---
key: mechanic/drawing--family-g09
type: mechanic
id: drawing--family-g09
lang: en
title: Changing World Properties
summary: >-
  A paint or stroke changes the rules of behavior of an existing surface or
  object.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g09/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g09.json
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g09.md'
aliases: []
tags:
  - Drawing
  - Mechanics catalog
sourceIds:
  - source-0c952cb0af5621b7
  - source-65e5ba080294a528
sources:
  - id: source-0c952cb0af5621b7
    title: 'Chicory: A Colorful Tale'
    url: 'https://chicorygame.com/'
    verifiedAt: null
  - id: source-65e5ba080294a528
    title: 'Chicory: A Colorful Tale'
    url: 'https://store.steampowered.com/app/1123450/'
    verifiedAt: null
relations: []
placements:
  - catalogId: drawing
    id: family-g09
    title: Drawing
    url: 'https://gamemechanics.pro/en/mechanics/drawing/#family-g09'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Changing World Properties
    description: >-
      A paint or stroke changes the rules of behavior of an existing surface or
      object.
    image:
      src: images/mechanics/interface-chicory-03.webp
      width: 1440
      height: 810
      game: 'Chicory: A Colorful Tale'
      sourceUrl: 'https://store.steampowered.com/app/1123450/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1123450/ss_119ef0155a50538c028669a625aabc939dc6e30c.1920x1080.jpg?t=1783360001
      credit: >-
        Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline
        Berger / A Shell in the Pit / Finji
      rights: >-
        © Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine /
        Madeline Berger / A Shell in the Pit / Finji. All rights reserved.
        Excluded from MIT and CC BY 4.0.
      caption: 'Chicory: painted areas illuminate a dark space'
      alt: 'Chicory: painted areas illuminate a dark space'
      markers:
        - x: 55
          'y': 62
          label: A painted area is visible in the darkness
    tips:
      - Show the surface’s new property immediately after painting.
    examples:
      - title: 'Chicory: A Colorful Tale'
        url: 'https://store.steampowered.com/app/1123450/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/drawing
---
# Changing World Properties

id: drawing--family-g09
type: mechanic
key: mechanic/drawing--family-g09
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g09/

A paint or stroke changes the rules of behavior of an existing surface or object.

## At a glance

![Chicory: painted areas illuminate a dark space](https://gamemechanics.pro/images/mechanics/interface-chicory-03.webp)

[Chicory: A Colorful Tale](https://store.steampowered.com/app/1123450/) · © Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline Berger / A Shell in the Pit / Finji. All rights reserved. Excluded from MIT and CC BY 4.0.

1. A painted area is visible in the darkness

- Show the surface’s new property immediately after painting.

- [Chicory: A Colorful Tale](https://store.steampowered.com/app/1123450/)

## How it works

A paint or stroke changes the rules of behavior of an existing surface or object.

## Variants

### Variants and applications

<a id="family-g09-variants"></a>

- Paint activation. Rule: Paint over an object or area to enable its function. Criterion: Condition of the object. Example status: With example. <a id="variant-d076"></a>
- Opening the paint passage. Rule: Apply paint in the right place to gain access to a new area. Criterion: Accessibility. Example status: With example. <a id="variant-d077"></a>
- Applying a slippery coating. Rule: Change friction on selected areas of the surface. Criterion: Dynamics of motion. Example status: Design pattern. <a id="variant-d078"></a>
- Applying a sticky coating. Rule: Create areas of sticking or fixation of objects. Criterion: Cohesion. Example status: Design pattern. <a id="variant-d079"></a>
- Application of elastic coating. Rule: Turn the selected surface into a source of rebound. Criteria: Impulse. Example status: Design pattern. <a id="variant-d080"></a>
- Drawing a danger zone. Rule: Apply material that causes damage or makes the area impassable. Criterion: Danger. Example status: Design pattern. <a id="variant-d081"></a>
- Drawing fertility and growth. Rule: Mark the places where plants appear or grow. Criterion: Development of the environment. Example status: Design pattern. <a id="variant-d082"></a>
- Drawing a field of forces. Rule: Set with a stroke the area and direction of attraction, repulsion or other force. Criterion: Vector field. Example status: Design pattern. <a id="variant-d083"></a>
- Erasing matter. Rule: Remove part of the game geometry with strokes, creating a passage or changing the design. Criterion: Changing the geometry. Example status: Design pattern. <a id="variant-d084"></a>
- Restoring an object by completing the drawing. Rule: Complete the missing part of the game object, restoring its function. Criterion: Operability of the object. Example status: Design pattern. <a id="variant-d085"></a>
- Color is like a rule switch. Rule: Recolor an object in a color that determines its identity, interaction, or behavior. Criterion: Color state. Example status: Design pattern. <a id="variant-d086"></a>

## Context and limits

The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Chicory: A Colorful Tale](https://chicorygame.com/) (id: source-0c952cb0af5621b7)
- [Chicory: A Colorful Tale](https://store.steampowered.com/app/1123450/) (id: source-65e5ba080294a528)

CC-BY-4.0 · gamemechanics.pro contributors
