---
key: mechanic/boss-fight-atlas--boss-rotating-beams
type: mechanic
id: boss-fight-atlas--boss-rotating-beams
lang: en
title: Rotating beams
summary: Several rotating beams create moving safe gaps.
updatedAt: '2026-10-22'
status: active
url: >-
  https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/
jsonUrl: >-
  https://gamemechanics.pro/api/v1/knowledge/en/mechanic/boss-fight-atlas--boss-rotating-beams.json
markdownUrl: >-
  https://gamemechanics.pro/content/knowledge/en/mechanic/boss-fight-atlas--boss-rotating-beams.md
aliases: []
tags:
  - Boss fights
  - Beams
sourceIds:
  - source-fb782aac9fcabd02
  - source-58f08389159e5680
  - source-3d98aa5b859ad11b
  - source-d88e73d9030adb59
  - source-8257284e3816dc3e
  - source-73b3ffc2ba6c4e92
  - source-945019fe5d82d809
  - source-96d2fc27ee0fd3c4
sources:
  - id: source-fb782aac9fcabd02
    title: 'Boss Fight Atlas: Rotating beams (RU)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/rotating-beams/'
    verifiedAt: null
  - id: source-58f08389159e5680
    title: 'Boss Fight Atlas: Rotating beams (EN)'
    url: 'https://polyakovin.github.io/boss-fight-atlas/en/mechanics/rotating-beams/'
    verifiedAt: null
  - id: source-3d98aa5b859ad11b
    title: Absolute Radiance · Hollow Knight
    url: 'https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s'
    verifiedAt: null
  - id: source-d88e73d9030adb59
    title: Phrike · Returnal
    url: 'https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s'
    verifiedAt: null
  - id: source-8257284e3816dc3e
    title: Ziva the Engineer · V Rising
    url: 'https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s'
    verifiedAt: null
  - id: source-73b3ffc2ba6c4e92
    title: V Rising developers on Ziva the Engineer · PlayStation Blog
    url: >-
      https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/
    verifiedAt: null
  - id: source-945019fe5d82d809
    title: 'Boss Up: Boss Battle Design · GDC Vault'
    url: 'https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design'
    verifiedAt: null
  - id: source-96d2fc27ee0fd3c4
    title: Terraria
    url: 'https://www.youtube.com/watch?v=W28Zd9UtAfA&t=613s'
    verifiedAt: null
relations: []
placements:
  - catalogId: boss-fight-atlas
    id: boss-rotating-beams
    title: Boss fights
    url: >-
      https://gamemechanics.pro/en/mechanics/boss-fight-atlas/#boss-rotating-beams
    categoryIds:
      - catalog-part-3
supersededBy: []
attributes:
  preview:
    updatedAt: '2026-10-22'
    title: Rotating beams
    description: Several rotating beams create moving safe gaps.
    image:
      src: images/mechanics/boss-final-w28zd9utafa-613.webp
      width: 640
      height: 360
      game: Terraria
      sourceUrl: 'https://www.youtube.com/watch?v=W28Zd9UtAfA&t=613s'
      originalUrl: 'https://www.youtube.com/watch?v=W28Zd9UtAfA'
      sourceFrameSeconds: 613
      credit: Re-Logic; gameplay capture by ChippyGaming
      rights: >-
        Game graphics © Re-Logic. Gameplay recording by ChippyGaming. Original
        visible source markings retained. All rights reserved; excluded from
        portal MIT and CC BY 4.0.
      caption: 'Terraria: Empress of Light’s rotating Sun Dance rays'
      alt: 'Terraria: Empress of Light’s rotating Sun Dance rays'
      markers:
        - x: 40
          'y': 26
          label: Rays share a center and rotate the safe gaps between them
    tips:
      - >-
        Signal rotation direction and ensure movement speed allows following a
        safe gap.
    examples:
      - title: Terraria
        url: 'https://www.youtube.com/watch?v=W28Zd9UtAfA&t=613s'
endsAt: null
provenance: >-
  Editorial reference index based on the 124 public Boss Fight Atlas mechanic
  pages checked on 2026-10-20. Original concise RU/EN definitions by
  gamemechanics.pro; source categories, game/boss associations and reference
  URLs retained from the atlas. Linked materials retain their original rights;
  references are upstream attributions, not independent verification.
license: CC-BY-4.0
codeLicense: MIT
attribution: gamemechanics.pro contributors
catalogKey: catalog/boss-fight-atlas
---
# Rotating beams

id: boss-fight-atlas--boss-rotating-beams
type: mechanic
key: mechanic/boss-fight-atlas--boss-rotating-beams
lang: en
status: active
url: https://gamemechanics.pro/en/knowledge/mechanic/boss-fight-atlas--boss-rotating-beams/

Several rotating beams create moving safe gaps.

## At a glance

![Terraria: Empress of Light’s rotating Sun Dance rays](https://gamemechanics.pro/images/mechanics/boss-final-w28zd9utafa-613.webp)

[Terraria](https://www.youtube.com/watch?v=W28Zd9UtAfA&t=613s) · Game graphics © Re-Logic. Gameplay recording by ChippyGaming. Original visible source markings retained. All rights reserved; excluded from portal MIT and CC BY 4.0.

[Source recording](https://www.youtube.com/watch?v=W28Zd9UtAfA), 613 s

1. Rays share a center and rotate the safe gaps between them

- Signal rotation direction and ensure movement speed allows following a safe gap.

- [Terraria](https://www.youtube.com/watch?v=W28Zd9UtAfA&t=613s)

## How it works

Several rotating beams create moving safe gaps.

## Variants

### How the technique works

<a id="boss-rotating-beams-rule"></a>

- Several rotating beams create moving safe gaps. <a id="boss-rotating-beams-definition"></a>

## Context and limits

A concise reference to all 124 Boss Fight Atlas mechanics across its 14 source sections. Each entry includes a definition, full RU/EN lesson links, game references and further reading retained from the source. Animations and detailed rules remain in the atlas.

## Connected materials


## Sources and provenance

Editorial reference index based on the 124 public Boss Fight Atlas mechanic pages checked on 2026-10-20. Original concise RU/EN definitions by gamemechanics.pro; source categories, game/boss associations and reference URLs retained from the atlas. Linked materials retain their original rights; references are upstream attributions, not independent verification.

- [Boss Fight Atlas: Rotating beams (RU)](https://polyakovin.github.io/boss-fight-atlas/ru/mechanics/rotating-beams/) (id: source-fb782aac9fcabd02)
- [Boss Fight Atlas: Rotating beams (EN)](https://polyakovin.github.io/boss-fight-atlas/en/mechanics/rotating-beams/) (id: source-58f08389159e5680)
- [Absolute Radiance · Hollow Knight](https://www.youtube.com/watch?v=bgh04-wCRyk&t=20s) (id: source-3d98aa5b859ad11b)
- [Phrike · Returnal](https://www.youtube.com/watch?v=UdBbTMFLFIo&t=32s) (id: source-d88e73d9030adb59)
- [Ziva the Engineer · V Rising](https://www.youtube.com/watch?v=2FaqtlB36V8&t=24s) (id: source-8257284e3816dc3e)
- [V Rising developers on Ziva the Engineer · PlayStation Blog](https://blog.playstation.com/2024/06/03/v-rising-devs-deep-drive-into-boss-encounters-coming-to-ps5-june-11/) (id: source-73b3ffc2ba6c4e92)
- [Boss Up: Boss Battle Design · GDC Vault](https://www.gdcvault.com/play/1024921/Boss-Up-Boss-Battle-Design) (id: source-945019fe5d82d809)
- [Terraria](https://www.youtube.com/watch?v=W28Zd9UtAfA&t=613s) (id: source-96d2fc27ee0fd3c4)

CC-BY-4.0 · gamemechanics.pro contributors
