---
key: mechanic/drawing--family-g05
type: mechanic
id: drawing--family-g05
lang: en
title: Line as a logical solution
summary: The solution is the geometric or topological properties of the drawn line.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g05/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g05.json
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g05.md'
aliases: []
tags:
  - Drawing
  - Mechanics catalog
sourceIds:
  - source-bd8938713854c03d
sources:
  - id: source-bd8938713854c03d
    title: LYNE
    url: 'https://store.steampowered.com/app/266010/'
    verifiedAt: null
relations: []
placements:
  - catalogId: drawing
    id: family-g05
    title: Drawing
    url: 'https://gamemechanics.pro/en/mechanics/drawing/#family-g05'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Line as a logical solution
    description: The solution is the geometric or topological properties of the drawn line.
    image:
      src: images/mechanics/interface-lyne-02.webp
      width: 1440
      height: 810
      game: LYNE
      sourceUrl: 'https://store.steampowered.com/app/266010/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/266010/ss_a29f964ec36af3fedfad85050e565a2fb493c425.1920x1080.jpg?t=1724979609
      credit: Thomas Bowker / Thomas Bowker
      rights: >-
        © Thomas Bowker / Thomas Bowker. All rights reserved; excluded from MIT
        and CC BY 4.0.
      caption: 'LYNE: lines connect matching shapes through the board’s nodes'
      alt: 'LYNE: lines connect matching shapes through the board’s nodes'
      markers:
        - x: 45
          'y': 51
          label: The line must satisfy the node-connection constraints
    tips:
      - Distinguish the line’s logical constraints from hand precision.
    examples:
      - title: LYNE
        url: 'https://store.steampowered.com/app/266010/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/drawing
---
# Line as a logical solution

id: drawing--family-g05
type: mechanic
key: mechanic/drawing--family-g05
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g05/

The solution is the geometric or topological properties of the drawn line.

## At a glance

![LYNE: lines connect matching shapes through the board’s nodes](https://gamemechanics.pro/images/mechanics/interface-lyne-02.webp)

[LYNE](https://store.steampowered.com/app/266010/) · © Thomas Bowker / Thomas Bowker. All rights reserved; excluded from MIT and CC BY 4.0.

1. The line must satisfy the node-connection constraints

- Distinguish the line’s logical constraints from hand precision.

- [LYNE](https://store.steampowered.com/app/266010/)

## How it works

The solution is the geometric or topological properties of the drawn line.

## Variants

### Variants and applications

<a id="family-g05-variants"></a>

- Labyrinth by line. Rule: Connect the beginning and end without crossing walls and prohibited areas. Criterion: Passability. Example status: Design pattern. <a id="variant-d036"></a>
- Bypassing mandatory points. Rule: Draw a route through all given points. Criterion: Coverage of nodes. Example status: Design pattern. <a id="variant-d037"></a>
- Traversing the ribs with one stroke. Rule: Go through each given edge exactly once without breaking. Criterion: Edge coverage. Example status: Design pattern. <a id="variant-d038"></a>
- Connecting pairs Rule: Connect the corresponding points, observing the restrictions for the lines. Criterion: Connectivity. Example status: Design pattern. <a id="variant-d039"></a>
- Lines without intersections. Rule: Place multiple connections so that they do not intersect. Criteria: Intersections. Example status: Design pattern. <a id="variant-d040"></a>
- Separation of areas. Rule: Draw boundaries separating elements according to given characteristics. Criterion: Composition of areas. Example status: Design pattern. <a id="variant-d041"></a>
- Division into equal parts. Rule: Cut a figure with lines into parts of a given area or shape. Criterion: Geometry of the parts. Example status: Design pattern. <a id="variant-d042"></a>
- Stroke the selected set. Rule: Close the contour around the desired objects, excluding the rest. Criterion: Composition of the area. Example status: Design pattern. <a id="variant-d043"></a>
- The shortest feasible path. Rule: Find the line of minimum length when all conditions are met. Criterion: Length and restrictions. Example status: Design pattern. <a id="variant-d044"></a>
- Solution through intersections. Rule: Draw a line with a given number or location of intersections. Criterion: Topology. Example status: Design pattern. <a id="variant-d045"></a>
- Construction of a geometric figure. Rule: Draw a figure with the required angles, dimensions or aspect ratios. Criterion: Geometry. Example status: Design pattern. <a id="variant-d046"></a>
- Combination of perspective. Rule: Apply parts of the image to different surfaces so that from the desired point they form a whole. Criterion: Projection. Example status: Design pattern. <a id="variant-d047"></a>

## Context and limits

The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [LYNE](https://store.steampowered.com/app/266010/) (id: source-bd8938713854c03d)

CC-BY-4.0 · gamemechanics.pro contributors
