its effectiveness.

- [Baba Is You](https://store.steampowered.com/app/736260/) (id: source-d99c3809fdf4654d)

CC-BY-4.0 · gamemechanics.pro contributors
