---
key: mechanic/dialogue--family-gates
type: mechanic
id: dialogue--family-gates
lang: en
title: Dialogue availability conditions
summary: >-
  The character’s state, knowledge, items and past actions unlock or block
  replies. The player sees requirements and chooses among available lines.
updatedAt: '2026-10-21'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-gates/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-gates.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-gates.md
aliases:
  - Dialogue reply requirements
tags:
  - Dialogue
  - Game rules
sourceIds:
  - source-f23ca43cf9c58791
  - source-61d64fa31c025264
sources:
  - id: source-f23ca43cf9c58791
    title: Pillars of Eternity
    url: >-
      https://recipp.ipp.pt/bitstreams/be8bf81f-cd71-4f66-8cba-ae2cb1039981/download#page=27
    verifiedAt: null
  - id: source-61d64fa31c025264
    title: Pillars of Eternity
    url: 'https://store.steampowered.com/app/291650/Pillars_of_Eternity/'
    verifiedAt: null
relations: []
placements:
  - catalogId: dialogue
    id: family-gates
    title: Dialogue
    url: 'https://gamemechanics.pro/en/mechanics/dialogue/#family-gates'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-21'
    title: Dialogue reply requirements
    description: >-
      The character’s state, knowledge, items and past actions unlock or block
      replies. The player sees requirements and chooses among available lines.
    image:
      src: images/mechanics/pillars-dialogue-gates.webp
      width: 1136
      height: 426
      game: Pillars of Eternity
      sourceUrl: >-
        https://recipp.ipp.pt/bitstreams/be8bf81f-cd71-4f66-8cba-ae2cb1039981/download#page=27
      originalUrl: >-
        https://recipp.ipp.pt/bitstreams/be8bf81f-cd71-4f66-8cba-ae2cb1039981/download#page=27
      credit: 'Obsidian Entertainment; image via Magalhães (2015), fig. 4'
      rights: >-
        © respective game rights holders. Screenshot reproduced in J. Magalhães,
        Adaptive Game Design (2015), figure 4, citing NeoGAF. All rights
        reserved.
      caption: Available replies and unmet requirements
      alt: >-
        Pillars of Eternity: a conversation with Heodan. Red Perception 14 and
        Resolve 15 rows are unavailable, while the light Intellect 13 reply is
        available.
      markers:
        - x: 33
          'y': 35
          label: 'Perception 14: requirement not met'
        - x: 23
          'y': 40
          label: 'Intellect 13: reply available'
      crop:
        x: 0
        'y': 0
        width: 520
        height: 340
    tips:
      - Explain why a reply is locked unless concealing it serves the design.
      - Distinguish a locked reply from an available check that can still fail.
    examples:
      - title: Pillars of Eternity
        url: 'https://store.steampowered.com/app/291650/Pillars_of_Eternity/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/dialogue
---
# Dialogue availability conditions

id: dialogue--family-gates
type: mechanic
key: mechanic/dialogue--family-gates
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-gates/

The character’s state, knowledge, items and past actions unlock or block replies. The player sees requirements and chooses among available lines.

## At a glance

![Pillars of Eternity: a conversation with Heodan. Red Perception 14 and Resolve 15 rows are unavailable, while the light Intellect 13 reply is available.](https://gamemechanics.pro/images/mechanics/pillars-dialogue-gates.webp)

[Pillars of Eternity](https://recipp.ipp.pt/bitstreams/be8bf81f-cd71-4f66-8cba-ae2cb1039981/download#page=27) · © respective game rights holders. Screenshot reproduced in J. Magalhães, Adaptive Game Design (2015), figure 4, citing NeoGAF. All rights reserved.

1. Perception 14: requirement not met
2. Intellect 13: reply available

- Explain why a reply is locked unless concealing it serves the design.
- Distinguish a locked reply from an available check that can still fail.

- [Pillars of Eternity](https://store.steampowered.com/app/291650/Pillars_of_Eternity/)

## How it works

Character status, knowledge, items, and past actions open or close options for lines.

## Variants

### Variants and applications

<a id="family-gates-variants"></a>

- Skill or characteristic. Rule: A dialogue line is unlocked when a certain ability is at a sufficient level. <a id="variant-gates-01"></a>
- Origin and biography. Rule: Access depends on the selected background or stable properties of the character. <a id="variant-gates-02"></a>
- Profession and specialization. Rule: Professional knowledge gives special questions and methods of explanation. <a id="variant-gates-03"></a>
- Rank and affiliation. Rule: Title, organization, faction or position changes the right to speak on a topic... <a id="variant-gates-04"></a>
- Knowledge and progress of the task. Rule: A response requires a known fact, a completed step, or a conclusion made. <a id="variant-gates-05"></a>
- Item and equipment. Rule: You need a document, proof, a gift, a tool or certain clothes... <a id="variant-gates-06"></a>
- State of body and psyche. Rule: Injury, intoxication, stress, fatigue or the effect of a substance changes the available response. <a id="variant-gates-07"></a>
- The setting and those present. Rule: Place, time, witnesses and group composition open or block options. <a id="variant-gates-08"></a>

## Context and limits

Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Pillars of Eternity](https://recipp.ipp.pt/bitstreams/be8bf81f-cd71-4f66-8cba-ae2cb1039981/download#page=27) (id: source-f23ca43cf9c58791)
- [Pillars of Eternity](https://store.steampowered.com/app/291650/Pillars_of_Eternity/) (id: source-61d64fa31c025264)

CC-BY-4.0 · gamemechanics.pro contributors
