---
key: mechanic/boss-fight-atlas--boss-sound-detection
type: mechanic
id: boss-fight-atlas--boss-sound-detection
lang: en
title: Sound detection
summary: Noise from player actions affects boss detection and response.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-sound-detection.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-sound-detection.md
aliases: []
tags:
  - Boss fights
  - 'Space, movement, and perception'
sourceIds:
  - source-3b8aeff91708ccf8
  - source-8b85c8d1f59ece4d
  - source-cb9b47fc8d2eb329
  - source-4487b5dd1014cb0e
  - source-8ed39da72974797a
  - source-945019fe5d82d809
  - source-adf51eeca97b9f40
  - source-a33886972e72ad95
  - source-60cb38297000e1e1
  - source-129d9d4c468d7999
sources:
  - id: source-3b8aeff91708ccf8
    title: 'Boss Fight Atlas: Sound detection (RU)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection/
    verifiedAt: null
  - id: source-8b85c8d1f59ece4d
    title: 'Boss Fight Atlas: Sound detection (EN)'
    url: >-
      https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection/
    verifiedAt: null
  - id: source-cb9b47fc8d2eb329
    title: The Janitor · Little Nightmares
    url: 'https://www.youtube.com/watch?v=XowPwgjFlpc&t=54s'
    verifiedAt: null
  - id: source-4487b5dd1014cb0e
    title: Garrador · Resident Evil 4
    url: 'https://www.youtube.com/watch?v=a1z5pmutRGA&t=44s'
    verifiedAt: null
  - id: source-8ed39da72974797a
    title: 'The End · Metal Gear Solid Delta: Snake Eater'
    url: 'https://www.youtube.com/watch?v=BZLJmWGs_tg&t=94s'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-adf51eeca97b9f40
    title: 'GameFAQs — Little Nightmares Walkthrough: The Lair'
    url: >-
      https://gamefaqs.gamespot.com/xboxone/194378-little-nightmares/faqs/75158/walkthrough
    verifiedAt: null
  - id: source-a33886972e72ad95
    title: Game8 — Resident Evil 4 Remake Chapter 7 Walkthrough
    url: 'https://game8.co/games/Resident-Evil-4-Remake/archives/408592'
    verifiedAt: null
  - id: source-60cb38297000e1e1
    title: Game8 — How to Sneak Up on The End
    url: 'https://game8.co/games/Metal-Gear-Solid-Delta-Snake-Eater/archives/548404'
    verifiedAt: null
  - id: source-129d9d4c468d7999
    title: Little Nightmares
    url: 'https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-sound-detection
    title: Boss fights
    url: >-
      https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-sound-detection
    categoryIds:
      - catalog-part-10
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Sound detection
    description: Noise from player actions affects boss detection and response.
    image:
      src: images/mechanics/boss-final-xowpwgjflpc-180.webp
      width: 640
      height: 360
      game: Little Nightmares
      sourceUrl: 'https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s'
      originalUrl: 'https://www.youtube.com/watch?v=XowPwgjFlpc'
      sourceFrameSeconds: 180
      credit: Tarsier Studios / Bandai Namco Entertainment; gameplay capture by FFM TV
      rights: >-
        Game graphics © Tarsier Studios / Bandai Namco Entertainment. Gameplay
        recording by FFM TV. Original visible source markings retained. All
        rights reserved; excluded from portal MIT and CC BY 4.0.
      caption: 'Little Nightmares: the blind Janitor tracks noise near Six'
      alt: 'Little Nightmares: the blind Janitor tracks noise near Six'
      markers:
        - x: 45
          'y': 43
          label: The Janitor’s covered eyes make noise an important detection channel
    tips:
      - Connect noise to player actions and show the enemy’s response to it.
    examples:
      - title: Little Nightmares
        url: 'https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Sound detection

id: boss-fight-atlas--boss-sound-detection
type: mechanic
key: mechanic/boss-fight-atlas--boss-sound-detection
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-sound-detection/

Noise from player actions affects boss detection and response.

## At a glance

![Little Nightmares: the blind Janitor tracks noise near Six](https://gamemechanics.pro/images/mechanics/boss-final-xowpwgjflpc-180.webp)

[Little Nightmares](https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s) · Game graphics © Tarsier Studios / Bandai Namco Entertainment. Gameplay recording by FFM TV. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=XowPwgjFlpc), 180 s

1. The Janitor’s covered eyes make noise an important detection channel

- Connect noise to player actions and show the enemy’s response to it.

- [Little Nightmares](https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s)

## How it works

Noise from player actions affects boss detection and response.

## Variants

### How the technique works

<a id="boss-sound-detection-rule"></a>

- Noise from player actions affects boss detection and response. <a id="boss-sound-detection-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Sound detection (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/sound-detection/) (id: source-3b8aeff91708ccf8)
- [Boss Fight Atlas: Sound detection (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/sound-detection/) (id: source-8b85c8d1f59ece4d)
- [The Janitor · Little Nightmares](https://www.youtube.com/watch?v=XowPwgjFlpc&t=54s) (id: source-cb9b47fc8d2eb329)
- [Garrador · Resident Evil 4](https://www.youtube.com/watch?v=a1z5pmutRGA&t=44s) (id: source-4487b5dd1014cb0e)
- [The End · Metal Gear Solid Delta: Snake Eater](https://www.youtube.com/watch?v=BZLJmWGs_tg&t=94s) (id: source-8ed39da72974797a)
- [GDC · Itay Keren — Boss Battle Design Fundamentals and Retrospective](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [GameFAQs — Little Nightmares Walkthrough: The Lair](https://gamefaqs.gamespot.com/xboxone/194378-little-nightmares/faqs/75158/walkthrough) (id: source-adf51eeca97b9f40)
- [Game8 — Resident Evil 4 Remake Chapter 7 Walkthrough](https://game8.co/games/Resident-Evil-4-Remake/archives/408592) (id: source-a33886972e72ad95)
- [Game8 — How to Sneak Up on The End](https://game8.co/games/Metal-Gear-Solid-Delta-Snake-Eater/archives/548404) (id: source-60cb38297000e1e1)
- [Little Nightmares](https://www.youtube.com/watch?v=XowPwgjFlpc&t=180s) (id: source-129d9d4c468d7999)

CC-BY-4.0 · gamemechanics.pro contributors
