---
key: mechanic/drawing--family-g10
type: mechanic
id: drawing--family-g10
lang: en
title: Claiming and dividing space
summary: 'A drawn boundary changes the ownership, accessibility, or state of an area.'
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g10/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g10.json
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g10.md'
aliases:
  - Capturing and dividing space
tags:
  - Drawing
  - Mechanics catalog
sourceIds:
  - source-5c327de3f6b69d52
sources:
  - id: source-5c327de3f6b69d52
    title: QIX
    url: 'https://www.arcadearchives.com/en/title/aca-198/'
    verifiedAt: null
relations: []
placements:
  - catalogId: drawing
    id: family-g10
    title: Drawing
    url: 'https://gamemechanics.pro/en/mechanics/drawing/#family-g10'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Capturing and dividing space
    description: >-
      A drawn boundary changes the ownership, accessibility, or state of an
      area.
    image:
      src: images/mechanics/interface-qix.webp
      width: 1440
      height: 810
      crop:
        x: 416
        'y': 0
        width: 608
        height: 810
      game: QIX
      sourceUrl: 'https://www.arcadearchives.com/en/title/aca-198/'
      originalUrl: >-
        https://www.arcadearchives.com/wp/wp-content/uploads/2024/12/aca-m2ziquck-ss02.png
      credit: TAITO / HAMSTER
      rights: >-
        © TAITO / HAMSTER Corporation. Publisher-distributed screenshot. All
        rights reserved; excluded from MIT and CC BY 4.0.
      caption: 'QIX: enclosed areas contribute to the claimed percentage'
      alt: 'QIX: enclosed areas contribute to the claimed percentage'
      markers:
        - x: 48
          'y': 35
          label: Colored areas have been claimed
    tips:
      - Show boundary closure and the area it will change.
    examples:
      - title: QIX
        url: 'https://www.arcadearchives.com/en/title/aca-198/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/drawing
---
# Claiming and dividing space

id: drawing--family-g10
type: mechanic
key: mechanic/drawing--family-g10
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g10/

A drawn boundary changes the ownership, accessibility, or state of an area.

## At a glance

![QIX: enclosed areas contribute to the claimed percentage](https://gamemechanics.pro/images/mechanics/interface-qix.webp)

[QIX](https://www.arcadearchives.com/en/title/aca-198/) · © TAITO / HAMSTER Corporation. Publisher-distributed screenshot. All rights reserved; excluded from MIT and CC BY 4.0.

1. Colored areas have been claimed

- Show boundary closure and the area it will change.

- [QIX](https://www.arcadearchives.com/en/title/aca-198/)

## How it works

A drawn boundary changes the ownership, accessibility, or state of an area.

## Variants

### Variants and applications

<a id="family-g10-variants"></a>

- Capture of a closed territory. Rule: Close the line and attach the area limited to it. Criterion: Ownership area. Example status: Design pattern. <a id="variant-d087"></a>
- Attaching a trace to the base. Rule: Go out of your territory and return the line to it, completing the capture. Criterion: Closure and risk. Example status: Design pattern. <a id="variant-d088"></a>
- Catching by dribbling. Rule: Surround a moving target with a closed line to capture. Criteria: Hit inside. Example status: Design pattern. <a id="variant-d089"></a>
- Isolation of objects. Rule: Divide the space so that dangerous and protected objects are on opposite sides. Criterion: Separation. Example status: Design pattern. <a id="variant-d090"></a>
- Holding the painted area. Rule: Maintain control of the area, which opponents can repaint. Criterion: Time control. Example status: Design pattern. <a id="variant-d091"></a>
- Laying a safety boundary. Rule: Designate a contour that changes the access of creatures or the spread of a threat. Criterion: Permeability of the boundary. Example status: Design pattern. <a id="variant-d092"></a>

## Context and limits

The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [QIX](https://www.arcadearchives.com/en/title/aca-198/) (id: source-5c327de3f6b69d52)

CC-BY-4.0 · gamemechanics.pro contributors
