---
key: mechanic/boss-fight-atlas--boss-wind-up
type: mechanic
id: boss-fight-atlas--boss-wind-up
lang: en
title: Wind-up
summary: A preparatory action separates attack commitment from its damaging stage.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-wind-up.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-wind-up.md
aliases: []
tags:
  - Boss fights
  - Structure and readability
sourceIds:
  - source-77518364e7413d63
  - source-4e78af36e7d262ac
  - source-b8b3642c9d7ab75c
  - source-7360c1deba7d486c
  - source-66de608faedfd362
  - source-baf38070a8989361
  - source-b6c950a986876b85
  - source-9afad7c96fda6ea2
  - source-d17265a65b2a1b84
sources:
  - id: source-77518364e7413d63
    title: 'Boss Fight Atlas: Wind-up (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up/'
    verifiedAt: null
  - id: source-4e78af36e7d262ac
    title: 'Boss Fight Atlas: Wind-up (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up/'
    verifiedAt: null
  - id: source-b8b3642c9d7ab75c
    title: Mantis Lords · Hollow Knight
    url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s'
    verifiedAt: null
  - id: source-7360c1deba7d486c
    title: 'Margit, the Fell Omen · Elden Ring'
    url: 'https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s'
    verifiedAt: null
  - id: source-66de608faedfd362
    title: 'Corrupted Monk · Sekiro: Shadows Die Twice'
    url: 'https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s'
    verifiedAt: null
  - id: source-baf38070a8989361
    title: Designer article · Mike Stout — enemy attacks and telegraphing
    url: 'https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing'
    verifiedAt: null
  - id: source-b6c950a986876b85
    title: 'Combat designer article · Mike Birkhead — anticipation, timing, and holds'
    url: >-
      https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer
    verifiedAt: null
  - id: source-9afad7c96fda6ea2
    title: Developer talk · Rebecca Vessal — modular boss maneuvers in Psychonauts 2
    url: 'https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss'
    verifiedAt: null
  - id: source-d17265a65b2a1b84
    title: Hollow Knight
    url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s'
    verifiedAt: null
relations:
  - type: explains
    direction: incoming
    label: Understand the principle
    key: lesson/state-machines
    title: States and transitions
    url: 'https://gamemechanics.pro/en/lessons/state-machines/'
    jsonUrl: 'https://gamemechanics.pro/api/v1/knowledge/en/lesson/state-machines.json'
    markdownUrl: 'https://gamemechanics.pro/content/knowledge/en/lesson/state-machines.md'
placements:
  - catalogId: boss-fight-atlas
    id: boss-wind-up
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-wind-up'
    categoryIds:
      - catalog-part-9
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Wind-up
    description: A preparatory action separates attack commitment from its damaging stage.
    image:
      src: images/mechanics/boss-frame-vg3h6uvtwyy-26.webp
      width: 640
      height: 360
      game: Hollow Knight
      sourceUrl: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s'
      originalUrl: 'https://www.youtube.com/watch?v=VG3h6uVtWyY'
      sourceFrameSeconds: 26
      credit: Team Cherry; gameplay capture by FeelTheDango
      rights: >-
        Game graphics © Team Cherry. Gameplay recording by FeelTheDango. Visible
        source markings preserved. All rights reserved; excluded from MIT and CC
        BY 4.0.
      caption: A Mantis Lord prepares to attack from the wall
      alt: A Mantis Lord prepares to attack from the wall
      markers:
        - x: 91
          'y': 53
          label: The boss’s wall stance precedes a lunge
    tips:
      - >-
        Give preparation a distinct pose and enough time for the intended
        response.
    examples:
      - title: Hollow Knight
        url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Wind-up

id: boss-fight-atlas--boss-wind-up
type: mechanic
key: mechanic/boss-fight-atlas--boss-wind-up
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-wind-up/

A preparatory action separates attack commitment from its damaging stage.

## At a glance

![A Mantis Lord prepares to attack from the wall](https://gamemechanics.pro/images/mechanics/boss-frame-vg3h6uvtwyy-26.webp)

[Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s) · Game graphics © Team Cherry. Gameplay recording by FeelTheDango. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=VG3h6uVtWyY), 26 s

1. The boss’s wall stance precedes a lunge

- Give preparation a distinct pose and enough time for the intended response.

- [Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s)

## How it works

A preparatory action separates attack commitment from its damaging stage.

## Variants

### How the technique works

<a id="boss-wind-up-rule"></a>

- A preparatory action separates attack commitment from its damaging stage. <a id="boss-wind-up-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials

- Understand the principle: [States and transitions](https://gamemechanics.pro/en/lessons/state-machines/) (key: lesson/state-machines)

## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Wind-up (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/wind-up/) (id: source-77518364e7413d63)
- [Boss Fight Atlas: Wind-up (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/wind-up/) (id: source-4e78af36e7d262ac)
- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s) (id: source-b8b3642c9d7ab75c)
- [Margit, the Fell Omen · Elden Ring](https://www.youtube.com/watch?v=m60ucpQggJ0&t=131s) (id: source-7360c1deba7d486c)
- [Corrupted Monk · Sekiro: Shadows Die Twice](https://www.youtube.com/watch?v=bSI6RWT8WUw&t=5s) (id: source-66de608faedfd362)
- [Designer article · Mike Stout — enemy attacks and telegraphing](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing) (id: source-baf38070a8989361)
- [Combat designer article · Mike Birkhead — anticipation, timing, and holds](https://www.gamedeveloper.com/design/opinion-boss-design---tips-from-a-combat-designer) (id: source-b6c950a986876b85)
- [Developer talk · Rebecca Vessal — modular boss maneuvers in Psychonauts 2](https://www.gdcvault.com/play/1028927/AI-Summit-Crafting-Epic-Boss) (id: source-9afad7c96fda6ea2)
- [Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=26s) (id: source-d17265a65b2a1b84)

CC-BY-4.0 · gamemechanics.pro contributors
