---
key: mechanic/drawing--family-g04
type: mechanic
id: drawing--family-g04
lang: en
title: Paint color and behavior
summary: >-
  The game takes into account the area, color, layers or physical behavior of
  the applied material.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g04/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/drawing--family-g04.json
markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/mechanic/drawing--family-g04.md'
aliases: []
tags:
  - Drawing
  - Mechanics catalog
sourceIds:
  - source-ca5c85f87300c89a
  - source-65e5ba080294a528
sources:
  - id: source-ca5c85f87300c89a
    title: 'SuchArt: Creative Space'
    url: 'https://store.steampowered.com/app/1469280/SuchArt/'
    verifiedAt: null
  - id: source-65e5ba080294a528
    title: 'Chicory: A Colorful Tale'
    url: 'https://store.steampowered.com/app/1123450/'
    verifiedAt: null
relations: []
placements:
  - catalogId: drawing
    id: family-g04
    title: Drawing
    url: 'https://gamemechanics.pro/en/mechanics/drawing/#family-g04'
    categoryIds:
      - section-1
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Paint color and behavior
    description: >-
      The game takes into account the area, color, layers or physical behavior
      of the applied material.
    image:
      src: images/mechanics/interface-chicory-00.webp
      width: 1440
      height: 810
      game: 'Chicory: A Colorful Tale'
      sourceUrl: 'https://store.steampowered.com/app/1123450/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1123450/ss_2f643ac851b504a1c10e0b6f1cfdc3089707ab55.1920x1080.jpg?t=1783360001
      credit: >-
        Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline
        Berger / A Shell in the Pit / Finji
      rights: >-
        © Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine /
        Madeline Berger / A Shell in the Pit / Finji. All rights reserved.
        Excluded from MIT and CC BY 4.0.
      caption: 'Chicory: restoring color to a black-and-white scene'
      alt: 'Chicory: restoring color to a black-and-white scene'
      markers:
        - x: 72
          'y': 64
          label: A painted area meets an uncolored area
    tips:
      - Explain which properties of the paint affect the result.
    examples:
      - title: 'Chicory: A Colorful Tale'
        url: 'https://store.steampowered.com/app/1123450/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/drawing
---
# Paint color and behavior

id: drawing--family-g04
type: mechanic
key: mechanic/drawing--family-g04
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/drawing--family-g04/

The game takes into account the area, color, layers or physical behavior of the applied material.

## At a glance

![Chicory: restoring color to a black-and-white scene](https://gamemechanics.pro/images/mechanics/interface-chicory-00.webp)

[Chicory: A Colorful Tale](https://store.steampowered.com/app/1123450/) · © Wishes Ultd. / Greg Lobanov / Alexis Dean-Jones / Lena Raine / Madeline Berger / A Shell in the Pit / Finji. All rights reserved. Excluded from MIT and CC BY 4.0.

1. A painted area meets an uncolored area

- Explain which properties of the paint affect the result.

- [Chicory: A Colorful Tale](https://store.steampowered.com/app/1123450/)

## How it works

The game takes into account the area, color, layers or physical behavior of the applied material.

## Variants

### Variants and applications

<a id="family-g04-variants"></a>

- Coloring within borders. Rule: Fill the areas, respecting the limits on overflow. Criteria: Coverage. Example status: Design pattern. <a id="variant-d026"></a>
- Selection of color according to the sample. Rule: Obtain and apply a shade that matches the given one. Criterion: Color similarity. Example status: Design pattern. <a id="variant-d027"></a>
- Mixing pigments. Rule: Mix paints and use the resulting color for a task or your own image. Criterion: Properties of the mixture. Example status: With example. <a id="variant-d028"></a>
- Working in layers. Rule: Apply clear or opaque layers to achieve the desired final look. Criterion: Composition of layers. Example status: Design pattern. <a id="variant-d029"></a>
- Feathering and blurring. Rule: Redistribute the already applied material, obtaining a transition or the required border. Criterion: Color distribution. Example status: Design pattern. <a id="variant-d030"></a>
- Drawing with flow. Rule: Control the result taking into account paint flow or spread over the surface. Criterion: Material behavior. Example status: Design pattern. <a id="variant-d031"></a>
- Drawing with drying. Rule: Choose the order of strokes, taking into account changes in paint over time. Criterion: Condition of the material. Example status: Design pattern. <a id="variant-d032"></a>
- Stencil painting. Rule: Align the stencil with the surface and apply material through its holes. Criteria: Alignment and coating. Example status: With example. <a id="variant-d033"></a>
- Spraying paint. Rule: Control distance, direction and duration of spray to achieve desired coverage. Criteria: Coverage. Example status: Design pattern. <a id="variant-d034"></a>
- Filling the area. Rule: Paint the required proportion or the entire available surface with minimal gaps. Criterion: Coverage proportion. Example status: Design pattern. <a id="variant-d035"></a>

## Context and limits

The author's working classification of mechanics in which the player creates or changes an image, line, outline or stroke, and the game uses the result. Does not claim to be a closed universal list. Catalog unit: player action, drawing interpretation and result. Related options are separated when the rule or outcome criterion changes. A design pattern means that the specific game example in that directory is untested; This is not a statement about the primacy, prevalence or absence of such games.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [SuchArt: Creative Space](https://store.steampowered.com/app/1469280/SuchArt/) (id: source-ca5c85f87300c89a)
- [Chicory: A Colorful Tale](https://store.steampowered.com/app/1123450/) (id: source-65e5ba080294a528)

CC-BY-4.0 · gamemechanics.pro contributors
