---
key: mechanic/drawing--family-g06
type: mechanic
id: drawing--family-g06
lang: en
title: Drawing as a physical object
summary: The form turns into a body or structure that participates in the simulation.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g06/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g06.json
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g06.md'
aliases: []
tags:
  - Drawing
  - Mechanics catalog
sourceIds:
  - source-762c22c3b2937d20
  - source-217200466c405e5e
sources:
  - id: source-762c22c3b2937d20
    title: Crayon Physics Deluxe
    url: 'https://store.steampowered.com/app/26900/Crayon_Physics_Deluxe/'
    verifiedAt: null
  - id: source-217200466c405e5e
    title: Crayon Physics Deluxe
    url: 'https://store.steampowered.com/app/26900/'
    verifiedAt: null
relations: []
placements:
  - catalogId: drawing
    id: family-g06
    title: Drawing
    url: 'https://gamemechanics.pro/en/mechanics/drawing/#family-g06'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Drawing as a physical object
    description: >-
      The form turns into a body or structure that participates in the
      simulation.
    image:
      src: images/mechanics/interface-crayon-physics-03.webp
      width: 1024
      height: 768
      game: Crayon Physics Deluxe
      sourceUrl: 'https://store.steampowered.com/app/26900/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/26900/0000007425.1920x1080.jpg?t=1667476228
      credit: Kloonigames / Kloonigames
      rights: >-
        © Kloonigames / Kloonigames. All rights reserved. Excluded from MIT and
        CC BY 4.0.
      caption: 'Crayon Physics Deluxe: a drawn construction with supports and joints'
      alt: 'Crayon Physics Deluxe: a drawn construction with supports and joints'
      markers:
        - x: 75
          'y': 66
          label: The drawn body participates in the physics simulation
    tips:
      - Allow quick simulation and correction of an unsuccessful shape.
    examples:
      - title: Crayon Physics Deluxe
        url: 'https://store.steampowered.com/app/26900/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/drawing
---
# Drawing as a physical object

id: drawing--family-g06
type: mechanic
key: mechanic/drawing--family-g06
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g06/

The form turns into a body or structure that participates in the simulation.

## At a glance

![Crayon Physics Deluxe: a drawn construction with supports and joints](https://gamemechanics.pro/images/mechanics/interface-crayon-physics-03.webp)

[Crayon Physics Deluxe](https://store.steampowered.com/app/26900/) · © Kloonigames / Kloonigames. All rights reserved. Excluded from MIT and CC BY 4.0.

1. The drawn body participates in the physics simulation

- Allow quick simulation and correction of an unsuccessful shape.

- [Crayon Physics Deluxe](https://store.steampowered.com/app/26900/)

## How it works

The form turns into a body or structure that participates in the simulation.

## Variants

### Variants and applications

<a id="family-g06-variants"></a>

- Materialization of the contour. Rule: Transform the drawn shape into a physical body and use it to solve the problem. Criterion: Simulation result. Example status: With example. <a id="variant-d048"></a>
- Drawing a bridge. Rule: Create a support that will withstand the movement of an object through a gap. Criterion: Strength and maneuverability. Example status: Design pattern. <a id="variant-d049"></a>
- Drawing a slope. Rule: Define an inclined surface that guides movement under the influence of gravity. Criterion: Trajectory. Example status: Design pattern. <a id="variant-d050"></a>
- Drawing a counterweight. Rule: Create a load of the desired shape and position to move or balance the system. Criterion: Equilibrium. Example status: Design pattern. <a id="variant-d051"></a>
- Drawing a lever. Rule: Construct a body that transmits force through a support. Criterion: Transfer of force. Example status: Design pattern. <a id="variant-d052"></a>
- Drawing a wheel. Rule: Create a rotating body suitable for movement or mechanism. Criteria: Rotation and shape. Example status: Design pattern. <a id="variant-d053"></a>
- Drawing hinges and connections. Rule: Connect bodies into a working mechanism. Criterion: Kinematic connection. Example status: With example. <a id="variant-d054"></a>
- Drawing a rope. Rule: Create a flexible connection that holds or moves objects. Criteria: Tension and movement. Example status: With example. <a id="variant-d055"></a>
- Drawing a protective structure. Rule: Build a geometric barrier that will prevent danger from reaching the goal. Criterion: Protection in the simulation. Example status: Design pattern. <a id="variant-d056"></a>
- Drawing a working form. Rule: Create a hook, blade, wrench or other tool whose functionality depends on geometry. Criterion: Functionality of the form. Example status: Design pattern. <a id="variant-d057"></a>
- Changing the shape of the controlled body. Rule: Redraw the silhouette of your body or vehicle, changing its collisions and ability to pass obstacles. Criterion: Suitable shape. Example status: Design pattern. <a id="variant-d058"></a>
- Bringing a drawn creature to life. Rule: Draw the body and its parts from which the game gets a moving or acting creature. Criterion: Behavior of the structure. Example status: Design pattern. <a id="variant-d059"></a>
- Volume according to the drawn profile. Rule: Draw a contour, which the game turns into a volumetric body for further use. Criterion: The shape of the resulting volume. Example status: Design pattern. <a id="variant-d060"></a>

## Context and limits

The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Crayon Physics Deluxe](https://store.steampowered.com/app/26900/Crayon_Physics_Deluxe/) (id: source-762c22c3b2937d20)
- [Crayon Physics Deluxe](https://store.steampowered.com/app/26900/) (id: source-217200466c405e5e)

CC-BY-4.0 · gamemechanics.pro contributors
