---
key: mechanic/boss-fight-atlas--boss-shockwave
type: mechanic
id: boss-fight-atlas--boss-shockwave
lang: en
title: Shockwave
summary: A wavefront expands from its source and crosses player positions.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-shockwave.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-shockwave.md
aliases: []
tags:
  - Boss fights
  - Zones and traps
sourceIds:
  - source-5ce3b79ac7527952
  - source-5af76034bdffdb9d
  - source-eef81b16224f1c1d
  - source-33fd2e5b8feccbc5
  - source-fe1d941d246fcb74
  - source-baf38070a8989361
  - source-945019fe5d82d809
  - source-0bb18e37eb92d9c5
  - source-631be35bfaa1db07
sources:
  - id: source-5ce3b79ac7527952
    title: 'Boss Fight Atlas: Shockwave (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shockwave/'
    verifiedAt: null
  - id: source-5af76034bdffdb9d
    title: 'Boss Fight Atlas: Shockwave (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shockwave/'
    verifiedAt: null
  - id: source-eef81b16224f1c1d
    title: Horn Beetle · Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s'
    verifiedAt: null
  - id: source-33fd2e5b8feccbc5
    title: False Knight · Hollow Knight
    url: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=151s'
    verifiedAt: null
  - id: source-fe1d941d246fcb74
    title: 'Godfrey, First Elden Lord · Elden Ring'
    url: 'https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s'
    verifiedAt: null
  - id: source-baf38070a8989361
    title: Enemy Attacks and Telegraphing · Mike Stout
    url: 'https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing'
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-0bb18e37eb92d9c5
    title: Ori and the Will of the Wisps
    url: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=103s'
    verifiedAt: null
  - id: source-631be35bfaa1db07
    title: Hollow Knight
    url: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=166s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-shockwave
    title: Boss fights
    url: 'https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-shockwave'
    categoryIds:
      - catalog-part-4
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Shockwave
    description: A wavefront expands from its source and crosses player positions.
    image:
      src: images/mechanics/boss-frame-dvub8cimpig-103.webp
      width: 1280
      height: 720
      game: Ori and the Will of the Wisps
      credit: Moon Studios / Xbox Game Studios; gameplay capture by Gellot
      rights: >-
        Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by
        Gellot. Visible source markings preserved. All rights reserved; excluded
        from MIT and CC BY 4.0.
      sourceFrameSeconds: 103
      sourceUrl: 'https://www.youtube.com/watch?v=DvuB8cImPIg&t=103s'
      originalUrl: 'https://www.youtube.com/watch?v=DvuB8cImPIg'
      caption: A wave from the beetle’s impact travels along the floor
      alt: A wave from the beetle’s impact travels along the floor
      markers:
        - x: 17
          'y': 71
          label: The orange wave is separated from the boss’s body
    tips:
      - >-
        Distinguish the impact point from the moving front and test how the
        player crosses it.
    examples:
      - title: Hollow Knight
        url: 'https://www.youtube.com/watch?v=rwZmf4u366o&t=166s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Shockwave

id: boss-fight-atlas--boss-shockwave
type: mechanic
key: mechanic/boss-fight-atlas--boss-shockwave
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-shockwave/

A wavefront expands from its source and crosses player positions.

## At a glance

![A wave from the beetle’s impact travels along the floor](https://gamemechanics.pro/images/mechanics/boss-frame-dvub8cimpig-103.webp)

[Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=103s) · Game graphics © Moon Studios / Xbox Game Studios. Gameplay recording by Gellot. Visible source markings preserved. All rights reserved; excluded from MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=DvuB8cImPIg), 103 s

1. The orange wave is separated from the boss’s body

- Distinguish the impact point from the moving front and test how the player crosses it.

- [Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=166s)

## How it works

A wavefront expands from its source and crosses player positions.

## Variants

### How the technique works

<a id="boss-shockwave-rule"></a>

- A wavefront expands from its source and crosses player positions. <a id="boss-shockwave-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Shockwave (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/shockwave/) (id: source-5ce3b79ac7527952)
- [Boss Fight Atlas: Shockwave (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/shockwave/) (id: source-5af76034bdffdb9d)
- [Horn Beetle · Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=61s) (id: source-eef81b16224f1c1d)
- [False Knight · Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=151s) (id: source-33fd2e5b8feccbc5)
- [Godfrey, First Elden Lord · Elden Ring](https://www.youtube.com/watch?v=U2jd1fqLpsE&t=180s) (id: source-fe1d941d246fcb74)
- [Enemy Attacks and Telegraphing · Mike Stout](https://www.gamedeveloper.com/design/enemy-attacks-and-telegraphing) (id: source-baf38070a8989361)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Ori and the Will of the Wisps](https://www.youtube.com/watch?v=DvuB8cImPIg&t=103s) (id: source-0bb18e37eb92d9c5)
- [Hollow Knight](https://www.youtube.com/watch?v=rwZmf4u366o&t=166s) (id: source-631be35bfaa1db07)

CC-BY-4.0 · gamemechanics.pro contributors
