---
key: mechanic/dialogue--family-information
type: mechanic
id: dialogue--family-information
lang: en
title: Knowledge and information sharing
summary: >-
  Conversation reveals, verifies, withholds or transfers knowledge that changes
  further decisions.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-information/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-information.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-information.md
aliases: []
tags:
  - Dialogue
  - Game rules
sourceIds:
  - source-35e125772539de82
sources:
  - id: source-35e125772539de82
    title: L.A. Noire
    url: 'https://store.steampowered.com/manual/110800/'
    verifiedAt: null
relations: []
placements:
  - catalogId: dialogue
    id: family-information
    title: Dialogue
    url: 'https://gamemechanics.pro/en/mechanics/dialogue/#family-information'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Knowledge and information sharing
    description: >-
      Conversation reveals, verifies, withholds or transfers knowledge that
      changes further decisions.
    image:
      src: images/mechanics/la-noire-notebook-manual.webp
      width: 1362
      height: 1067
      crop:
        x: 0
        'y': 240
        width: 650
        height: 460
      game: L.A. Noire
      sourceUrl: 'https://store.steampowered.com/manual/110800/'
      originalUrl: 'https://store.steampowered.com/manual/110800/#page=7'
      credit: >-
        Team Bondi / Rockstar Games; notebook screenshot from the official PC
        manual, PDF page 7
      rights: >-
        Screenshots © their respective rights holders. Provided in the official
        guide or product article; all rights reserved. Excluded from MIT and CC
        BY 4.0.
      caption: Known facts provide interrogation topics
      alt: Known facts provide interrogation topics
      markers:
        - x: 28
          'y': 32
          label: Questions refer to information already found in the case
    tips:
      - >-
        Distinguish established facts, a character’s claims and the hero’s
        guesses.
    examples:
      - title: L.A. Noire
        url: 'https://store.steampowered.com/manual/110800/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/dialogue
---
# Knowledge and information sharing

id: dialogue--family-information
type: mechanic
key: mechanic/dialogue--family-information
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-information/

Conversation reveals, verifies, withholds or transfers knowledge that changes further decisions.

## At a glance

![Known facts provide interrogation topics](https://gamemechanics.pro/images/mechanics/la-noire-notebook-manual.webp)

[L.A. Noire](https://store.steampowered.com/manual/110800/) · Screenshots © their respective rights holders. Provided in the official guide or product article; all rights reserved. Excluded from MIT and CC BY 4.0.

1. Questions refer to information already found in the case

- Distinguish established facts, a character’s claims and the hero’s guesses.

- [L.A. Noire](https://store.steampowered.com/manual/110800/)

## How it works

Conversation reveals, clarifies, verifies, and conveys information about the world and other characters.

## Variants

### Variants and applications

<a id="family-information-variants"></a>

- Questioning. Rule: The player consistently obtains facts about people, places, events and relationships. <a id="variant-information-01"></a>
- Active listening. Rule: To get results, you need to notice a clause, detail or connection in what you hear... <a id="variant-information-02"></a>
- Clarifying and checking understanding. Rule: The player asks again or retells what he heard to eliminate ambiguity. <a id="variant-information-03"></a>
- Voluntary disclosure. Rule: The player reports a known fact and changes the knowledge of the interlocutor. <a id="variant-information-04"></a>
- Hiding information. Rule: The player chooses which facts he knows not to report yet. <a id="variant-information-05"></a>
- Exchange of information. Rule: Each party receives information in response to information from the other party. <a id="variant-information-06"></a>
- Awareness management. Rule: The outcome depends on who knows the fact and who knows that others know it. <a id="variant-information-07"></a>
- Rumors and spread. Rule: Reported information is passed between NPCs and returned with modified reliability. <a id="variant-information-08"></a>

## Context and limits

Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [L.A. Noire](https://store.steampowered.com/manual/110800/) (id: source-35e125772539de82)

CC-BY-4.0 · gamemechanics.pro contributors
