---
key: mechanic/boss-fight-atlas--boss-telegraph
type: mechanic
id: boss-fight-atlas--boss-telegraph
lang: en
title: Telegraph
summary: 'A cue previews the type, location or timing of an upcoming threat.'
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-telegraph.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-telegraph.md
aliases: []
tags:
  - Boss fights
  - Structure and readability
sourceIds:
  - source-a4d064c77784b30f
  - source-0a5d048a8ed6fd07
  - source-938d01176a1635ea
  - source-b8b3642c9d7ab75c
  - source-f11ef1d99a1763be
  - source-baf38070a8989361
  - source-945019fe5d82d809
  - source-a5ed4b8db6620df1
sources:
  - id: source-a4d064c77784b30f
    title: 'Boss Fight Atlas: Telegraph (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/telegraph/'
    verifiedAt: null
  - id: source-0a5d048a8ed6fd07
    title: 'Boss Fight Atlas: Telegraph (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/telegraph/'
    verifiedAt: null
  - id: source-938d01176a1635ea
    title: Shriek · Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s'
    verifiedAt: null
  - id: source-b8b3642c9d7ab75c
    title: Mantis Lords · Hollow Knight
    url: 'https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s'
    verifiedAt: null
  - id: source-f11ef1d99a1763be
    title: Dancer of the Boreal Valley · Dark Souls III
    url: 'https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s'
    verifiedAt: null
  - id: source-baf38070a8989361
    title: Enemy Attacks and Telegraphing · Mike Stout
    url: 'https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-a5ed4b8db6620df1
    title: Cuphead
    url: 'https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s'
    verifiedAt: null
relations:
  - type: explains
    direction: incoming
    label: Understand the principle
    key: lesson/scope-and-prototype
    title: Scope and a testable prototype
    url: 'https://gamemechanics.pro/en/lessons/scope-and-prototype/'
    jsonUrl: >-
      https://gamemechanics.pro/api/v1/knowledge/en/lesson/scope-and-prototype.json
    markdownUrl: >-
      https://gamemechanics.pro/content/knowledge/en/lesson/scope-and-prototype.md
placements:
  - catalogId: boss-fight-atlas
    id: boss-telegraph
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-telegraph'
    categoryIds:
      - catalog-part-9
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Telegraph
    description: 'A cue previews the type, location or timing of an upcoming threat.'
    image:
      src: images/mechanics/boss-frame-6anmowvo7tc-12.webp
      width: 854
      height: 480
      game: Cuphead
      sourceUrl: 'https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s'
      originalUrl: 'https://www.youtube.com/watch?v=6anMOwVo7tc'
      sourceFrameSeconds: 12
      credit: Studio MDHR; gameplay capture by Boss Fight Database
      rights: >-
        Game graphics © Studio MDHR. Gameplay recording by Boss Fight Database.
        Visible source markings preserved. All rights reserved; excluded from
        MIT and CC BY 4.0.
      caption: A thin targeting line warns of the robot’s beam
      alt: A thin targeting line warns of the robot’s beam
      markers:
        - x: 68
          'y': 9
          label: The head emitter provides a visible threat origin
        - x: 32
          'y': 64
          label: A thin line marks the direction before the powerful beam
    tips:
      - 'Show threat direction, shape and timing before damage begins.'
    examples:
      - title: Cuphead
        url: 'https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Telegraph

id: boss-fight-atlas--boss-telegraph
type: mechanic
key: mechanic/boss-fight-atlas--boss-telegraph
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-telegraph/

A cue previews the type, location or timing of an upcoming threat.

## At a glance

![A thin targeting line warns of the robot’s beam](https://gamemechanics.pro/images/mechanics/boss-frame-6anmowvo7tc-12.webp)

[Cuphead](https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s) · Game graphics © Studio MDHR. Gameplay recording by Boss Fight Database. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=6anMOwVo7tc), 12 s

1. The head emitter provides a visible threat origin
2. A thin line marks the direction before the powerful beam

- Show threat direction, shape and timing before damage begins.

- [Cuphead](https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s)

## How it works

A cue previews the type, location or timing of an upcoming threat.

## Variants

### How the technique works

<a id="boss-telegraph-rule"></a>

- A cue previews the type, location or timing of an upcoming threat. <a id="boss-telegraph-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials

- Understand the principle: [Scope and a testable prototype](https://gamemechanics.pro/en/lessons/scope-and-prototype/) (key: lesson/scope-and-prototype)

## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Telegraph (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/telegraph/) (id: source-a4d064c77784b30f)
- [Boss Fight Atlas: Telegraph (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/telegraph/) (id: source-0a5d048a8ed6fd07)
- [Shriek · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=1165s) (id: source-938d01176a1635ea)
- [Mantis Lords · Hollow Knight](https://www.youtube.com/watch?v=VG3h6uVtWyY&t=19s) (id: source-b8b3642c9d7ab75c)
- [Dancer of the Boreal Valley · Dark Souls III](https://www.youtube.com/watch?v=vCWh1bhHNKo&t=38s) (id: source-f11ef1d99a1763be)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing) (id: source-baf38070a8989361)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Cuphead](https://www.youtube.com/watch?v=6anMOwVo7tc&t=12s) (id: source-a5ed4b8db6620df1)

CC-BY-4.0 · gamemechanics.pro contributors
