---
key: mechanic/drawing--family-g11
type: mechanic
id: drawing--family-g11
lang: en
title: Combat and defense with strokes
summary: >-
  The position, direction or completion of the line directly determines the
  combat action.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g11/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g11.json
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g11.md'
aliases: []
tags:
  - Drawing
  - Mechanics catalog
sourceIds:
  - source-5dcc2dea58bf4c28
sources:
  - id: source-5dcc2dea58bf4c28
    title: ŌKAMI HD
    url: 'https://store.steampowered.com/app/587620/'
    verifiedAt: null
relations: []
placements:
  - catalogId: drawing
    id: family-g11
    title: Drawing
    url: 'https://gamemechanics.pro/en/mechanics/drawing/#family-g11'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Combat and defense with strokes
    description: >-
      The position, direction or completion of the line directly determines the
      combat action.
    image:
      src: images/mechanics/interface-okami-power-slash.webp
      width: 1280
      height: 720
      game: ŌKAMI HD
      sourceUrl: 'https://store.steampowered.com/app/587620/'
      originalUrl: >-
        https://video.akamai.steamstatic.com/store_trailers/587620/137524/9e78a2260313db4692ef61246ad27ddae9b07ad7/1750556998/hls_264_master.m3u8?t=1513107712
      sourceFrameSeconds: 71.5
      credit: CAPCOM
      rights: >-
        © CAPCOM. Frame at 71.5 seconds of the publisher’s launch trailer,
        showing the Celestial Brush stroke in combat. All rights reserved;
        excluded from MIT and CC BY 4.0.
      caption: 'Ōkami: a Celestial Brush stroke defines an attack against enemies'
      alt: 'Ōkami: a Celestial Brush stroke defines an attack against enemies'
      markers:
        - x: 30
          'y': 56
          label: The brush-mode stroke crosses the combat area
    tips:
      - Show which targets the stroke crosses and when the action is confirmed.
    examples:
      - title: ŌKAMI HD
        url: 'https://store.steampowered.com/app/587620/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/drawing
---
# Combat and defense with strokes

id: drawing--family-g11
type: mechanic
key: mechanic/drawing--family-g11
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g11/

The position, direction or completion of the line directly determines the combat action.

## At a glance

![Ōkami: a Celestial Brush stroke defines an attack against enemies](https://gamemechanics.pro/images/mechanics/interface-okami-power-slash.webp)

[ŌKAMI HD](https://store.steampowered.com/app/587620/) · © CAPCOM. Frame at 71.5 seconds of the publisher’s launch trailer, showing the Celestial Brush stroke in combat. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://video.akamai.steamstatic.com/store_trailers/587620/137524/9e78a2260313db4692ef61246ad27ddae9b07ad7/1750556998/hls_264_master.m3u8?t=1513107712), 71.5 s

1. The brush-mode stroke crosses the combat area

- Show which targets the stroke crosses and when the action is confirmed.

- [ŌKAMI HD](https://store.steampowered.com/app/587620/)

## How it works

The position, direction or completion of the line directly determines the combat action.

## Variants

### Variants and applications

<a id="family-g11-variants"></a>

- Slash attack. Rule: Pass the attacking line through valid targets. Criteria: Crossing the target. Example status: Design pattern. <a id="variant-d093"></a>
- Combo with one stroke. Rule: Hit several targets with a continuous line in the desired order. Criterion: Order of hits. Example status: Design pattern. <a id="variant-d094"></a>
- Hit along the drawn outline. Rule: Designate the shape or boundary of the future affected area. Criterion: Damage area. Example status: Design pattern. <a id="variant-d095"></a>
- Painted wall. Rule: Place a line blocking the movement of opponents. Criterion: Blocking. Example status: Design pattern. <a id="variant-d096"></a>
- Painted shield. Rule: Create a barrier to intercept an attack before it hits the target. Criterion: Interception. Example status: Design pattern. <a id="variant-d097"></a>
- Reflection with a stroke. Rule: Place a reflective line with the desired angle and moment of appearance. Criterion: Angle and time. Example status: Design pattern. <a id="variant-d098"></a>
- Tying up the enemy. Rule: Circle or cross out the target according to the rule that limits its movement. Criterion: Target control. Example status: Design pattern. <a id="variant-d099"></a>
- Drawing a trap. Rule: Create a contour or sign that triggers on contact. Criteria: Trigger condition. Example status: Design pattern. <a id="variant-d100"></a>
- Destruction of the enemy pattern. Rule: Erase or break the strokes on which someone else’s attack or defense rests. Criterion: Violation of the structure. Example status: Design pattern. <a id="variant-d101"></a>

## Context and limits

The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [ŌKAMI HD](https://store.steampowered.com/app/587620/) (id: source-5dcc2dea58bf4c28)

CC-BY-4.0 · gamemechanics.pro contributors
