---
key: mechanic/education--family-50
type: mechanic
id: education--family-50
lang: en
title: 'Explanation, discussion and teaching others'
summary: >-
  The learner explains a solution to another participant, identifying the rule
  and checking the listener’s understanding.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/education--family-50/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/education--family-50.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/education--family-50.md
aliases:
  - Explaining and teaching others
tags:
  - Educational games
  - 'Story, communication and creativity'
sourceIds:
  - source-909400af9fbfca32
sources:
  - id: source-909400af9fbfca32
    title: Keep Talking and Nobody Explodes
    url: 'https://store.steampowered.com/app/341800/'
    verifiedAt: null
relations: []
placements:
  - catalogId: education
    id: family-50
    title: Educational games
    url: 'https://gamemechanics.pro/en/mechanics/education/#family-50'
    categoryIds:
      - social
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Explaining and teaching others
    description: >-
      The learner explains a solution to another participant, identifying the
      rule and checking the listener’s understanding.
    image:
      src: images/mechanics/adventure-keep-talking-00.webp
      width: 1440
      height: 810
      game: Keep Talking and Nobody Explodes
      sourceUrl: 'https://store.steampowered.com/app/341800/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/341800/ss_55f22f9996c327c281d241ed09d43c74337d7e30.1920x1080.jpg?t=1699020889
      credit: Steel Crate Games
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: The defuser sees modules that must be described to an expert
      alt: The defuser sees modules that must be described to an expert
      markers:
        - x: 51
          'y': 50
          label: Modules require exchanging precise information
    tips:
      - Ask for the reason behind a step rather than the next button alone.
    examples:
      - title: Keep Talking and Nobody Explodes
        url: 'https://store.steampowered.com/app/341800/'
endsAt: null
provenance: >-
  Educational reference expanded from all 64 families and 749 variants of the
  original children-education taxonomy, with original editorial additions dated
  2026-10-20. Sources support specific methods and examples, not the entire
  classification or its effectiveness.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/education
---
# Explanation, discussion and teaching others

id: education--family-50
type: mechanic
key: mechanic/education--family-50
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/education--family-50/

The learner explains a solution to another participant, identifying the rule and checking the listener’s understanding.

## At a glance

![The defuser sees modules that must be described to an expert](https://gamemechanics.pro/images/mechanics/adventure-keep-talking-00.webp)

[Keep Talking and Nobody Explodes](https://store.steampowered.com/app/341800/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Modules require exchanging precise information

- Ask for the reason behind a step rather than the next button alone.

- [Keep Talking and Nobody Explodes](https://store.steampowered.com/app/341800/)

## How it works

Explain solution steps

## Variants

### Variants

<a id="family-50-branch-1"></a>

- Explain solution steps <a id="family-50-variant-1"></a>
- Compare methods <a id="family-50-variant-2"></a>
- Identify another solution's strengths <a id="family-50-variant-3"></a>
- Ask about unclear steps <a id="family-50-variant-4"></a>
- Teach virtual characters <a id="family-50-variant-5"></a>
- Write instructions <a id="family-50-variant-6"></a>
- Invent examples and counterexamples <a id="family-50-variant-7"></a>
- Justify criteria <a id="family-50-variant-8"></a>
- Defend projects <a id="family-50-variant-9"></a>
- Revise explanations after testing <a id="family-50-variant-10"></a>
- Give specific feedback <a id="family-50-variant-11"></a>
- Formulate rules together <a id="family-50-variant-12"></a>

## Design example

Teach a robot to recognize suitable shapes, then test new examples.

## Context and limits

A mechanic map for games with explicit learning goals, from first encounters with a topic to professional practice. It covers children, teenagers and adults; choose subject, difficulty, context and controls for the learner. Player actions, subject content, instructional support and assessment are distinct layers. Scores and game completion alone do not establish mastery or skill transfer.

## Connected materials


## Sources and provenance

Educational reference expanded from all 64 families and 749 variants of the original children-education taxonomy, with original editorial additions dated 2026-10-20. Sources support specific methods and examples, not the entire classification or its effectiveness.

- [Keep Talking and Nobody Explodes](https://store.steampowered.com/app/341800/) (id: source-909400af9fbfca32)

CC-BY-4.0 · gamemechanics.pro contributors
