---
key: mechanic/dialogue--family-nonverbal
type: mechanic
id: dialogue--family-nonverbal
lang: en
title: Nonverbal communication
summary: >-
  Gestures, expressions, posture, proximity or shared actions convey meaning
  alongside words or instead of them.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-nonverbal/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-nonverbal.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-nonverbal.md
aliases: []
tags:
  - Dialogue
  - Game rules
sourceIds:
  - source-b3e6126d4c9d1a77
sources:
  - id: source-b3e6126d4c9d1a77
    title: 'Sky: Children of the Light'
    url: 'https://store.steampowered.com/app/2325290/'
    verifiedAt: null
relations: []
placements:
  - catalogId: dialogue
    id: family-nonverbal
    title: Dialogue
    url: 'https://gamemechanics.pro/en/mechanics/dialogue/#family-nonverbal'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Nonverbal communication
    description: >-
      Gestures, expressions, posture, proximity or shared actions convey meaning
      alongside words or instead of them.
    image:
      src: images/mechanics/dialogue-sky-children-light-02.webp
      width: 1440
      height: 810
      game: 'Sky: Children of the Light'
      sourceUrl: 'https://store.steampowered.com/app/2325290/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/2325290/1154941ab3ec11e456a53828e841fea742356760/ss_1154941ab3ec11e456a53828e841fea742356760.1920x1080.jpg?t=1791580167
      credit: thatgamecompany
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Music and gestures bring players together
      alt: Music and gestures bring players together
      markers:
        - x: 63
          'y': 52
          label: Playing an instrument becomes a shared activity
    tips:
      - Make the intent of a gesture recognisable and acknowledge the response.
    examples:
      - title: 'Sky: Children of the Light'
        url: 'https://store.steampowered.com/app/2325290/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/dialogue
---
# Nonverbal communication

id: dialogue--family-nonverbal
type: mechanic
key: mechanic/dialogue--family-nonverbal
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-nonverbal/

Gestures, expressions, posture, proximity or shared actions convey meaning alongside words or instead of them.

## At a glance

![Music and gestures bring players together](https://gamemechanics.pro/images/mechanics/dialogue-sky-children-light-02.webp)

[Sky: Children of the Light](https://store.steampowered.com/app/2325290/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Playing an instrument becomes a shared activity

- Make the intent of a gesture recognisable and acknowledge the response.

- [Sky: Children of the Light](https://store.steampowered.com/app/2325290/)

## How it works

Gestures, posture, gaze and other non-verbal actions convey meaning or change the interlocutor's reaction.

## Variants

### Variants and applications

<a id="family-nonverbal-variants"></a>

- Nod and denial. Rule: A gesture replaces verbal agreement, refusal or confirmation of understanding. <a id="variant-nonverbal-01"></a>
- The gaze and its direction. Rule: The player makes contact, points to an object, or avoids looking. <a id="variant-nonverbal-02"></a>
- Facial expressions. Rule: Facial expression conveys an emotion or position and is taken into account by the interlocutor. <a id="variant-nonverbal-03"></a>
- Posture and distance. Rule: Approach, retreat and body position affect comfort and evaluation of intentions. <a id="variant-nonverbal-04"></a>
- Pointing gesture. Rule: The player sets the subject of conversation through the direction of the hand or the selected object. <a id="variant-nonverbal-05"></a>
- Transfer of an item. Rule: Showing or giving something becomes a message with contextual meaning. <a id="variant-nonverbal-06"></a>
- Touch. Rule: Permitted or unwanted contact changes the social situation and relationships. <a id="variant-nonverbal-07"></a>
- Coordination of words and behavior. Rule: The NPC evaluates whether the spoken line matches the hero's non-verbal actions. <a id="variant-nonverbal-08"></a>

## Context and limits

Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Sky: Children of the Light](https://store.steampowered.com/app/2325290/) (id: source-b3e6126d4c9d1a77)

CC-BY-4.0 · gamemechanics.pro contributors
