---
key: mechanic/dialogue--family-consequences
type: mechanic
id: dialogue--family-consequences
lang: en
title: Consequences of the conversation
summary: >-
  A conversation changes actions, relationships, resources or world state,
  immediately or later.
updatedAt: '2026-10-22'
status: active
url: 'https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-consequences/'
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/dialogue--family-consequences.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/dialogue--family-consequences.md
aliases: []
tags:
  - Dialogue
  - Game rules
sourceIds:
  - source-478907b8b62d0628
sources:
  - id: source-478907b8b62d0628
    title: Potionomics
    url: 'https://store.steampowered.com/app/1874490/'
    verifiedAt: null
relations: []
placements:
  - catalogId: dialogue
    id: family-consequences
    title: Dialogue
    url: 'https://gamemechanics.pro/en/mechanics/dialogue/#family-consequences'
    categoryIds:
      - section-2
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Consequences of the conversation
    description: >-
      A conversation changes actions, relationships, resources or world state,
      immediately or later.
    image:
      src: images/mechanics/dialogue-potionomics-02.webp
      width: 1440
      height: 810
      game: Potionomics
      sourceUrl: 'https://store.steampowered.com/app/1874490/'
      originalUrl: >-
        https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/1874490/ss_339bea90d419d56460d11343576be82b01a652c9.1920x1080.jpg?t=1750960791
      credit: 'Voracious Games / XSEED Games / Marvelous USA, Inc.'
      rights: >-
        Game imagery © its respective rights holders. Publisher-distributed
        Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.
      caption: Negotiation changes the potion’s offered price
      alt: Negotiation changes the potion’s offered price
      markers:
        - x: 56
          'y': 44
          label: The 20% markup appears in the current price
    tips:
      - Show the conversation’s result through a changed game state.
    examples:
      - title: Potionomics
        url: 'https://store.steampowered.com/app/1874490/'
endsAt: null
provenance: >-
  Original editorial design catalog consolidated from project discussions on
  2026-10-20. Complete discussion item lists and contextual limitations are
  preserved; linked primary sources support specific techniques, not the entire
  classification. English translation was prepared with machine assistance and
  editorial review.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/dialogue
---
# Consequences of the conversation

id: dialogue--family-consequences
type: mechanic
key: mechanic/dialogue--family-consequences
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/dialogue--family-consequences/

A conversation changes actions, relationships, resources or world state, immediately or later.

## At a glance

![Negotiation changes the potion’s offered price](https://gamemechanics.pro/images/mechanics/dialogue-potionomics-02.webp)

[Potionomics](https://store.steampowered.com/app/1874490/) · Game imagery © its respective rights holders. Publisher-distributed Steam screenshot; all rights reserved. Excluded from MIT and CC BY 4.0.

1. The 20% markup appears in the current price

- Show the conversation’s result through a changed game state.

- [Potionomics](https://store.steampowered.com/app/1874490/)

## How it works

What is said changes the available actions, obligations, relationships and subsequent events of the world.

## Variants

### Variants and applications

<a id="family-consequences-variants"></a>

- Changing a task. Rule: Dialogue issues, completes, redirects or closes a game task. <a id="variant-consequences-01"></a>
- Access to the world. Rule: The result opens a place, route, service, product or interaction opportunity. <a id="variant-consequences-02"></a>
- Changing NPC behavior. Rule: The character follows, guards, hides, cooperates, or obstructs after the conversation. <a id="variant-consequences-03"></a>
- Factional reputation. Rule: Position in a conversation changes the group's attitude, even if the individual interlocutor agrees. <a id="variant-consequences-04"></a>
- Redistribution of resources. Rule: Words lead to the transfer of money, objects, labor or control over an object. <a id="variant-consequences-05"></a>
- Promise with verification of fulfillment. Rule: The game later compares the hero's actions with the obligation given in the conversation. <a id="variant-consequences-06"></a>
- Delayed reaction. Rule: Consequence manifests itself through time, another meeting, or a message from a third party. <a id="variant-consequences-07"></a>
- Changing the plot outcome. Rule: Accumulated decisions determine the available resolutions or fate of the characters. <a id="variant-consequences-08"></a>

## Context and limits

Author's working taxonomy compiled for this request. Titles are descriptive; sources confirm individual principles and examples, and not the entire list.

## Connected materials


## Sources and provenance

Original editorial design catalog consolidated from project discussions on 2026-10-20. Complete discussion item lists and contextual limitations are preserved; linked primary sources support specific techniques, not the entire classification. English translation was prepared with machine assistance and editorial review.

- [Potionomics](https://store.steampowered.com/app/1874490/) (id: source-478907b8b62d0628)

CC-BY-4.0 · gamemechanics.pro contributors
